Update language files

This commit is contained in:
2025-10-09 06:45:25 +00:00
parent 31fdb66d78
commit 0ec81bc594
4 changed files with 12 additions and 84 deletions

82
en.diff
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@@ -1,81 +1,7 @@
--- en.json --- en.json
+++ en.json +++ en.json
-BuffDescription_desc_140090: "All allies' Burn DMG dealt +30%." -locale_ui_lookForClues_congratulations: "Clear today's Task for Hide-and-Seek in the Misty Forest"
+BuffDescription_desc_140090: "All allies' Burn DMG dealt +20%." +locale_ui_lookForClues_congratulations: "Clear today's Task for Hide-and-Seek in the Enchanted Forest"
-BuffDescription_desc_140091: "All allies' Burn DMG dealt +35%." -locale_ui_lookForClues_ruleTitle: "Hide-and-Seek in the Misty Forest"
+BuffDescription_desc_140091: "All allies' Burn DMG dealt +25%." +locale_ui_lookForClues_ruleTitle: "Hide-and-Seek in the Bewildering Forest"
-BuffDescription_desc_140092: "All allies' Burn DMG dealt +40%."
+BuffDescription_desc_140092: "All allies' Burn DMG dealt +30%."
-BuffDescription_desc_140093: "All allies' Burn DMG dealt +45%."
+BuffDescription_desc_140093: "All allies' Burn DMG dealt +35%."
-BuffDescription_desc_140094: "All allies' Burn DMG dealt +50%."
+BuffDescription_desc_140094: "All allies' Burn DMG dealt +40%."
-BuffDescription_desc_160036: "Reduces the carrier's CRT RES by 30% for 1 turn. When this effect ends or is dispelled, has a 40% chance to [Confuse] the target for 1 turn."
+BuffDescription_desc_160036: "Reduces the carrier's CRT RES by 30% for 1 turn. When this effect ends or is dispelled, has a 30% chance to [Confuse] the target for 1 turn."
-BuffDescription_name_8404: "Inc. Heal -"
+BuffDescription_name_8404: "Inc. Heal RED"
-ItemBase_desc_8211: "Select to get 1 3-Attr. SP Ally."
+ItemBase_desc_8211: "You can select and obtain 1 from the options below."
-ItemBase_desc_8215: "Select to get 1 T/F Attr. SP Ally."
+ItemBase_desc_8215: "You can select and obtain 1 from the options below."
+ItemBase_desc_8523: "You can get the ★6 ally \"Crimson Little Devil Rias\"."
+ItemBase_desc_8524: "You can get the ★6 ally Underworld Magical Girl Serafall."
+ItemBase_desc_8607: "You can obtain all the allies and materials needed to upgrade a ★5 Crimson Little Devil to ★6."
+ItemBase_desc_8608: "You can obtain all the allies and materials needed to upgrade a ★6 Crimson Little Devil to ★8."
+ItemBase_desc_8609: "You can obtain all the allies and materials needed to upgrade a ★8 Crimson Little Devil to ★9."
+ItemBase_desc_8610: "You can obtain all the allies and materials needed to upgrade a ★9 Crimson Little Devil to ★10."
+ItemBase_desc_8611: "You can obtain all the allies and materials needed to upgrade a ★10 Crimson Little Devil to ★11."
+ItemBase_desc_8612: "You can obtain all the materials needed to upgrade Crimson Little Devil's EX Weapon to ★★."
+ItemBase_name_8523: "Crimson Little Devil"
+ItemBase_name_8524: "Underworld Magical Girl"
+ItemBase_name_8607: "Crimson Little Devil 6★ Direct Upgrade Pack"
+ItemBase_name_8608: "Crimson Little Devil 8★ Direct Upgrade Pack"
+ItemBase_name_8609: "Crimson Little Devil 9★ Direct Upgrade Pack"
+ItemBase_name_8610: "Crimson Little Devil 10★ Direct Upgrade Pack"
+ItemBase_name_8611: "Crimson Little Devil 11★ Direct Upgrade Pack"
+ItemBase_name_8612: "Crimson Little Devil EX Weapon ★★ Pack"
-SkillBase_desc_361401: "Activates at the start of turn 1, cooldown: 2 turns. Grants [Spirit Butterfly] to allies once (cannot overlap). Additionally, applies [Dream Mirage] to all enemies."
+SkillBase_desc_361401: "Activates at the start of turn 1, cooldown: 2 turns. Grants [Spirit Butterfly] to 3 random allies 1x (cannot overlap). Additionally, applies [Dream Mirage] to all enemies."
-SkillBase_desc_361402: "Activates at the start of turn 1, cooldown: 2 turns. Grants [Spirit Butterfly] to allies once (cannot overlap). Additionally, applies [Dream Mirage] to all enemies."
+SkillBase_desc_361402: "Activates at the start of turn 1, cooldown: 2 turns. Grants [Spirit Butterfly] to 3 random allies 1x (cannot overlap). Additionally, applies [Dream Mirage] to all enemies."
-SkillBase_desc_361403: "Activates at the start of turn 1, cooldown: 2 turns. Grants [Spirit Butterfly] to allies once (cannot overlap). Additionally, applies [Dream Mirage] to all enemies."
+SkillBase_desc_361403: "Activates at the start of turn 1, cooldown: 2 turns. Grants [Spirit Butterfly] to 3 random allies 1x (cannot overlap). Additionally, applies [Dream Mirage] to all enemies."
-SkillBase_desc_361404: "Activates at the start of turn 1, cooldown: 2 turns. Grants [Spirit Butterfly] to allies once (cannot overlap). Additionally, applies [Dream Mirage] to all enemies."
+SkillBase_desc_361404: "Activates at the start of turn 1, cooldown: 2 turns. Grants [Spirit Butterfly] to 3 random allies 1x (cannot overlap). Additionally, applies [Dream Mirage] to all enemies."
-SkillBase_desc_361405: "Activates at the start of turn 1, cooldown: 2 turns. Grants [Spirit Butterfly] to allies once (cannot overlap). Additionally, applies [Dream Mirage] to all enemies."
+SkillBase_desc_361405: "Activates at the start of turn 1, cooldown: 2 turns. Grants [Spirit Butterfly] to 3 random allies 1x (cannot overlap). Additionally, applies [Dream Mirage] to all enemies."
-SkillBase_desc_370401: "Triggers at the start of turn 1, cooldown 2 turns. Grants a Shield equal to 60% of the Magic Circle Gear user's ATK to the 2 ally(ies) with the lowest HP percentage, effect lasts for 2 turns. While Shielded, ignores Immobilize. When taking DMG while Shielded, final DMG RED by +5%, CC RES by +10%, effect lasts for 2 turns."
+SkillBase_desc_370401: "Triggers at the start of turn 1, cooldown 2 turns. Grants a Shield equal to 60% of the Magic Circle Gear user's ATK to the 2 ally(ies) with the lowest HP percentage, effect lasts for 2 turns. While Shielded, ignores Immobilize. When taking DMG while Shielded, final DMG RED by +5%, CC RES by +10%, effect lasts for 2 turns. "
-SkillBase_desc_370402: "Triggers at the start of turn 1, cooldown 2 turns. Grants a Shield equal to 70% of the Magic Circle Gear user's ATK to the 2 ally(ies) with the lowest HP percentage, effect lasts for 2 turns. While Shielded, ignores Immobilize. When taking DMG while Shielded, final DMG RED by +5%, CC RES by +10%, effect lasts for 2 turns."
+SkillBase_desc_370402: "Triggers at the start of turn 1, cooldown 2 turns. Grants a Shield equal to 70% of the Magic Circle Gear user's ATK to the 2 ally(ies) with the lowest HP percentage, effect lasts for 2 turns. While Shielded, ignores Immobilize. When taking DMG while Shielded, final DMG RED by +5%, CC RES by +10%, effect lasts for 2 turns. "
-SkillBase_desc_370403: "Triggers at the start of turn 1, cooldown 2 turns. Grants a Shield equal to 80% of the Magic Circle Gear user's ATK to the 2 ally(ies) with the lowest HP percentage, effect lasts for 2 turns. While Shielded, ignores Immobilize. When taking DMG while Shielded, final DMG RED by +10%, CC RES by +20%, effect lasts for 2 turns."
+SkillBase_desc_370403: "Triggers at the start of turn 1, cooldown 2 turns. Grants a Shield equal to 80% of the Magic Circle Gear user's ATK to the 2 ally(ies) with the lowest HP percentage, effect lasts for 2 turns. While Shielded, ignores Immobilize. When taking DMG while Shielded, final DMG RED by +10%, CC RES by +20%, effect lasts for 2 turns. "
-SkillBase_desc_370404: "Triggers at the start of turn 1, cooldown 2 turns. Grants a Shield equal to 90% of the Magic Circle Gear user's ATK to the 2 ally(ies) with the lowest HP percentage, effect lasts for 2 turns. While Shielded, ignores Immobilize. When taking DMG while Shielded, final DMG RED by +10%, CC RES by +20%, effect lasts for 2 turns."
+SkillBase_desc_370404: "Triggers at the start of turn 1, cooldown 2 turns. Grants a Shield equal to 90% of the Magic Circle Gear user's ATK to the 2 ally(ies) with the lowest HP percentage, effect lasts for 2 turns. While Shielded, ignores Immobilize. When taking DMG while Shielded, final DMG RED by +10%, CC RES by +20%, effect lasts for 2 turns. "
-SkillBase_desc_370405: "Triggers at the start of turn 1, cooldown 2 turns. Grants a Shield equal to 100% of the Magic Circle Gear user's ATK to the 2 ally(ies) with the lowest HP percentage, effect lasts for 2 turns. While Shielded, ignores Immobilize. When taking DMG while Shielded, final DMG RED by +15%, CC RES by +30%, effect lasts for 2 turns."
+SkillBase_desc_370405: "Triggers at the start of turn 1, cooldown 2 turns. Grants a Shield equal to 100% of the Magic Circle Gear user's ATK to the 2 ally(ies) with the lowest HP percentage, effect lasts for 2 turns. While Shielded, ignores Immobilize. When taking DMG while Shielded, final DMG RED by +15%, CC RES by +30%, effect lasts for 2 turns. "
-SkillBase_desc_370421: "When the Magic Circle party member's HP falls below 30% for the first time, they gain a Shield equal to 10% of their Max HP for 2 turns. This effect cannot overlap and can only occur 1 time in battle. When the Magic Circle party member is downed for the first time, they revive with 20% HP."
+SkillBase_desc_370421: "When the Magic Circle gear user's HP drops below 30% for the first time, they gain a Shield equal to 10% of their Max HP for 2 turns. This effect cannot overlap and can only occur 1 times in battle. When the Magic Circle gear user is downed for the first time, they revive with 20% of their Max HP."
-SkillBase_desc_370422: "When the Magic Circle party member's HP falls below 30% for the first time, they gain a Shield equal to 12.5% of their Max HP for 2 turns. This effect cannot overlap and can only occur 1 time in battle. When the Magic Circle party member is downed for the first time, they revive with 20% HP."
+SkillBase_desc_370422: "When the Magic Circle gear user's HP drops below 30% for the first time, they gain a Shield equal to 12.5% of their Max HP for 2 turns. This effect cannot overlap and can only occur 1 times in battle. When the Magic Circle gear user is downed for the first time, they revive with 20% of their Max HP."
-SkillBase_desc_370423: "When the Magic Circle party member's HP falls below 30% for the first time, they gain a Shield equal to 15% of their Max HP for 2 turns. This effect cannot overlap and can only occur 1 time in battle. When the Magic Circle party member is downed for the first time, they revive with 20% HP."
+SkillBase_desc_370423: "When the Magic Circle gear user's HP falls below 30% for the first time, they gain a Shield equal to 15% of their Max HP for 2 turns. This effect cannot overlap and can only occur 1 times in battle. When the Magic Circle gear user is downed for the first time, they revive with 20% HP."
-SkillBase_desc_370424: "When the Magic Circle party member's HP falls below 30% for the first time, they gain a Shield equal to 17.5% of their Max HP for 2 turns. This effect cannot overlap and can only occur 1 time in battle. When the Magic Circle party member is downed for the first time, they revive with 20% HP."
+SkillBase_desc_370424: "When the Magic Circle gear user's HP falls below 30% for the first time, they gain a Shield equal to 17.5% of their Max HP for 2 turns. This effect cannot overlap and can only occur 1 times in battle. When the Magic Circle gear user is downed for the first time, they revive with 20% HP."
-SkillBase_desc_370425: "When the Magic Circle party member's HP falls below 30% for the first time, they gain a Shield equal to 20% of their Max HP for 2 turns. This effect cannot overlap and can only occur 1 time in battle. When the Magic Circle party member is downed for the first time, they revive with 20% HP."
+SkillBase_desc_370425: "When the Magic Circle gear user's HP falls below 30% for the first time, they gain a Shield equal to 20% of their Max HP for 2 turns. This effect cannot overlap and can only occur 1 times in battle. When the Magic Circle gear user is downed for the first time, they revive with 20% HP."
-locale_ui_adventureJournal_activityRank: "Event Rank"
+locale_ui_adventureJournal_activityRank: "Rank"
-locale_ui_adventureJournal_rankAllReward: "Overall Rank Reward"
+locale_ui_adventureJournal_rankAllReward: "Rank Reward"
-locale_ui_guide_370007: "During an outing adventure, you discovered arcane ruins, within which abundant rewards were hidden."
+locale_ui_guide_370007: "During the exploration, mysterious ruins were discovered, and hidden within them were abundant rewards."
-locale_ui_guide_370008: "If your PWR is higher than the monster's, you will successfully land on the selected platform and achieve victory over the monster. You will get the EXP needed for Lv. Up, and gaining Lv. and PWR are closely related."
+locale_ui_guide_370008: "If your PWR is higher than that of the monster, you will achieve Victory over the monster at the selected location and get the EXP needed for Lv. Up. The increase in Lv. and PWR are closely related."
-locale_ui_monstersExploration_pattern_desc_10005: "Amount of EXP gained = 500 × number of symbols"
+locale_ui_monstersExploration_pattern_desc_10005: "Collect STM Potions, use to heal 1 STM\nSTM gained = 3 × number of symbols"
-locale_ui_monstersExploration_pattern_desc_10006: "STM gained = 3 × number of symbols "
+locale_ui_monstersExploration_pattern_desc_10006: "Collect to get EXP, Lv. Up possible\nEXP gained = 500 × number of symbols"
-locale_ui_monstersExploration_rule_content: "Info for Exploration:\n1. Randomly rotate icons and randomly arrange the winning patterns.\n2. Connect three identical, adjacent icons in a straight line to win.\n3. After a win, you get a corresponding PWR Bonus based on the score of the winning pattern × Lv. multiplier × winning type multiplier.\n4. Each spin Uses Event STM, consuming 1 Pt per spin.\n5. Event STM Refreshes daily and Heals 1 Pt every 30 minutes (you can get Items that increase STM by purchasing packs).\n6. Using STM+ Items gives you STM at a 1:1 ratio.\n\nBattle Info\n1. Lv. Up: Achieve victory over underground monsters to get EXP and Lv. Up. As your Lv. increases, the corresponding Lv. multiplier also increases.\n2. You get different effects depending on the type of target platform.\n a. Monster: In a PWR comparison, if your PWR is higher than the target, you can go forward, defeat the monster, and get EXP. If your PWR is lower, you cannot go.\n b. Buff: buff effects increase your PWR.\n c. Debuff: debuff effects decrease your PWR.\n d. STM: get a set amount of STM."
+locale_ui_monstersExploration_rule_content: "Exploration Info:\n1. Symbols spin at random and stop, awarding you a reward based on the result.\n2. If three of the same symbols align in a straight line, you win.\n3. After winning, you receive a PWR bonus equal to the symbol's score × Lv. multiplier × win type multiplier.\n4. Each spin uses 1 Event STM.\n5. Event STM resets daily, max 10, and recovers by 1 every 120 minutes. No recovery if at max. (STM + Items can also be purchased in Packs).\n6. Using an STM + Item gives you STM at a 1:1 ratio.\n\nBattle Info\n1. Lv. Up: Defeating monsters grants EXP and increases your Lv. As your Lv. increases, the corresponding Lv. multiplier also rises.\n2. Move between platforms; the effect depends on the type of target platform.\n a. Monster: If your PWR is higher than the opponent's, you can Go forward, defeat the monster, and gain EXP. If your PWR is insufficient, you cannot move\n b. Buff: PWR increases according to the effect.\n c. Debuff: PWR decreases according to the effect."

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@@ -73779,11 +73779,11 @@
"locale_ui_lockUpStar_rule_text": "1. Batch Lock will lock all stars of your allies. Locked allies will only be automatically selected when you use the main body to ascend during Star Up; in all other cases, they remain locked. You can manually unlock all stars of your allies within the feature by unlocking them manually.\n\n2. By default, all SSR+ and above allies will be locked. For allies of SR and above, you can manually set their lock state. Allies you have already obtained can be manually unlocked, but you cannot change the lock state of allies you have not yet obtained.", "locale_ui_lockUpStar_rule_text": "1. Batch Lock will lock all stars of your allies. Locked allies will only be automatically selected when you use the main body to ascend during Star Up; in all other cases, they remain locked. You can manually unlock all stars of your allies within the feature by unlocking them manually.\n\n2. By default, all SSR+ and above allies will be locked. For allies of SR and above, you can manually set their lock state. Allies you have already obtained can be manually unlocked, but you cannot change the lock state of allies you have not yet obtained.",
"locale_ui_lockUpStar_subtittle": "Batch Lock Info", "locale_ui_lockUpStar_subtittle": "Batch Lock Info",
"locale_ui_login_panel_start_game_progress": "Loading: {0}%", "locale_ui_login_panel_start_game_progress": "Loading: {0}%",
"locale_ui_lookForClues_congratulations": "Clear today's Task for Hide-and-Seek in the Misty Forest", "locale_ui_lookForClues_congratulations": "Clear today's Task for Hide-and-Seek in the Enchanted Forest",
"locale_ui_lookForClues_progressText": "Search for a target", "locale_ui_lookForClues_progressText": "Search for a target",
"locale_ui_lookForClues_rewardTag": "You can get it when you find the target.", "locale_ui_lookForClues_rewardTag": "You can get it when you find the target.",
"locale_ui_lookForClues_ruleDesc": "1. Tap on a locked objective to get Tips info. If you tap the objective in the game according to the Tips info, you can unlock the objective and receive a reward.\n2. Objectives refresh daily, and if you find all objectives for the day, you will receive the day's task reward.", "locale_ui_lookForClues_ruleDesc": "1. Tap on a locked objective to get Tips info. If you tap the objective in the game according to the Tips info, you can unlock the objective and receive a reward.\n2. Objectives refresh daily, and if you find all objectives for the day, you will receive the day's task reward.",
"locale_ui_lookForClues_ruleTitle": "Hide-and-Seek in the Misty Forest", "locale_ui_lookForClues_ruleTitle": "Hide-and-Seek in the Bewildering Forest",
"locale_ui_lookForClues_tip": "Tasks refresh daily.", "locale_ui_lookForClues_tip": "Tasks refresh daily.",
"locale_ui_lrSkillType": "LR Skill", "locale_ui_lrSkillType": "LR Skill",
"locale_ui_lr_aura": "LR Buff", "locale_ui_lr_aura": "LR Buff",

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@@ -1,5 +1,7 @@
--- ja.json --- ja.json
+++ ja.json +++ ja.json
-ItemBase_name_3515: "迷いの森の徘徊者" -locale_ui_lookForClues_congratulations: "迷いの森のかくれんぼの本日の任務をクリア"
+ItemBase_name_3515: "迷い森を彷徨う者" +locale_ui_lookForClues_congratulations: "迷い森のかくれんぼの本日の任務をクリア"
-locale_ui_lookForClues_ruleTitle: "迷いの森のかくれんぼ"
+locale_ui_lookForClues_ruleTitle: "迷い森のかくれんぼ"

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@@ -73779,11 +73779,11 @@
"locale_ui_lockUpStar_rule_text": "1.一括ロックは仲間の全ての星をロックします。ロックされた仲間は、仲間の星UP時に本体を消費し昇華を行う場合のみ自動で選択されますが、それ以外の場合は全てロック状態となります。機能内で手動で解禁することで、仲間の全ての星を解禁できます。\n\n2.デフォルトで全てのSSR+以上の仲間をロックします。SR以上の仲間については、手動でロック・アンロック状態を設定できます。既に獲得した仲間は手動でアンロックできますが、未獲得の仲間はロック状態を変更できません。", "locale_ui_lockUpStar_rule_text": "1.一括ロックは仲間の全ての星をロックします。ロックされた仲間は、仲間の星UP時に本体を消費し昇華を行う場合のみ自動で選択されますが、それ以外の場合は全てロック状態となります。機能内で手動で解禁することで、仲間の全ての星を解禁できます。\n\n2.デフォルトで全てのSSR+以上の仲間をロックします。SR以上の仲間については、手動でロック・アンロック状態を設定できます。既に獲得した仲間は手動でアンロックできますが、未獲得の仲間はロック状態を変更できません。",
"locale_ui_lockUpStar_subtittle": "一括ロック説明", "locale_ui_lockUpStar_subtittle": "一括ロック説明",
"locale_ui_login_panel_start_game_progress": "Loading: {0}%", "locale_ui_login_panel_start_game_progress": "Loading: {0}%",
"locale_ui_lookForClues_congratulations": "迷い森のかくれんぼの本日の任務をクリア", "locale_ui_lookForClues_congratulations": "迷い森のかくれんぼの本日の任務をクリア",
"locale_ui_lookForClues_progressText": "目標を探す", "locale_ui_lookForClues_progressText": "目標を探す",
"locale_ui_lookForClues_rewardTag": "目標を発見すると獲得", "locale_ui_lookForClues_rewardTag": "目標を発見すると獲得",
"locale_ui_lookForClues_ruleDesc": "1.未解禁の目標をタップすると情報を獲得できます。情報に従ってゲーム内で目標をタップると、解禁報酬を獲得できます。\n2.目標は毎日更新され、その日の全ての目標を見つけると当日の任務報酬を獲得できます。", "locale_ui_lookForClues_ruleDesc": "1.未解禁の目標をタップすると情報を獲得できます。情報に従ってゲーム内で目標をタップると、解禁報酬を獲得できます。\n2.目標は毎日更新され、その日の全ての目標を見つけると当日の任務報酬を獲得できます。",
"locale_ui_lookForClues_ruleTitle": "迷い森のかくれんぼ", "locale_ui_lookForClues_ruleTitle": "迷い森のかくれんぼ",
"locale_ui_lookForClues_tip": "任務は毎日更新", "locale_ui_lookForClues_tip": "任務は毎日更新",
"locale_ui_lrSkillType": "LRスキル", "locale_ui_lrSkillType": "LRスキル",
"locale_ui_lr_aura": "LRバフ", "locale_ui_lr_aura": "LRバフ",