167 lines
7.3 KiB
JavaScript
167 lines
7.3 KiB
JavaScript
delete window.$;
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let wpRequire = webpackChunkdiscord_app.push([[Symbol()], {}, r => r]);
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webpackChunkdiscord_app.pop();
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let ApplicationStreamingStore = Object.values(wpRequire.c).find(x => x?.exports?.Z?.__proto__?.getStreamerActiveStreamMetadata).exports.Z;
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let RunningGameStore = Object.values(wpRequire.c).find(x => x?.exports?.ZP?.getRunningGames).exports.ZP;
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let QuestsStore = Object.values(wpRequire.c).find(x => x?.exports?.Z?.__proto__?.getQuest).exports.Z;
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let ChannelStore = Object.values(wpRequire.c).find(x => x?.exports?.Z?.__proto__?.getAllThreadsForParent).exports.Z;
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let GuildChannelStore = Object.values(wpRequire.c).find(x => x?.exports?.ZP?.getSFWDefaultChannel).exports.ZP;
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let FluxDispatcher = Object.values(wpRequire.c).find(x => x?.exports?.Z?.__proto__?.flushWaitQueue).exports.Z;
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let api = Object.values(wpRequire.c).find(x => x?.exports?.tn?.get).exports.tn;
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const supportedTasks = ["WATCH_VIDEO", "PLAY_ON_DESKTOP", "STREAM_ON_DESKTOP", "PLAY_ACTIVITY", "WATCH_VIDEO_ON_MOBILE"]
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let quests = [...QuestsStore.quests.values()].filter(x => x.userStatus?.enrolledAt && !x.userStatus?.completedAt && new Date(x.config.expiresAt).getTime() > Date.now() && supportedTasks.find(y => Object.keys((x.config.taskConfig ?? x.config.taskConfigV2).tasks).includes(y)))
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let isApp = typeof DiscordNative !== "undefined"
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if(quests.length === 0) {
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console.log("You don't have any uncompleted quests!")
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} else {
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let doJob = function() {
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const quest = quests.pop()
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if(!quest) return
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const pid = Math.floor(Math.random() * 30000) + 1000
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const applicationId = quest.config.application.id
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const applicationName = quest.config.application.name
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const questName = quest.config.messages.questName
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const taskConfig = quest.config.taskConfig ?? quest.config.taskConfigV2
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const taskName = supportedTasks.find(x => taskConfig.tasks[x] != null)
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const secondsNeeded = taskConfig.tasks[taskName].target
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let secondsDone = quest.userStatus?.progress?.[taskName]?.value ?? 0
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if(taskName === "WATCH_VIDEO" || taskName === "WATCH_VIDEO_ON_MOBILE") {
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const maxFuture = 10, speed = 7, interval = 1
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const enrolledAt = new Date(quest.userStatus.enrolledAt).getTime()
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let completed = false
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let fn = async () => {
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while(true) {
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const maxAllowed = Math.floor((Date.now() - enrolledAt)/1000) + maxFuture
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const diff = maxAllowed - secondsDone
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const timestamp = secondsDone + speed
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if(diff >= speed) {
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const res = await api.post({url: `/quests/${quest.id}/video-progress`, body: {timestamp: Math.min(secondsNeeded, timestamp + Math.random())}})
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completed = res.body.completed_at != null
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secondsDone = Math.min(secondsNeeded, timestamp)
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}
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if(timestamp >= secondsNeeded) {
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break
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}
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await new Promise(resolve => setTimeout(resolve, interval * 1000))
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}
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if(!completed) {
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await api.post({url: `/quests/${quest.id}/video-progress`, body: {timestamp: secondsNeeded}})
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}
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console.log("Quest completed!")
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doJob()
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}
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fn()
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console.log(`Spoofing video for ${questName}.`)
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} else if(taskName === "PLAY_ON_DESKTOP") {
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if(!isApp) {
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console.log("This no longer works in browser for non-video quests. Use the discord desktop app to complete the", questName, "quest!")
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} else {
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api.get({url: `/applications/public?application_ids=${applicationId}`}).then(res => {
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const appData = res.body[0]
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const exeName = appData.executables.find(x => x.os === "win32").name.replace(">","")
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const fakeGame = {
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cmdLine: `C:\\Program Files\\${appData.name}\\${exeName}`,
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exeName,
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exePath: `c:/program files/${appData.name.toLowerCase()}/${exeName}`,
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hidden: false,
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isLauncher: false,
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id: applicationId,
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name: appData.name,
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pid: pid,
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pidPath: [pid],
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processName: appData.name,
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start: Date.now(),
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}
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const realGames = RunningGameStore.getRunningGames()
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const fakeGames = [fakeGame]
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const realGetRunningGames = RunningGameStore.getRunningGames
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const realGetGameForPID = RunningGameStore.getGameForPID
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RunningGameStore.getRunningGames = () => fakeGames
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RunningGameStore.getGameForPID = (pid) => fakeGames.find(x => x.pid === pid)
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FluxDispatcher.dispatch({type: "RUNNING_GAMES_CHANGE", removed: realGames, added: [fakeGame], games: fakeGames})
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let fn = data => {
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let progress = quest.config.configVersion === 1 ? data.userStatus.streamProgressSeconds : Math.floor(data.userStatus.progress.PLAY_ON_DESKTOP.value)
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console.log(`Quest progress: ${progress}/${secondsNeeded}`)
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if(progress >= secondsNeeded) {
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console.log("Quest completed!")
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RunningGameStore.getRunningGames = realGetRunningGames
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RunningGameStore.getGameForPID = realGetGameForPID
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FluxDispatcher.dispatch({type: "RUNNING_GAMES_CHANGE", removed: [fakeGame], added: [], games: []})
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FluxDispatcher.unsubscribe("QUESTS_SEND_HEARTBEAT_SUCCESS", fn)
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doJob()
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}
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}
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FluxDispatcher.subscribe("QUESTS_SEND_HEARTBEAT_SUCCESS", fn)
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console.log(`Spoofed your game to ${applicationName}. Wait for ${Math.ceil((secondsNeeded - secondsDone) / 60)} more minutes.`)
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})
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}
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} else if(taskName === "STREAM_ON_DESKTOP") {
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if(!isApp) {
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console.log("This no longer works in browser for non-video quests. Use the discord desktop app to complete the", questName, "quest!")
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} else {
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let realFunc = ApplicationStreamingStore.getStreamerActiveStreamMetadata
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ApplicationStreamingStore.getStreamerActiveStreamMetadata = () => ({
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id: applicationId,
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pid,
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sourceName: null
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})
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let fn = data => {
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let progress = quest.config.configVersion === 1 ? data.userStatus.streamProgressSeconds : Math.floor(data.userStatus.progress.STREAM_ON_DESKTOP.value)
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console.log(`Quest progress: ${progress}/${secondsNeeded}`)
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if(progress >= secondsNeeded) {
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console.log("Quest completed!")
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ApplicationStreamingStore.getStreamerActiveStreamMetadata = realFunc
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FluxDispatcher.unsubscribe("QUESTS_SEND_HEARTBEAT_SUCCESS", fn)
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doJob()
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}
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}
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FluxDispatcher.subscribe("QUESTS_SEND_HEARTBEAT_SUCCESS", fn)
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console.log(`Spoofed your stream to ${applicationName}. Stream any window in vc for ${Math.ceil((secondsNeeded - secondsDone) / 60)} more minutes.`)
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console.log("Remember that you need at least 1 other person to be in the vc!")
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}
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} else if(taskName === "PLAY_ACTIVITY") {
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const channelId = ChannelStore.getSortedPrivateChannels()[0]?.id ?? Object.values(GuildChannelStore.getAllGuilds()).find(x => x != null && x.VOCAL.length > 0).VOCAL[0].channel.id
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const streamKey = `call:${channelId}:1`
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let fn = async () => {
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console.log("Completing quest", questName, "-", quest.config.messages.questName)
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while(true) {
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const res = await api.post({url: `/quests/${quest.id}/heartbeat`, body: {stream_key: streamKey, terminal: false}})
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const progress = res.body.progress.PLAY_ACTIVITY.value
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console.log(`Quest progress: ${progress}/${secondsNeeded}`)
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await new Promise(resolve => setTimeout(resolve, 20 * 1000))
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if(progress >= secondsNeeded) {
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await api.post({url: `/quests/${quest.id}/heartbeat`, body: {stream_key: streamKey, terminal: true}})
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break
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}
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}
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console.log("Quest completed!")
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doJob()
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}
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fn()
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}
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}
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doJob()
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}
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