diff --git a/en.diff b/en.diff index dc33925..671c7cd 100644 --- a/en.diff +++ b/en.diff @@ -1,59 +1,71 @@ --- en.json +++ en.json --SkillBase_desc_2070500: "After being attacked, gain 10 Familiar Energy. After gaining a total of 60 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeals Mag. DMG equal to 60% of the gear owner's ATK to all enemies, and has a 60% chance to inflict [Terror] on all enemies for 2 turns. In battle, when an enemy receives [Terror] for the 2th time, inflict [Awe] for 1 turns.\nCooldown: 5 turns. Familiar Energy cannot be gained while the skill is on cooldown." -+SkillBase_desc_2070500: "After being attacked, gain 10 Familiar Energy. After gaining a total of 60 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeals Mag. DMG equal to 60% of the gear owner's ATK to all enemies, and has a 60% chance to inflict [Terror] on all enemies for 2 turns. In battle, when an enemy receives [Terror] for the 2nd time, inflict [Awe] for 1 turn.\nCooldown: 5 turns. Familiar Energy cannot be gained while the skill is on cooldown." --SkillBase_desc_2070501: "After being attacked, gain 10 Familiar Energy. After gaining a total of 60 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeals Mag. DMG equal to 80% of the gear owner's ATK to all enemies, and has a 60% chance to inflict [Terror] on all enemies for 2 turns. In battle, when an enemy receives [Terror] for the 2th time, inflict [Awe] for 1 turns.\nCooldown: 5 turns. Familiar Energy cannot be gained while the skill is on cooldown." -+SkillBase_desc_2070501: "After being attacked, gain 10 Familiar Energy. After gaining a total of 60 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeals Mag. DMG equal to 80% of the gear owner's ATK to all enemies, and has a 60% chance to inflict [Terror] on all enemies for 2 turns. In battle, when an enemy receives [Terror] for the 2nd time, inflict [Awe] for 1 turn.\nCooldown: 5 turns. Familiar Energy cannot be gained while the skill is on cooldown." --SkillBase_desc_2070502: "After being attacked, gain 10 Familiar Energy. After gaining a total of 50 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeals Mag. DMG equal to 100% of the gear owner's ATK to all enemies, and has a 60% chance to inflict [Terror] on all enemies for 2 turns. In battle, when an enemy receives [Terror] for the 2th time, inflict [Awe] for 1 turns.\nCooldown: 4 turns. Familiar Energy cannot be gained while the skill is on cooldown." -+SkillBase_desc_2070502: "After being attacked, gain 10 Familiar Energy. After gaining a total of 50 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeals Mag. DMG equal to 100% of the gear owner's ATK to all enemies, and has a 60% chance to inflict [Terror] on all enemies for 2 turns. In battle, when an enemy receives [Terror] for the 2nd time, inflict [Awe] for 1 turn.\nCooldown: 4 turns. Familiar Energy cannot be gained while the skill is on cooldown." --SkillBase_desc_2070503: "After being attacked, gain 10 Familiar Energy. After gaining a total of 50 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeals Mag. DMG equal to 120% of the gear owner's ATK to all enemies, and has a 60% chance to inflict [Terror] on all enemies for 2 turns. In battle, when an enemy receives [Terror] for the 2th time, inflict [Awe] for 1 turns.\nCooldown: 3 turns. Familiar Energy cannot be gained while the skill is on cooldown." -+SkillBase_desc_2070503: "After being attacked, gain 10 Familiar Energy. After gaining a total of 50 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeals Mag. DMG equal to 120% of the gear owner's ATK to all enemies, and has a 60% chance to inflict [Terror] on all enemies for 2 turns. In battle, when an enemy receives [Terror] for the 2nd time, inflict [Awe] for 1 turn.\nCooldown: 3 turns. Familiar Energy cannot be gained while the skill is on cooldown." --SkillBase_desc_2070504: "After being attacked, gain 10 Familiar Energy. After gaining a total of 40 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeals Mag. DMG equal to 140% of the gear owner's ATK to all enemies, and has a 60% chance to inflict [Terror] on all enemies for 2 turns. In battle, when an enemy receives [Terror] for the 2th time, inflict [Awe] for 1 turns.\nCooldown: 2 turns. Familiar Energy cannot be gained while the skill is on cooldown." -+SkillBase_desc_2070504: "After being attacked, gain 10 Familiar Energy. After gaining a total of 40 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeals Mag. DMG equal to 140% of the gear owner's ATK to all enemies, and has a 60% chance to inflict [Terror] on all enemies for 2 turns. In battle, when an enemy receives [Terror] for the 2nd time, inflict [Awe] for 1 turn.\nCooldown: 2 turns. Familiar Energy cannot be gained while the skill is on cooldown." --SkillBase_desc_2070511: "When battle starts, grant [Mysterious Shadow] to all allies." -+SkillBase_desc_2070511: "When battle starts, grant [Phantom Shadow] to all allies." --SkillBase_desc_2070512: "When battle starts, grant [Mysterious Shadow] to all allies." -+SkillBase_desc_2070512: "When battle starts, grant [Phantom Shadow] to all allies." --SkillBase_desc_2070513: "When battle starts, grant [Mysterious Shadow] to all allies." -+SkillBase_desc_2070513: "When battle starts, grant [Phantom Shadow] to all allies." --SkillBase_desc_2070514: "When battle starts, grant [Mysterious Shadow] to all allies." -+SkillBase_desc_2070514: "When battle starts, grant [Phantom Shadow] to all allies." --SkillBase_desc_370401: "Triggers at the start of turn 1, with a cooldown of 2 turns. The 2 allies with the lowest HP percentage (%) gain a Shield equal to 60% of the Magic Circle Gear owner's ATK, lasting for 2 turns. While the Shield lasts, they ignore Immobilize. If they take DMG while this state is active, they gain 5% final DMG RED and 10% CC RES, lasting for 2 turns." -+SkillBase_desc_370401: "Triggers at the start of turn 1, cooldown 2 turns. Grants a Shield equal to 60% of the Magic Circle Gear user's ATK to the 2 ally(ies) with the lowest HP percentage, effect lasts for 2 turns. While Shielded, ignores Immobilize. When taking DMG while Shielded, final DMG RED by +5%, CC RES by +10%, effect lasts for 2 turns." --SkillBase_desc_370402: "Triggers at the start of turn 1, with a cooldown of 2 turns. The 2 allies with the lowest HP percentage (%) gain a Shield equal to 70% of the Magic Circle Gear owner's ATK, lasting for 2 turns. While the Shield lasts, they ignore Immobilize. If they take DMG while this state is active, they gain 5% final DMG RED and 10% CC RES, lasting for 2 turns." -+SkillBase_desc_370402: "Triggers at the start of turn 1, cooldown 2 turns. Grants a Shield equal to 70% of the Magic Circle Gear user's ATK to the 2 ally(ies) with the lowest HP percentage, effect lasts for 2 turns. While Shielded, ignores Immobilize. When taking DMG while Shielded, final DMG RED by +5%, CC RES by +10%, effect lasts for 2 turns." --SkillBase_desc_370403: "Triggers at the start of turn 1, with a cooldown of 2 turns. The 2 allies with the lowest HP percentage (%) gain a Shield equal to 80% of the Magic Circle Gear owner's ATK, lasting for 2 turns. While the Shield lasts, they ignore Immobilize. If they take DMG while this state is active, they gain 10% final DMG RED and 20% CC RES, lasting for 2 turns." -+SkillBase_desc_370403: "Triggers at the start of turn 1, cooldown 2 turns. Grants a Shield equal to 80% of the Magic Circle Gear user's ATK to the 2 ally(ies) with the lowest HP percentage, effect lasts for 2 turns. While Shielded, ignores Immobilize. When taking DMG while Shielded, final DMG RED by +10%, CC RES by +20%, effect lasts for 2 turns." --SkillBase_desc_370404: "Triggers at the start of turn 1, with a cooldown of 2 turns. The 2 allies with the lowest HP percentage (%) gain a Shield equal to 90% of the Magic Circle Gear owner's ATK, lasting for 2 turns. While the Shield lasts, they ignore Immobilize. If they take DMG while this state is active, they gain 10% final DMG RED and 20% CC RES, lasting for 2 turns." -+SkillBase_desc_370404: "Triggers at the start of turn 1, cooldown 2 turns. Grants a Shield equal to 90% of the Magic Circle Gear user's ATK to the 2 ally(ies) with the lowest HP percentage, effect lasts for 2 turns. While Shielded, ignores Immobilize. When taking DMG while Shielded, final DMG RED by +10%, CC RES by +20%, effect lasts for 2 turns." --SkillBase_desc_370405: "Triggers at the start of turn 1, with a cooldown of 2 turns. The 2 allies with the lowest HP percentage (%) gain a Shield equal to 100% of the Magic Circle Gear owner's ATK, lasting for 2 turns. While the Shield lasts, they ignore Immobilize. If they take DMG while this state is active, they gain 15% final DMG RED and 30% CC RES, lasting for 2 turns." -+SkillBase_desc_370405: "Triggers at the start of turn 1, cooldown 2 turns. Grants a Shield equal to 100% of the Magic Circle Gear user's ATK to the 2 ally(ies) with the lowest HP percentage, effect lasts for 2 turns. While Shielded, ignores Immobilize. When taking DMG while Shielded, final DMG RED by +15%, CC RES by +30%, effect lasts for 2 turns." --SkillBase_desc_370421: "When the Magic Circle party member's HP falls below 30% for the first time, they gain a Shield equal to 10% of their Max HP, lasting for 2 turns. This effect does not overlap and triggers only once. When the Magic Circle party member dies for the first time, they revive with 20% of their Max HP." -+SkillBase_desc_370421: "When the Magic Circle party member's HP falls below 30% for the first time, they gain a Shield equal to 10% of their Max HP for 2 turns. This effect cannot overlap and can only occur 1 time in battle. When the Magic Circle party member is downed for the first time, they revive with 20% HP." --SkillBase_desc_370422: "When the Magic Circle party member's HP falls below 30% for the first time, they gain a Shield equal to 12.5% of their Max HP, lasting for 2 turns. This effect does not overlap and triggers only once. When the Magic Circle party member dies for the first time, they revive with 20% of their Max HP." -+SkillBase_desc_370422: "When the Magic Circle party member's HP falls below 30% for the first time, they gain a Shield equal to 12.5% of their Max HP for 2 turns. This effect cannot overlap and can only occur 1 time in battle. When the Magic Circle party member is downed for the first time, they revive with 20% HP." --SkillBase_desc_370423: "When the Magic Circle party member's HP falls below 30% for the first time, they gain a Shield equal to 15% of their Max HP, lasting for 2 turns. This effect does not overlap and triggers only once. When the Magic Circle party member dies for the first time, they revive with 20% of their Max HP." -+SkillBase_desc_370423: "When the Magic Circle party member's HP falls below 30% for the first time, they gain a Shield equal to 15% of their Max HP for 2 turns. This effect cannot overlap and can only occur 1 time in battle. When the Magic Circle party member is downed for the first time, they revive with 20% HP." --SkillBase_desc_370424: "When the Magic Circle party member's HP falls below 30% for the first time, they gain a Shield equal to 17.5% of their Max HP, lasting for 2 turns. This effect does not overlap and triggers only once. When the Magic Circle party member dies for the first time, they revive with 20% of their Max HP." -+SkillBase_desc_370424: "When the Magic Circle party member's HP falls below 30% for the first time, they gain a Shield equal to 17.5% of their Max HP for 2 turns. This effect cannot overlap and can only occur 1 time in battle. When the Magic Circle party member is downed for the first time, they revive with 20% HP." --SkillBase_desc_370425: "When the Magic Circle party member's HP falls below 30% for the first time, they gain a Shield equal to 20% of their Max HP, lasting for 2 turns. This effect does not overlap and triggers only once. When the Magic Circle party member dies for the first time, they revive with 20% of their Max HP." -+SkillBase_desc_370425: "When the Magic Circle party member's HP falls below 30% for the first time, they gain a Shield equal to 20% of their Max HP for 2 turns. This effect cannot overlap and can only occur 1 time in battle. When the Magic Circle party member is downed for the first time, they revive with 20% HP." --SkillBase_desc_370450: "In battle, DMG RED for those equipped with a Magic Circle increases by 4%, and CRT RES increases by 10%." -+SkillBase_desc_370450: "In battle, Magic Circle gear grants DMG RED +4% and CRT RES +10%." --SkillBase_desc_370451: "In battle, DMG RED for those equipped with a Magic Circle increases by 8%, and CRT RES increases by 14%." -+SkillBase_desc_370451: "In battle, Magic Circle gear grants DMG RED +8% and CRT RES +14%." --SkillBase_desc_370452: "In battle, DMG RED for those equipped with a Magic Circle increases by 12%, and CRT RES increases by 18%." -+SkillBase_desc_370452: "In battle, Magic Circle gear grants DMG RED +12% and CRT RES +18%." --SkillBase_desc_370453: "In battle, DMG RED for those equipped with a Magic Circle increases by 16%, and CRT RES increases by 22%." -+SkillBase_desc_370453: "In battle, Magic Circle gear grants DMG RED +16% and CRT RES +22%." --SkillBase_desc_370454: "In battle, DMG RED for those equipped with a Magic Circle increases by 20%, and CRT RES increases by 26%." -+SkillBase_desc_370454: "In battle, Magic Circle gear grants DMG RED +20% and CRT RES +26%." --SkillBase_desc_370455: "In battle, DMG RED for those equipped with a Magic Circle increases by 25%, and CRT RES increases by 30%." -+SkillBase_desc_370455: "In battle, Magic Circle gear grants DMG RED +25% and CRT RES +30%." --SkillBase_desc_370501: "At the start of turn 1, unlock and grant the wearer 9 stacks of [Seal]. For every 15% of Max HP lost, 1 stack of Seal are removed. When 3 stacks of Seal are removed, the wearer of the Magic Circle gains a non-overlapping [Sacred Seal]. When 6 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Grace]. When 9 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Descent]. Newly acquired buffs overwrite the original buff and last until the end of the battle." -+SkillBase_desc_370501: "At the start of turn 1, trigger and grant the Gear holder 9x [Seal]. For every 15% HP lost, remove 1x [Seal]. When 3x [Seal] are removed, gain a non-overlapping [Magic Seal]. When 6x [Seal] are removed, the Magic Circle holder gains [Blessing]. When 9x [Seal] are removed, the Magic Circle Gear holder gains [Descent]. Newly acquired buffs overwrite the original buff and last until battle ends." --SkillBase_desc_370502: "At the start of turn 1, unlock and grant the wearer 9 stacks of [Seal]. For every 15% of Max HP lost, 1 stack of Seal are removed. When 3 stacks of Seal are removed, the wearer of the Magic Circle gains a non-overlapping [Sacred Seal]. When 6 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Grace]. When 9 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Descent]. Newly acquired buffs overwrite the original buff and last until the end of the battle." -+SkillBase_desc_370502: "At the start of turn 1, trigger and grant the Gear holder 9x [Seal]. For every 15% HP lost, remove 1x [Seal]. When 3x [Seal] are removed, gain a non-overlapping [Magic Seal]. When 6x [Seal] are removed, the Magic Circle holder gains [Blessing]. When 9x [Seal] are removed, the Magic Circle Gear holder gains [Descent]. Newly acquired buffs overwrite the original buff and last until battle ends." --SkillBase_desc_370503: "At the start of turn 1, unlock and grant the wearer 9 stacks of [Seal]. For every 15% of Max HP lost, 1 stacks of Seal are removed. When 3 stacks of Seal are removed, the wearer of the Magic Circle gains a non-overlapping [Sacred Seal]. When 6 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Grace]. When 9 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Descent]. Newly acquired buffs overwrite the original buff and last until the end of the battle." -+SkillBase_desc_370503: "At the start of turn 1, trigger and grant the Gear holder 9x [Seal]. For every 15% HP lost, remove 1x [Seal]. When 3x [Seal] are removed, gain a non-overlapping [Magic Seal]. When 6x [Seal] are removed, the Magic Circle holder gains [Blessing]. When 9x [Seal] are removed, the Magic Circle Gear holder gains [Descent]. Newly acquired buffs overwrite the original buff and last until battle ends." \ No newline at end of file +-SkillBase_desc_370504: "At the start of turn 1, unlock and grant the wearer 9 stacks of [Seal]. For every 15% of Max HP lost, 1 stack of Seal are removed. When 3 stacks of Seal are removed, the wearer of the Magic Circle gains a non-overlapping [Sacred Seal]. When 6 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Grace]. When 9 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Descent]. Newly acquired buffs overwrite the original buff and last until the end of the battle." ++SkillBase_desc_370504: "At the start of turn 1, triggers and grants the Gear holder 9x [Seal]. For every 15% HP lost, removes 1x [Seal]. When 3x [Seal] are removed, gain a non-overlapping [Magic Seal]. When 6x [Seal] are removed, the Magic Circle holder gains [Blessing]. When 9x [Seal] are removed, the Magic Circle Gear holder gains [Descent]. Newly acquired buffs overwrite the original buff and last until battle ends." +-SkillBase_desc_370505: "At the start of turn 1, unlock and grant the wearer 9 stacks of [Seal]. For every 15% of Max HP lost, 1 stack of Seal are removed. When 3 stacks of Seal are removed, the wearer of the Magic Circle gains a non-overlapping [Sacred Seal]. When 6 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Grace]. When 9 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Descent]. Newly acquired buffs overwrite the original buff and last until the end of the battle." ++SkillBase_desc_370505: "At the start of turn 1, triggers and grants the Gear holder 9x [Seal]. For every 15% HP lost, removes 1x [Seal]. When 3x [Seal] are removed, gain a non-overlapping [Magic Seal]. When 6x [Seal] are removed, the Magic Circle holder gains [Blessing]. When 9x [Seal] are removed, the Magic Circle Gear holder gains [Descent]. Newly acquired buffs overwrite the original buff and last until battle ends." +-SkillBase_desc_370521: "When the Magic Circle Gear wearer receives healing from an ally, there is a 40% chance to remove 1 stack of [Seal]. Each time 1 ally dies, immediately remove 1 stack of [Seal]." ++SkillBase_desc_370521: "Each time the Magic Circle Gear user receives a heal from an ally, there is a 40% chance to remove [Seal] 1x. Each time an ally is downed, remove [Seal] 1x." +-SkillBase_desc_370522: "When the Magic Circle Gear wearer receives healing from an ally, there is a 45% chance to remove 1 stack of [Seal]. Each time 1 ally dies, immediately remove 1 stack of [Seal]." ++SkillBase_desc_370522: "Each time the Magic Circle Gear user receives a heal from an ally, there is a 45% chance to remove [Seal] 1x. Each time an ally is downed, remove [Seal] 1x." +-SkillBase_desc_370523: "When the Magic Circle Gear wearer receives healing from an ally, there is a 50% chance to remove 1 stack of [Seal]. Each time 1 ally dies, immediately remove 1 stack of [Seal]." ++SkillBase_desc_370523: "Each time the Magic Circle Gear user receives a heal from an ally, there is a 50% chance to remove [Seal] 1x. Each time an ally is downed, remove [Seal] 1x." +-SkillBase_desc_370524: "When the Magic Circle Gear wearer receives healing from an ally, there is a 55% chance to remove 1 stack of [Seal]. Each time 1 ally dies, immediately remove 1 stack of [Seal]." ++SkillBase_desc_370524: "Each time the Magic Circle Gear user receives a heal from an ally, there is a 55% chance to remove [Seal] 1x. Each time an ally is downed, remove [Seal] 1x." +-SkillBase_desc_370525: "When the Magic Circle Gear wearer receives healing from an ally, there is a 60% chance to remove 1 stack of [Seal]. Each time 1 ally dies, immediately remove 1 stack of [Seal]." ++SkillBase_desc_370525: "Each time the Magic Circle Gear user receives a heal from an ally, there is a 60% chance to remove [Seal] 1x. Each time an ally is downed, remove [Seal] 1x." +-SkillBase_desc_370550: "In battle, those who have formed a Magic Circle gain 5% Barrage Rate and 5% Inc. Heal Bonus." ++SkillBase_desc_370550: "In battle, Magic Circle gear users have a Barrage Rate of +5% and an Inc. Heal Bonus of +5%." +-SkillBase_desc_370551: "In battle, those who have formed a Magic Circle gain 5% Barrage Rate and 10% Inc. Heal Bonus." ++SkillBase_desc_370551: "In battle, Magic Circle gear users have a Barrage Rate of +5% and an Inc. Heal Bonus of +10%." +-SkillBase_desc_370552: "In battle, those who have formed a Magic Circle gain 10% Barrage Rate and 15% Inc. Heal Bonus." ++SkillBase_desc_370552: "In battle, Magic Circle gear users have a Barrage Rate of +10% and an Inc. Heal Bonus of +15%." +-SkillBase_desc_370553: "In battle, those who have formed a Magic Circle gain 10% Barrage Rate and 20% Inc. Heal Bonus." ++SkillBase_desc_370553: "In battle, Magic Circle gear users have a Barrage Rate of +10% and an Inc. Heal Bonus of +20%." +-SkillBase_desc_370554: "In battle, those who have formed a Magic Circle gain 20% Barrage Rate and 25% Inc. Heal Bonus." ++SkillBase_desc_370554: "In battle, Magic Circle gear users have a Barrage Rate of +20% and an Inc. Heal Bonus of +25%." +-SkillBase_desc_370555: "In battle, those who have formed a Magic Circle gain 20% Barrage Rate and 30% Inc. Heal Bonus." ++SkillBase_desc_370555: "In battle, Magic Circle gear users have a Barrage Rate of +20% and an Inc. Heal Bonus of +30%." +-SkillBase_name_2070500: "Demonic Onslaught" ++SkillBase_name_2070500: "Spectral Assault" +-SkillBase_name_2070501: "Demonic Onslaught" ++SkillBase_name_2070501: "Spectral Assault" +-SkillBase_name_2070502: "Demonic Onslaught" ++SkillBase_name_2070502: "Spectral Assault" +-SkillBase_name_2070503: "Demonic Onslaught" ++SkillBase_name_2070503: "Spectral Assault" +-SkillBase_name_2070504: "Demonic Onslaught" ++SkillBase_name_2070504: "Spectral Assault" +-SkillBase_name_370401: "Oracle" ++SkillBase_name_370401: "Revelation" +-SkillBase_name_370402: "Oracle" ++SkillBase_name_370402: "Revelation" +-SkillBase_name_370403: "Oracle" ++SkillBase_name_370403: "Revelation" +-SkillBase_name_370404: "Oracle" ++SkillBase_name_370404: "Revelation" +-SkillBase_name_370405: "Oracle" ++SkillBase_name_370405: "Revelation" +-SkillBase_name_370406: "Oracle" ++SkillBase_name_370406: "Revelation" +-SkillBase_name_370407: "Oracle" ++SkillBase_name_370407: "Revelation" +-SkillBase_name_370408: "Oracle" ++SkillBase_name_370408: "Revelation" +-SkillBase_name_370409: "Oracle" ++SkillBase_name_370409: "Revelation" +-SkillBase_name_370410: "Oracle" ++SkillBase_name_370410: "Revelation" +-SkillBase_name_370421: "Sanctuary's Blessing" ++SkillBase_name_370421: "Blessing of Hidden Realm" +-SkillBase_name_370422: "Sanctuary's Blessing" ++SkillBase_name_370422: "Blessing of Hidden Realm" +-SkillBase_name_370423: "Sanctuary's Blessing" ++SkillBase_name_370423: "Blessing of Hidden Realm" +-SkillBase_name_370424: "Sanctuary's Blessing" ++SkillBase_name_370424: "Blessing of Hidden Realm" +-SkillBase_name_370425: "Sanctuary's Blessing" ++SkillBase_name_370425: "Blessing of Hidden Realm" +-SkillBase_name_370501: "Hall Opening" ++SkillBase_name_370501: "Ceremony of Raising the Palace" \ No newline at end of file diff --git a/en.json b/en.json index c0a65ff..2873c91 100644 --- a/en.json +++ b/en.json @@ -52976,19 +52976,19 @@ "SkillBase_desc_370501": "At the start of turn 1, trigger and grant the Gear holder 9x [Seal]. For every 15% HP lost, remove 1x [Seal]. When 3x [Seal] are removed, gain a non-overlapping [Magic Seal]. When 6x [Seal] are removed, the Magic Circle holder gains [Blessing]. When 9x [Seal] are removed, the Magic Circle Gear holder gains [Descent]. Newly acquired buffs overwrite the original buff and last until battle ends.", "SkillBase_desc_370502": "At the start of turn 1, trigger and grant the Gear holder 9x [Seal]. For every 15% HP lost, remove 1x [Seal]. When 3x [Seal] are removed, gain a non-overlapping [Magic Seal]. When 6x [Seal] are removed, the Magic Circle holder gains [Blessing]. When 9x [Seal] are removed, the Magic Circle Gear holder gains [Descent]. Newly acquired buffs overwrite the original buff and last until battle ends.", "SkillBase_desc_370503": "At the start of turn 1, trigger and grant the Gear holder 9x [Seal]. For every 15% HP lost, remove 1x [Seal]. When 3x [Seal] are removed, gain a non-overlapping [Magic Seal]. When 6x [Seal] are removed, the Magic Circle holder gains [Blessing]. When 9x [Seal] are removed, the Magic Circle Gear holder gains [Descent]. Newly acquired buffs overwrite the original buff and last until battle ends.", - "SkillBase_desc_370504": "At the start of turn 1, unlock and grant the wearer 9 stacks of [Seal]. For every 15% of Max HP lost, 1 stack of Seal are removed. When 3 stacks of Seal are removed, the wearer of the Magic Circle gains a non-overlapping [Sacred Seal]. When 6 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Grace]. When 9 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Descent]. Newly acquired buffs overwrite the original buff and last until the end of the battle.", - "SkillBase_desc_370505": "At the start of turn 1, unlock and grant the wearer 9 stacks of [Seal]. For every 15% of Max HP lost, 1 stack of Seal are removed. When 3 stacks of Seal are removed, the wearer of the Magic Circle gains a non-overlapping [Sacred Seal]. When 6 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Grace]. When 9 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Descent]. Newly acquired buffs overwrite the original buff and last until the end of the battle.", - "SkillBase_desc_370521": "When the Magic Circle Gear wearer receives healing from an ally, there is a 40% chance to remove 1 stack of [Seal]. Each time 1 ally dies, immediately remove 1 stack of [Seal].", - "SkillBase_desc_370522": "When the Magic Circle Gear wearer receives healing from an ally, there is a 45% chance to remove 1 stack of [Seal]. Each time 1 ally dies, immediately remove 1 stack of [Seal].", - "SkillBase_desc_370523": "When the Magic Circle Gear wearer receives healing from an ally, there is a 50% chance to remove 1 stack of [Seal]. Each time 1 ally dies, immediately remove 1 stack of [Seal].", - "SkillBase_desc_370524": "When the Magic Circle Gear wearer receives healing from an ally, there is a 55% chance to remove 1 stack of [Seal]. Each time 1 ally dies, immediately remove 1 stack of [Seal].", - "SkillBase_desc_370525": "When the Magic Circle Gear wearer receives healing from an ally, there is a 60% chance to remove 1 stack of [Seal]. Each time 1 ally dies, immediately remove 1 stack of [Seal].", - "SkillBase_desc_370550": "In battle, those who have formed a Magic Circle gain 5% Barrage Rate and 5% Inc. Heal Bonus.", - "SkillBase_desc_370551": "In battle, those who have formed a Magic Circle gain 5% Barrage Rate and 10% Inc. Heal Bonus.", - "SkillBase_desc_370552": "In battle, those who have formed a Magic Circle gain 10% Barrage Rate and 15% Inc. Heal Bonus.", - "SkillBase_desc_370553": "In battle, those who have formed a Magic Circle gain 10% Barrage Rate and 20% Inc. Heal Bonus.", - "SkillBase_desc_370554": "In battle, those who have formed a Magic Circle gain 20% Barrage Rate and 25% Inc. Heal Bonus.", - "SkillBase_desc_370555": "In battle, those who have formed a Magic Circle gain 20% Barrage Rate and 30% Inc. Heal Bonus.", + "SkillBase_desc_370504": "At the start of turn 1, triggers and grants the Gear holder 9x [Seal]. For every 15% HP lost, removes 1x [Seal]. When 3x [Seal] are removed, gain a non-overlapping [Magic Seal]. When 6x [Seal] are removed, the Magic Circle holder gains [Blessing]. When 9x [Seal] are removed, the Magic Circle Gear holder gains [Descent]. Newly acquired buffs overwrite the original buff and last until battle ends.", + "SkillBase_desc_370505": "At the start of turn 1, triggers and grants the Gear holder 9x [Seal]. For every 15% HP lost, removes 1x [Seal]. When 3x [Seal] are removed, gain a non-overlapping [Magic Seal]. When 6x [Seal] are removed, the Magic Circle holder gains [Blessing]. When 9x [Seal] are removed, the Magic Circle Gear holder gains [Descent]. Newly acquired buffs overwrite the original buff and last until battle ends.", + "SkillBase_desc_370521": "Each time the Magic Circle Gear user receives a heal from an ally, there is a 40% chance to remove [Seal] 1x. Each time an ally is downed, remove [Seal] 1x.", + "SkillBase_desc_370522": "Each time the Magic Circle Gear user receives a heal from an ally, there is a 45% chance to remove [Seal] 1x. Each time an ally is downed, remove [Seal] 1x.", + "SkillBase_desc_370523": "Each time the Magic Circle Gear user receives a heal from an ally, there is a 50% chance to remove [Seal] 1x. Each time an ally is downed, remove [Seal] 1x.", + "SkillBase_desc_370524": "Each time the Magic Circle Gear user receives a heal from an ally, there is a 55% chance to remove [Seal] 1x. Each time an ally is downed, remove [Seal] 1x.", + "SkillBase_desc_370525": "Each time the Magic Circle Gear user receives a heal from an ally, there is a 60% chance to remove [Seal] 1x. Each time an ally is downed, remove [Seal] 1x.", + "SkillBase_desc_370550": "In battle, Magic Circle gear users have a Barrage Rate of +5% and an Inc. Heal Bonus of +5%.", + "SkillBase_desc_370551": "In battle, Magic Circle gear users have a Barrage Rate of +5% and an Inc. Heal Bonus of +10%.", + "SkillBase_desc_370552": "In battle, Magic Circle gear users have a Barrage Rate of +10% and an Inc. Heal Bonus of +15%.", + "SkillBase_desc_370553": "In battle, Magic Circle gear users have a Barrage Rate of +10% and an Inc. Heal Bonus of +20%.", + "SkillBase_desc_370554": "In battle, Magic Circle gear users have a Barrage Rate of +20% and an Inc. Heal Bonus of +25%.", + "SkillBase_desc_370555": "In battle, Magic Circle gear users have a Barrage Rate of +20% and an Inc. Heal Bonus of +30%.", "SkillBase_desc_4000200": "Deals DMG to 1 enemy in the front row twice, each time dealing Phys. DMG equal to 50% of ATK.", "SkillBase_desc_4000210": "Deals 200% ATK as Phys. DMG and DEF Down to enemies in the front and middle rows for 2 turns. Cannot be stacked.", "SkillBase_desc_4000220": "Nullifies immobilize skill effects and nullifies DMG based on HP percentage (such as poison and additional HP DMG); at the end of each turn, triggers Assault on self, stacking up to 10 layers.", @@ -56446,11 +56446,11 @@ "SkillBase_name_2070412": "Revelation’s Blessing", "SkillBase_name_2070413": "Revelation’s Blessing", "SkillBase_name_2070414": "Revelation’s Blessing", - "SkillBase_name_2070500": "Demonic Onslaught", - "SkillBase_name_2070501": "Demonic Onslaught", - "SkillBase_name_2070502": "Demonic Onslaught", - "SkillBase_name_2070503": "Demonic Onslaught", - "SkillBase_name_2070504": "Demonic Onslaught", + "SkillBase_name_2070500": "Spectral Assault", + "SkillBase_name_2070501": "Spectral Assault", + "SkillBase_name_2070502": "Spectral Assault", + "SkillBase_name_2070503": "Spectral Assault", + "SkillBase_name_2070504": "Spectral Assault", "SkillBase_name_2070510": "Phantom Shadow", "SkillBase_name_2070511": "Phantom Shadow", "SkillBase_name_2070512": "Phantom Shadow", @@ -57304,28 +57304,28 @@ "SkillBase_name_370353": "Match Rhythm", "SkillBase_name_370354": "Match Rhythm", "SkillBase_name_370355": "Match Rhythm", - "SkillBase_name_370401": "Oracle", - "SkillBase_name_370402": "Oracle", - "SkillBase_name_370403": "Oracle", - "SkillBase_name_370404": "Oracle", - "SkillBase_name_370405": "Oracle", - "SkillBase_name_370406": "Oracle", - "SkillBase_name_370407": "Oracle", - "SkillBase_name_370408": "Oracle", - "SkillBase_name_370409": "Oracle", - "SkillBase_name_370410": "Oracle", - "SkillBase_name_370421": "Sanctuary's Blessing", - "SkillBase_name_370422": "Sanctuary's Blessing", - "SkillBase_name_370423": "Sanctuary's Blessing", - "SkillBase_name_370424": "Sanctuary's Blessing", - "SkillBase_name_370425": "Sanctuary's Blessing", + "SkillBase_name_370401": "Revelation", + "SkillBase_name_370402": "Revelation", + "SkillBase_name_370403": "Revelation", + "SkillBase_name_370404": "Revelation", + "SkillBase_name_370405": "Revelation", + "SkillBase_name_370406": "Revelation", + "SkillBase_name_370407": "Revelation", + "SkillBase_name_370408": "Revelation", + "SkillBase_name_370409": "Revelation", + "SkillBase_name_370410": "Revelation", + "SkillBase_name_370421": "Blessing of Hidden Realm", + "SkillBase_name_370422": "Blessing of Hidden Realm", + "SkillBase_name_370423": "Blessing of Hidden Realm", + "SkillBase_name_370424": "Blessing of Hidden Realm", + "SkillBase_name_370425": "Blessing of Hidden Realm", "SkillBase_name_370450": "Shrine Guardian", "SkillBase_name_370451": "Shrine Guardian", "SkillBase_name_370452": "Shrine Guardian", "SkillBase_name_370453": "Shrine Guardian", "SkillBase_name_370454": "Shrine Guardian", "SkillBase_name_370455": "Shrine Guardian", - "SkillBase_name_370501": "Hall Opening", + "SkillBase_name_370501": "Ceremony of Raising the Palace", "SkillBase_name_370502": "Hall Opening", "SkillBase_name_370503": "Hall Opening", "SkillBase_name_370504": "Hall Opening",