Update language files

This commit is contained in:
2025-09-09 02:35:25 +00:00
parent 5bac7caab6
commit 049529590f
2 changed files with 3 additions and 187 deletions

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en.diff
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--- en.json
+++ en.json
+BuffDescription_desc_150021: "Lasts until battle ends, unremovable. After the enemy finishes their action, deals Mag. DMG equal to 5% of the target's Max HP via Blitzstrike (cannot exceed 300% of the Familiar Gear wearer's ATK). After Blitzstrike triggers a total of 3x, [Thunder Draw] changes to [Overcurrent]."
+BuffDescription_desc_150022: "Unable to act, effect lasts for 1 turn."
+BuffDescription_desc_150023: "Phys. DMG RED +5%, DEF Break RES +5%."
+BuffDescription_desc_150024: "Phys. DMG RED +10%, DEF Break RES +10%."
+BuffDescription_desc_150025: "Phys. DMG RED +15%, DEF Break RES +15%."
+BuffDescription_desc_150026: "Phys. DMG RED +20%, DEF Break RES +20%."
+BuffDescription_desc_150027: "Phys. DMG RED +25%, DEF Break RES +25%."
+BuffDescription_desc_160020: "Each time an ally acts, 40% chance to increase self SPD by +5% for 2 turns."
+BuffDescription_desc_160021: "Each time an ally acts, 50% chance to increase self SPD by +5% for 2 turns."
+BuffDescription_desc_160022: "Each time an ally acts, 60% chance to increase self SPD by +5% for 2 turns."
+BuffDescription_desc_160023: "Each time an ally acts, 70% chance to increase self SPD by +5% for 2 turns."
+BuffDescription_desc_160024: "Each time an ally acts, 80% chance to increase self SPD by +5% for 2 turns."
+BuffDescription_desc_160025: "When you deal DMG, deal additional Fixed DMG to the opponent equal to 10% of ATK."
+BuffDescription_desc_160026: "When an ally acts, there is a 60% chance to inflict DEF Break and increase ATK by +8%. Each time attacked, there is a 60% chance to increase effect RES and DEF by +8%, stackable up to 5x, all effects last 2 turns."
+BuffDescription_desc_160027: "When an ally acts, there is a 70% chance to inflict DEF Break and increase ATK by +8%. Each time attacked, there is a 70% chance to increase effect RES and DEF by +8%, stackable up to 5x, all effects last 2 turns."
+BuffDescription_desc_160028: "When an ally acts, there is a 80% chance to inflict DEF Break and increase ATK by +8%. Each time attacked, there is a 80% chance to increase effect RES and DEF by +8%, stackable up to 5x, all effects last 2 turns."
+BuffDescription_desc_160029: "When an ally acts, there is a 90% chance to inflict DEF Break and increase ATK by +8%. Each time attacked, there is a 90% chance to increase effect RES and DEF by +8%, stackable up to 5x, all effects last 2 turns."
+BuffDescription_desc_160030: "When an ally acts, there is a 100% chance to inflict DEF Break and increase ATK by +8%. Each time attacked, there is a 100% chance to increase effect RES and DEF by +8%, stackable up to 5x, all effects last 2 turns."
-BuffDescription_desc_9100: "If you have 6 stacks of [Ice Mark] and are not in Freeze state, you take damage equal to 6% of your Max HP and 100% of your ATK (not exceeding 500% of your ATK), and enter Freeze state for 2 turns. Afterwards, all [Ice Mark] are removed.\nIf you are already in Freeze state, this effect will trigger after Freeze state is removed. [Ice Mark] can stack up to 6 times, lasts until battle ends, and is unremovable."
+BuffDescription_desc_9100: "If you have 3 stacks of [Ice Mark] and are not in Freeze state, you take DMG equal to 6% of your Max HP and 100% of own ATK (not exceeding 500% of own ATK), and enter Freeze state for 2 turns. Afterwards, all [Ice Mark] are removed.\nIf you are already in Freeze state, this effect will trigger after Freeze state is removed. [Ice Mark] can stack up to 3 times, lasts until battle ends, and is unremovable."
+BuffDescription_name_150021: "Thunder Draw"
+BuffDescription_name_150022: "Overcurrent"
+BuffDescription_name_150023: "Static Armor"
+BuffDescription_name_150024: "Static Armor"
+BuffDescription_name_150025: "Static Armor"
+BuffDescription_name_150026: "Static Armor"
+BuffDescription_name_150027: "Static Armor"
+BuffDescription_name_160020: "Assault Stance"
+BuffDescription_name_160021: "Assault Stance"
+BuffDescription_name_160022: "Assault Stance"
+BuffDescription_name_160023: "Assault Stance"
+BuffDescription_name_160024: "Assault Stance"
+BuffDescription_name_160025: "Enthusiastic Fan"
+BuffDescription_name_160026: "Crest of Fan"
+BuffDescription_name_160027: "Crest of Fan"
+BuffDescription_name_160028: "Crest of Fan"
+BuffDescription_name_160029: "Crest of Fan"
+BuffDescription_name_160030: "Crest of Fan"
+HeroChange_content_14: "Ice Mark Adjustment: Ice Mark can stack up to 3x. If not in Freeze state, take DMG equal to 6% of self max HP and 100% of self ATK (not exceeding 500% of self ATK). Additionally, inflict Freeze for 2 turns, then all of self's Ice Marks are removed. If in Freeze state, this effect will trigger after Freeze state is removed. Ice Mark can Overlap up to 3x, lasts until battle ends, and is unremovable."
-HeroSkin_name_1450301: "HeroSkin_name_1450301 "
+HeroSkin_name_1450301: "Chinese Dress"
+ItemBase_desc_1020612: "Get 1★ Familiar [Scorpi]"
+ItemBase_desc_1030613: "Get 1★ Magic Circle [Magic Circle of Unity]"
+ItemBase_desc_1030703: "Get 1★ Magic Circle [Devoted Love Circle] "
+ItemBase_desc_1120612: "Collect 100 Shards to get 1★ Familiar [Scorpi]."
+ItemBase_desc_1130613: "Collect 100 Shards to get the 1★ Magic Circle [Magic Circle of Unity]"
+ItemBase_desc_1130703: "Collect 100 Shards to get the 1★ Magic Circle [Devoted Love Circle]"
-ItemBase_desc_1451001: "ItemBase_desc_1451001 "
+ItemBase_desc_1451001: "ItemBase_desc_1451001"
+ItemBase_name_1020612: "Scorpi"
+ItemBase_name_1030613: "Magic Circle of Unity"
+ItemBase_name_1030703: "Devoted Love Circle"
+ItemBase_name_1120612: "Scorpi Shard"
+ItemBase_name_1130613: "Shard of the Magic Circle of Unity"
+ItemBase_name_1130703: "Shard of the Devoted Love Circle"
-ItemBase_name_1451001: "ItemBase_name_1451001"
+ItemBase_name_1451001: "Priestess of Thunder - Chinese Dress"
-ItemBase_name_1451011: "ItemBase_name_1451011"
+ItemBase_name_1451011: "Priestess of Thunder - Chinese Dress Shard"
+MagicCircleBase_desc_1030613: "Provide SPD to allies"
+MagicCircleBase_desc_1030703: "Grant buffs to allies and hinder enemies"
+PetBase_desc_20612: "Scorpi"
+PetBase_name_20612: "Scorpi"
+SkillBase_desc_2061200: "After being attacked, gain 10 Familiar Energy. After gaining a total of 60 Familiar Energy, use all Familiar Energy to trigger Familiar Skill.\nDeals Mag. DMG equal to 60% of the gear owner's ATK to all enemies, and has a 50% chance to inflict [Thunder Draw] on 2 enemies with the lowest HP.\nCooldown: 5 turns. Cannot gain Familiar Energy while the skill is on cooldown."
+SkillBase_desc_2061201: "After being attacked, gain 10 Familiar Energy. After gaining a total of 60 Familiar Energy, use all Familiar Energy to trigger Familiar Skill.\nDeals Mag. DMG equal to 80% of the gear owner's ATK to all enemies, and has a 55% chance to inflict [Thunder Draw] on 2 enemies with the lowest HP.\nCooldown: 5 turns. Cannot gain Familiar Energy while the skill is on cooldown."
+SkillBase_desc_2061202: "After being attacked, gain 10 Familiar Energy. After gaining a total of 50 Familiar Energy, use all Familiar Energy to trigger Familiar Skill.\nDeals Mag. DMG equal to 100% of the gear owner's ATK to all enemies, and has a 60% chance to inflict [Thunder Draw] on 2 enemies with the lowest HP.\nCooldown: 4 turns. Cannot gain Familiar Energy while the skill is on cooldown."
+SkillBase_desc_2061203: "After being attacked, gain 10 Familiar Energy. After gaining a total of 50 Familiar Energy, use all Familiar Energy to trigger Familiar Skill.\nDeals Mag. DMG equal to 120% of the gear owner's ATK to all enemies, and has a 65% chance to inflict [Thunder Draw] on 2 enemies with the lowest HP.\nCooldown: 3 turns. Cannot gain Familiar Energy while the skill is on cooldown."
+SkillBase_desc_2061204: "After being attacked, gain 10 Familiar Energy. After gaining a total of 40 Familiar Energy, use all Familiar Energy to trigger Familiar Skill.\nDeals Mag. DMG equal to 140% of the gear owner's ATK to all enemies, and has a 70% chance to inflict [Thunder Draw] on 2 enemies with the lowest HP.\nCooldown: 2 turns. Cannot gain Familiar Energy while the skill is on cooldown."
+SkillBase_desc_2061210: "At the start of battle, grants all allies [Static Armor], which is unremovable and lasts until downed. If multiple effects with the same name are present, only the highest value effect is applied."
+SkillBase_desc_2061211: "At the start of battle, grants all allies [Static Armor], which is unremovable and lasts until downed. If multiple effects with the same name are present, only the highest value effect is applied."
+SkillBase_desc_2061212: "At the start of battle, grants all allies [Static Armor], which is unremovable and lasts until downed. If multiple effects with the same name are present, only the highest value effect is applied."
+SkillBase_desc_2061213: "At the start of battle, grants all allies [Static Armor], which is unremovable and lasts until downed. If multiple effects with the same name are present, only the highest value effect is applied."
+SkillBase_desc_2061214: "At the start of battle, grants all allies [Static Armor], which is unremovable and lasts until downed. If multiple effects with the same name are present, only the highest value effect is applied."
-SkillBase_desc_2070600: "After being attacked, gain 10 Familiar Energy. After accumulating a total of 60 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeal Mag. DMG equal to 60% of the gear holder's ATK to all enemies. If self HP is 50% or higher, consume 50% of self HP to grant all allies a Shield equal to 10% of their respective HP for 2 turns. After 2 turns, restore the consumed HP to self and additionally grant self [Burn Barrier]. Cooldown: 5 turns. Familiar Energy cannot be gained while the skill is on cooldown.\n[Burn Barrier]: When attacked, deal 10% of the incoming attack's DMG to the attacker. Unremovable. Effect lasts 2 turns."
+SkillBase_desc_2070600: "After being attacked, gain 10 Familiar Energy. After accumulating a total of 60 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeal Mag. DMG equal to 60% of the gear holder's ATK to all enemies, then consume 50% of self HP to grant all allies a Shield equal to 10% of their respective HP for 2 turns. After 2 turns, self heals 30% HP and gains [Burn Barrier]. Cooldown: 5 turns. Familiar Energy cannot be gained while the skill is on cooldown.\n[Burn Barrier]: When attacked, deal 10% of the incoming DMG to the attacker. Unremovable. Effect lasts 2 turns."
-SkillBase_desc_2070601: "After being attacked, gain 10 Familiar Energy. After accumulating a total of 60 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeal Mag. DMG equal to 80% of the gear owner's ATK to all enemies. If self HP is 50% or higher, consume 50% of self HP to grant all allies a Shield equal to 15% of their respective HP for 2 turns. After 2 turns, restore the consumed HP to self and additionally grant self [Burn Barrier]. Cooldown: 5 turns. Familiar Energy cannot be gained while the skill is on cooldown.\n[Burn Barrier]: When attacked, deal 10% of the incoming attack's DMG to the attacker. Unremovable. Effect lasts 2 turns."
+SkillBase_desc_2070601: "After being attacked, gain 10 Familiar Energy. After accumulating a total of 60 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeal Mag. DMG equal to 80% of the gear holder's ATK to all enemies, then consume 50% of self HP to grant all allies a Shield equal to 15% of their respective HP for 2 turns. After 2 turns, self heals 30% HP and gains [Burn Barrier]. Cooldown: 5 turns. Familiar Energy cannot be gained while the skill is on cooldown.\n[Burn Barrier]: When attacked, deal 10% of the incoming DMG to the attacker. Unremovable. Effect lasts 2 turns."
-SkillBase_desc_2070602: "After being attacked, gain 10 Familiar Energy. After accumulating a total of 50 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeal Mag. DMG equal to 100% of the gear holder's ATK to all enemies. If self HP is 50% or higher, consume 50% of self HP to grant all allies a Shield equal to 20% of their respective HP for 2 turns. After 2 turns, restore the consumed HP to self and additionally grant self [Burn Barrier]. Cooldown: 4 turns. Cannot gain Familiar Energy while the skill is on cooldown.\n[Burn Barrier]: When attacked, deal 10% of the incoming attack's DMG to the attacker. Unremovable. Effect lasts 2 turns."
+SkillBase_desc_2070602: "After being attacked, gain 10 Familiar Energy. After accumulating a total of 50 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeal Mag. DMG equal to 100% of the gear holder's ATK to all enemies, then consume 50% of self HP to grant all allies a Shield equal to 20% of their respective HP for 2 turns. After 2 turns, self heals 30% HP and gains [Burn Barrier]. Cooldown: 4 turns. Familiar Energy cannot be gained while the skill is on cooldown.\n[Burn Barrier]: When attacked, deal 10% of the incoming DMG to the attacker. Unremovable. Effect lasts 2 turns."
-SkillBase_desc_2070603: "After being attacked, gain 10 Familiar Energy. After accumulating a total of 50 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeal Mag. DMG equal to 120% of the gear owner's ATK to all enemies. If self HP is 50% or higher, consume 50% of self HP to grant all allies a Shield equal to 25% of their respective HP for 2 turns. After 2 turns, restore the consumed HP to self and additionally grant self [Burn Barrier]. Cooldown: 3 turns. Cannot gain Familiar Energy while the skill is on cooldown.\n[Burn Barrier]: When attacked, deal 10% of the incoming attack's DMG to the attacker. Unremovable. Effect lasts 2 turns."
+SkillBase_desc_2070603: "After being attacked, gain 10 Familiar Energy. After accumulating a total of 50 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeal Mag. DMG equal to 120% of the gear holder's ATK to all enemies, then consume 50% of self HP to grant all allies a Shield equal to 25% of their respective HP for 2 turns. After 2 turns, self heals 30% HP and gains [Burn Barrier]. Cooldown: 3 turns. Familiar Energy cannot be gained while the skill is on cooldown.\n[Burn Barrier]: When attacked, deal 10% of the incoming DMG to the attacker. Unremovable. Effect lasts 2 turns."
-SkillBase_desc_2070604: "After being attacked, gain 10 Familiar Energy. After accumulating a total of 40 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeal Mag. DMG equal to 140% of the gear owner's ATK to all enemies. If self HP is 50% or higher, consume 50% of self HP to grant all allies a Shield equal to 30% of their respective HP for 2 turns. After 2 turns, restore the consumed HP to self and additionally grant self [Burn Barrier]. Cooldown: 2 turns. Cannot gain Familiar Energy while the skill is on cooldown.\n[Burn Barrier]: When attacked, deal 10% of the incoming attack's DMG to the attacker. Unremovable. Effect lasts 2 turns."
+SkillBase_desc_2070604: "After being attacked, gain 10 Familiar Energy. After accumulating a total of 40 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeal Mag. DMG equal to 140% of the gear holder's ATK to all enemies, then consume 50% of self HP to grant all allies a Shield equal to 30% of their respective HP for 2 turns. After 2 turns, self heals 30% HP and gains [Burn Barrier]. Cooldown: 2 turns. Familiar Energy cannot be gained while the skill is on cooldown.\n[Burn Barrier]: When attacked, deal 10% of the incoming DMG to the attacker. Unremovable. Effect lasts 2 turns."
+SkillBase_desc_3061301: "Triggers when turn starts, cooldown 2 turns. Grants [Assault Stance] to all allies, effect lasts for 2 turns. If an ally attackers SPD is higher than the opponents, for every 1% SPD difference, DMG increases by +2% (max value applied to same effect types, up to 50%)."
+SkillBase_desc_3061302: "Triggers when turn starts, cooldown 2 turns. Grants [Assault Stance] to all allies, effect lasts for 2 turns. If an ally attackers SPD is higher than the opponents, for every 1% SPD difference, DMG increases by +2% (max value applied to same effect types, up to 50%)."
+SkillBase_desc_3061303: "Triggers when turn starts, cooldown 2 turns. Grants [Assault Stance] to all allies, effect lasts for 2 turns. If an ally attackers SPD is higher than the opponents, for every 1% SPD difference, DMG increases by +2% (max value applied to same effect types, up to 50%)."
+SkillBase_desc_3061304: "Triggers when turn starts, cooldown 2 turns. Grants [Assault Stance] to all allies, effect lasts for 2 turns. If an ally attackers SPD is higher than the opponents, for every 1% SPD difference, DMG increases by +2% (max value applied to same effect types, up to 50%)."
+SkillBase_desc_3061305: "Triggers when turn starts, cooldown 2 turns. Grants [Assault Stance] to all allies, effect lasts for 2 turns. If an ally attackers SPD is higher than the opponents, for every 1% SPD difference, DMG increases by +2% (max value applied to same effect types, up to 50%)."
+SkillBase_desc_3061321: "When an ally acts, 14% chance to extend the buff effect on the acting ally by 1 turn."
+SkillBase_desc_3061322: "When an ally acts, 18% chance to extend the buff effect on the acting ally by 1 turn."
+SkillBase_desc_3061323: "When an ally acts, 22% chance to extend the buff effect on the acting ally by 1 turn."
+SkillBase_desc_3061324: "When an ally acts, 26% chance to extend the buff effect on the acting ally by 1 turn."
+SkillBase_desc_3061325: "When an ally acts, 30% chance to extend the buff effect on the acting ally by 1 turn."
+SkillBase_desc_3061350: "In battle, Magic Circle gear effect ACC +15%, CC RES +10%."
+SkillBase_desc_3061351: "In battle, Magic Circle gear effect ACC +18%, CC RES +12%."
+SkillBase_desc_3061352: "In battle, Magic Circle gear effect ACC +21%, CC RES +14%."
+SkillBase_desc_3061353: "In battle, Magic Circle gear effect ACC +24%, CC RES +16%."
+SkillBase_desc_3061354: "In battle, Magic Circle gear effect ACC +27%, CC RES +18%."
+SkillBase_desc_3061355: "In battle, Magic Circle gear effect ACC +30%, CC RES +20%."
+SkillBase_desc_370301: "Activates when acting on turn 1, cooldown 2 turns. Grants [Crest of Fan] to all allies for 2 turns. Grants [Enthusiastic Fan] to the ally with the highest ATK for 2 turns."
+SkillBase_desc_370302: "Activates when acting on turn 1, cooldown 2 turns. Grants [Crest of Fan] to all allies for 2 turns. Grants [Enthusiastic Fan] to the ally with the highest ATK for 2 turns."
+SkillBase_desc_370303: "Activates when acting on turn 1, cooldown 2 turns. Grants [Crest of Fan] to all allies for 2 turns. Grants [Enthusiastic Fan] to the ally with the highest ATK for 2 turns."
+SkillBase_desc_370304: "Activates when acting on turn 1, cooldown 2 turns. Grants [Crest of Fan] to all allies for 2 turns. Grants [Enthusiastic Fan] to the ally with the highest ATK for 2 turns."
+SkillBase_desc_370305: "Activates when acting on turn 1, cooldown 2 turns. Grants [Crest of Fan] to all allies for 2 turns. Grants [Enthusiastic Fan] to the ally with the highest ATK for 2 turns."
+SkillBase_desc_370321: "When the enemy acts, 4% chance to inflict interference, causing this ATK to not ACC."
+SkillBase_desc_370322: "When the enemy acts, 8% chance to inflict interference, causing this ATK to not ACC."
+SkillBase_desc_370323: "When the enemy acts, 12% chance to inflict interference, causing this ATK to not ACC."
+SkillBase_desc_370324: "When the enemy acts, 16% chance to inflict interference, causing this ATK to not ACC."
+SkillBase_desc_370325: "When the enemy acts, 20% chance to inflict interference, causing this ATK to not ACC."
+SkillBase_desc_370350: "In battle, Magic Circle gear SPD +5%, ACC +5%."
+SkillBase_desc_370351: "In battle, Magic Circle gear SPD +6.5%, ACC +10%."
+SkillBase_desc_370352: "In battle, Magic Circle gear SPD +8%, ACC +15%."
+SkillBase_desc_370353: "In battle, Magic Circle gear SPD +10%, ACC +20%."
+SkillBase_desc_370354: "In battle, Magic Circle gear SPD +12.5%, ACC +25%."
+SkillBase_desc_370355: "In battle, Magic Circle gear SPD +15%, ACC +30%."
+SkillBase_name_2061200: "Thunder Gaol"
+SkillBase_name_2061201: "Thunder Gaol"
+SkillBase_name_2061202: "Thunder Gaol"
+SkillBase_name_2061203: "Thunder Gaol"
+SkillBase_name_2061204: "Thunder Gaol"
+SkillBase_name_2061210: "Static Armor"
+SkillBase_name_2061211: "Static Armor"
+SkillBase_name_2061212: "Static Armor"
+SkillBase_name_2061213: "Static Armor"
+SkillBase_name_2061214: "Static Armor"
+SkillBase_name_3061301: "Ready, go"
+SkillBase_name_3061302: "Ready, go"
+SkillBase_name_3061303: "Ready, go"
+SkillBase_name_3061304: "Ready, go"
+SkillBase_name_3061305: "Ready, go"
+SkillBase_name_3061306: "Ready, go"
+SkillBase_name_3061307: "Ready, go"
+SkillBase_name_3061308: "Ready, go"
+SkillBase_name_3061309: "Ready, go"
+SkillBase_name_3061310: "Ready, go"
+SkillBase_name_3061321: "Endurance"
+SkillBase_name_3061322: "Endurance"
+SkillBase_name_3061323: "Endurance"
+SkillBase_name_3061324: "Endurance"
+SkillBase_name_3061325: "Endurance"
+SkillBase_name_3061350: "Concentration"
+SkillBase_name_3061351: "Concentration"
+SkillBase_name_3061352: "Concentration"
+SkillBase_name_3061353: "Concentration"
+SkillBase_name_3061354: "Concentration"
+SkillBase_name_3061355: "Concentration"
+SkillBase_name_370301: "Distribution started!"
+SkillBase_name_370302: "Distribution started!"
+SkillBase_name_370303: "Distribution started!"
+SkillBase_name_370304: "Distribution started!"
+SkillBase_name_370305: "Distribution started!"
+SkillBase_name_370306: "Distribution started!"
+SkillBase_name_370307: "Distribution started!"
+SkillBase_name_370308: "Distribution started!"
+SkillBase_name_370309: "Distribution started!"
+SkillBase_name_370310: "Distribution started!"
+SkillBase_name_370321: "Barrage Interference"
+SkillBase_name_370322: "Barrage Interference"
+SkillBase_name_370323: "Barrage Interference"
+SkillBase_name_370324: "Barrage Interference"
+SkillBase_name_370325: "Barrage Interference"
+SkillBase_name_370350: "Match Rhythm"
+SkillBase_name_370351: "Match Rhythm"
+SkillBase_name_370352: "Match Rhythm"
+SkillBase_name_370353: "Match Rhythm"
+SkillBase_name_370354: "Match Rhythm"
+SkillBase_name_370355: "Match Rhythm"
+locale_ui_ChaosTemple_Cultivate_Magic_Limit: "EX Magic Circle ★{0}"
+locale_ui_ChaosTemple_Cultivate_Magic_Limit_Lock: "Unlocked when EX Magic Circle reaches ★{0}"
+locale_ui_ChaosTemple_Cultivate_Pet_Limit: "EX Familiar ★{0}"
+locale_ui_ChaosTemple_Cultivate_Pet_Limit_Lock: "Unlocked when EX Familiars reach ★{0}"
+locale_ui_ChaosTemple_Detail_Magic_Up_Times: "EX Magic Circle Star Up Count"
+locale_ui_ChaosTemple_Detail_Pet_Up_Times: "EX Familiar Star Up Count"
-locale_ui_ChaosTemple_Detail_Tip: "Tally the Lv. Ups for Hero/Tryst/EX Gear"
+locale_ui_ChaosTemple_Detail_Tip: "Get tries by Star Up Ally/EX Curio/EX Familiars/EX Magic Circle"
-locale_ui_ChaosTemple_Resonance_Tip: "Meet G Attr. Ally/Tryst/EX Gear Star conditions to unlock"
+locale_ui_ChaosTemple_Resonance_Tip: "Meet G Ally/EX Curio/EX Familiars/EX Magic Circle Star conditions to unlock"
+locale_ui_ChaosTemple_Resonance_UnUp_Tip_Magic: "You cannot Lv. Up because the star requirements for the EX Magic Circle have not been met."
+locale_ui_ChaosTemple_Resonance_UnUp_Tip_Pet: "You cannot Lv. Up because the EX Familiar's star requirements have not been met."
-locale_ui_CollectionPavilion_ChaosTemple_Rule_Content: "1. Only G Attr. Allies are included in the G Shrine.\n\n2. Glow awakening level up attempts can be obtained from starring up G Attr. Allies, Trysts, and EX Gears. Level up awakening to boost Allies's Bonus Stats.\n\n3. Meet Ally/Tryst/EX Gear star conditions to unlock Glow awakening level ups and raise G Attr. Allies' Bonus Stats."
+locale_ui_CollectionPavilion_ChaosTemple_Rule_Content: "1. Only G Attr. Allies are included in the G Shrine.\n\n2. G awakening level up attempts can be obtained from starring up G Attr. Allies, EX Curios, EX Familiars, and EX Magic Circles. Level up awakening to boost Allies's Bonus Stats.\n\n3. Meet Ally/EX Curio/EX Familiar/EX Magic Circle star conditions to unlock G awakening level ups and raise G Attr. Allies' Bonus Stats."
+locale_ui_CollectionPavilion_Story_Upstar_LeftTimes: "Star Up x: {0}/{1}"
+locale_ui_guide_218901: "Summon and unlock Tryst, and when you rank up, interaction will be unlocked."
+locale_ui_guide_219001: "There are various interactions available, so let's try out a few to start with."
+locale_ui_guide_219101: "Let's start by taking off their shoes."
+locale_ui_guide_219201: "The first interaction is over. Next, let's follow the instructions and take off her socks♥"
-ItemBase_name_1130613: "Shard of the Magic Circle of Unity"
+ItemBase_name_1130613: "Magic Circle of Unity Shard"

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@@ -12590,7 +12590,7 @@
"ItemBase_name_1130610": "Night Hall Magic Circle Shard",
"ItemBase_name_1130611": "Underworld Magic Circle Shard",
"ItemBase_name_1130612": "Eternal Darkness Magic Circle Shard",
"ItemBase_name_1130613": "Shard of the Magic Circle of Unity",
"ItemBase_name_1130613": "Magic Circle of Unity Shard",
"ItemBase_name_11307": "Calamity Pike",
"ItemBase_name_1130701": "Red Dragon Emperor Magic Circle Shard",
"ItemBase_name_1130702": "Flame Magic Circle Shard",