From b1061fc337766980748ddad151fa1205fbc27a11 Mon Sep 17 00:00:00 2001 From: yorgei Date: Wed, 24 Sep 2025 07:00:26 +0000 Subject: [PATCH] Update language files --- en.diff | 10 ++++++---- en.json | 6 +++--- ja.diff | 20 ++++++++++---------- ja.json | 10 +++++----- 4 files changed, 24 insertions(+), 22 deletions(-) diff --git a/en.diff b/en.diff index 92f919d..1fc822a 100644 --- a/en.diff +++ b/en.diff @@ -1,7 +1,9 @@ --- en.json +++ en.json --SkillBase_desc_5300101: "When the equipped Hero starts a turn during a Battle, it deals T Status DMG equal to 20% of ATK to an enemy whose SPD is lower than its own. For each 1% difference in SPD, this T Status DMG + increases by 2%, up to a maximum of 100%. " -+SkillBase_desc_5300101: "When the equipped Hero starts a turn during a Battle, it deals S Attr. DMG equal to 20% of ATK to an enemy whose SPD is lower than its own. For each 1% difference in SPD, this S Attr. DMG + increases by 2%, up to a maximum of 100%. " --SkillBase_desc_5300103: "At the start of the battle, get a [Status Shield] with 100% ATK, and SPD increases by 8% during the shield duration. When the geared hero starts a turn in battle, inflict 30% T Status DMG to an enemy with lower SPD than self. For each 1% difference in SPD, this T Status DMG increases by 2%, up to a maximum of 100%. The target receives a 30% reduction in all Status DMG increases for this turn. The [Status Shield] can only absorb Status DMG equal to the shield value. " -+SkillBase_desc_5300103: "At the start of the battle, get a [Status Shield] with 100% ATK, and SPD increases by 8% during the shield duration. When the geared hero starts a turn in battle, inflict 30% S Status DMG to an enemy with lower SPD than self. For each 1% difference in SPD, this S Status DMG increases by 2%, up to a maximum of 100%. The target receives a 30% reduction in all Status DMG increases for this turn. The [Status Shield] can only absorb Status DMG equal to the shield value. " \ No newline at end of file +-SkillBase_desc_5300101: "When the equipped Hero starts a turn during a Battle, it deals S Attr. DMG equal to 20% of ATK to an enemy whose SPD is lower than its own. For each 1% difference in SPD, this S Attr. DMG + increases by 2%, up to a maximum of 100%. " ++SkillBase_desc_5300101: "When the wearer starts a turn in battle, deals S Attr. DMG equal to 20% of ATK to a target with lower SPD. For each 1% SPD difference, this S Attr. DMG increases by 2%, up to 100%. " +-SkillBase_desc_5300102: "When the Hero equipped with the Gear starts a turn during the Battle, they deal 30% of ATK as Status DMG to an enemy target with lower SPD than themselves. For every 1% difference in SPD, the Status DMG Bonus of this attack increases by 2%, up to a maximum of 100%. The target that receives this attack will have all Status DMG Bonuses reduced by 30% for this turn. " ++SkillBase_desc_5300102: "When the wearer starts a turn in battle, deals S Attr. DMG equal to 30% of ATK to a target with lower SPD. For each 1% SPD difference, this S Attr. DMG increases by 2%, up to 100%. The target hit takes –30% All Attr. DMG for this turn." +-SkillBase_desc_5300103: "At the start of the battle, get a [Status Shield] with 100% ATK, and SPD increases by 8% during the shield duration. When the geared hero starts a turn in battle, inflict 30% S Status DMG to an enemy with lower SPD than self. For each 1% difference in SPD, this S Status DMG increases by 2%, up to a maximum of 100%. The target receives a 30% reduction in all Status DMG increases for this turn. The [Status Shield] can only absorb Status DMG equal to the shield value. " ++SkillBase_desc_5300103: "At the start of battle, gains an [Attr. Shield] equal to 100% of ATK and SPD +8% while it lasts. When the wearer starts a turn in battle, deals S Attr. DMG equal to 30% of ATK to a target with lower SPD. For each 1% SPD difference, this S Attr. DMG increases by 2%, up to 100%. The target hit takes –30% All Attr. DMG for this turn.\n[Attr. Shield]: Absorbs Attr. DMG equal to its value." \ No newline at end of file diff --git a/en.json b/en.json index 1e9b594..5f98d48 100644 --- a/en.json +++ b/en.json @@ -53028,9 +53028,9 @@ "SkillBase_desc_5200202": "When the equipped Hero ends their own action turn, inflict P Status DMG of ATK 20% to enemy units with [Scorching] Status; when the enemy receives the [Scorching] effect, inflict P Status DMG of ATK 20% 1x to the target, and can activate 4x per turn; when this Skill inflicts P Status DMG, add 1 layers of [Spirit Flame] to the target, with a maximum of 3 layers; when [Spirit Flame] is added, if the target already has 3 layers of [Spirit Flame], they lose 8% of their max HP, and each unit can only receive this DMG 1x per turn. [Spirit Flame]: Control resistance -10%, received P Status DMG +15%, can stack up to 3 layers, Cannot be removed, lasts 2 turns. ", "SkillBase_desc_5200203": "When the equipped Hero ends their own action turn, inflict P Status DMG of ATK 40% to enemy units with [Scorching] Status; when the enemy receives the [Scorching] effect, inflict P Status DMG of ATK 20% 1x to the target, and can activate 6x per turn; when this Skill inflicts P Status DMG, add 1 layers of [Spirit Flame] to the target, with a maximum of 3 layers; when [Spirit Flame] is added, if the target already has 3 layers of [Spirit Flame], they lose 8% of their max HP, and each unit can only receive this DMG 1x per turn. [Spirit Flame]: Control resistance -10%, received P Status DMG +15%, can stack up to 3 layers, Cannot be removed, lasts 2 turns. ", "SkillBase_desc_5300100": "When the wearer is in battle and when turn starts, deals S Attr. DMG equal to 20% of ATK once to targets with SPD lower than own.", - "SkillBase_desc_5300101": "When the equipped Hero starts a turn during a Battle, it deals S Attr. DMG equal to 20% of ATK to an enemy whose SPD is lower than its own. For each 1% difference in SPD, this S Attr. DMG + increases by 2%, up to a maximum of 100%. ", - "SkillBase_desc_5300102": "When the Hero equipped with the Gear starts a turn during the Battle, they deal 30% of ATK as Status DMG to an enemy target with lower SPD than themselves. For every 1% difference in SPD, the Status DMG Bonus of this attack increases by 2%, up to a maximum of 100%. The target that receives this attack will have all Status DMG Bonuses reduced by 30% for this turn. ", - "SkillBase_desc_5300103": "At the start of the battle, get a [Status Shield] with 100% ATK, and SPD increases by 8% during the shield duration. When the geared hero starts a turn in battle, inflict 30% S Status DMG to an enemy with lower SPD than self. For each 1% difference in SPD, this S Status DMG increases by 2%, up to a maximum of 100%. The target receives a 30% reduction in all Status DMG increases for this turn. The [Status Shield] can only absorb Status DMG equal to the shield value. ", + "SkillBase_desc_5300101": "When the wearer starts a turn in battle, deals S Attr. DMG equal to 20% of ATK to a target with lower SPD. For each 1% SPD difference, this S Attr. DMG increases by 2%, up to 100%. ", + "SkillBase_desc_5300102": "When the wearer starts a turn in battle, deals S Attr. DMG equal to 30% of ATK to a target with lower SPD. For each 1% SPD difference, this S Attr. DMG increases by 2%, up to 100%. The target hit takes –30% All Attr. DMG for this turn.", + "SkillBase_desc_5300103": "At the start of battle, gains an [Attr. Shield] equal to 100% of ATK and SPD +8% while it lasts. When the wearer starts a turn in battle, deals S Attr. DMG equal to 30% of ATK to a target with lower SPD. For each 1% SPD difference, this S Attr. DMG increases by 2%, up to 100%. The target hit takes –30% All Attr. DMG for this turn.\n[Attr. Shield]: Absorbs Attr. DMG equal to its value.", "SkillBase_desc_5300200": "At the start of the gear user's own turn, gain [Void World] for 1 turn.\n[Void World]: When an enemy takes a regular action, deal S Attr. DMG equal to 20% of ATK to 3 random enemies, up to 3 times per turn, effect lasts 1 turn, unremovable.", "SkillBase_desc_5300201": "At the start of the gear user's own turn, gain [Void World] (effect lasts 1 turn). At the start of the user's own turn, all enemies' All-Attr. DMG -15% (effect lasts 1 turn, can stack up to 2x, Unremovable).\n[Void World]: When the enemy performs a Reg. action, deal S Attr. DMG equal to 20% of ATK to 3 random enemies, can trigger up to 3x, effect lasts 1 turn, Unremovable.", "SkillBase_desc_5300202": "At the start of the gear user's own turn, gain [Void World] (effect lasts 1 turn). At the start of the user's own turn, all enemies' All-Attr. DMG -25% (effect lasts 1 turn, can stack up to 2x, Unremovable).\n[Void World]: When the enemy performs a Reg. action, deal S Attr. DMG equal to 40% of ATK to 3 random enemies, can trigger up to 3x, effect lasts 1 turn, Unremovable.", diff --git a/ja.diff b/ja.diff index 673be1d..2565542 100644 --- a/ja.diff +++ b/ja.diff @@ -1,13 +1,13 @@ --- ja.json +++ ja.json --ItemBase_desc_3715: "運動会でログインすると手に入る" -+ItemBase_desc_3715: "童話イベントでログインすると手に入る" -+ItemBase_desc_391: "魔法陣の星UP時に、任意の指定された魔法陣の代わりに使用できます。" -+ItemBase_desc_392: "使い魔の星UP時に、任意の指定した使い魔の代わりに使用できます。" -+ItemBase_desc_393: "タッチタイムの昇格時に任意の指定されたタッチタイムの欠片の代わりに使用できます。" -+ItemBase_desc_394: "魔道具の星UP時に、任意の指定された魔道具の欠片の代わりに使用できます。" -+ItemBase_name_391: "万能魔法陣" -+ItemBase_name_392: "万能使い魔" -+ItemBase_name_393: "万能の欠片" -+ItemBase_name_394: "万能魔道具欠片" \ No newline at end of file +-ItemBase_desc_391: "魔法陣の星UP時に、任意の指定された魔法陣の代わりに使用できます。" ++ItemBase_desc_391: "魔法陣の星UP時に、任意の指定された魔法陣の代わりに使用できる" +-ItemBase_desc_392: "使い魔の星UP時に、任意の指定した使い魔の代わりに使用できます。" ++ItemBase_desc_392: "使い魔の星UP時に、任意の指定した使い魔の代わりに使用できる" +-ItemBase_desc_393: "タッチタイムの昇格時に任意の指定されたタッチタイムの欠片の代わりに使用できます。" ++ItemBase_desc_393: "タッチタイムLv.UP時に、任意の指定されたタッチタイムの欠片の代わりに使用できる" +-ItemBase_desc_394: "魔道具の星UP時に、任意の指定された魔道具の欠片の代わりに使用できます。" ++ItemBase_desc_394: "魔道具の星UP時に、任意の指定された魔道具の欠片の代わりに使用できる" +-ItemBase_name_393: "万能の欠片" ++ItemBase_name_393: "万能タッチタイム欠片" \ No newline at end of file diff --git a/ja.json b/ja.json index 20e734a..bc1221d 100644 --- a/ja.json +++ b/ja.json @@ -11053,10 +11053,10 @@ "ItemBase_desc_3715": "童話イベントでログインすると手に入る", "ItemBase_desc_38": "タッチタイム祈願で獲得できる、タッチタイム商店で商品と交換できる", "ItemBase_desc_39": "属性召喚で獲得できる、エネルギーを貯めると属性召喚で指定属性のランダムな★5仲間と交換できる", - "ItemBase_desc_391": "魔法陣の星UP時に、任意の指定された魔法陣の代わりに使用できます。", - "ItemBase_desc_392": "使い魔の星UP時に、任意の指定した使い魔の代わりに使用できます。", - "ItemBase_desc_393": "タッチタイムの昇格時に任意の指定されたタッチタイムの欠片の代わりに使用できます。", - "ItemBase_desc_394": "魔道具の星UP時に、任意の指定された魔道具の欠片の代わりに使用できます。", + "ItemBase_desc_391": "魔法陣の星UP時に、任意の指定された魔法陣の代わりに使用できる", + "ItemBase_desc_392": "使い魔の星UP時に、任意の指定した使い魔の代わりに使用できる", + "ItemBase_desc_393": "タッチタイムLv.UP時に、任意の指定されたタッチタイムの欠片の代わりに使用できる", + "ItemBase_desc_394": "魔道具の星UP時に、任意の指定された魔道具の欠片の代わりに使用できる", "ItemBase_desc_40": "希少な通貨、さまざまなアイテムを購入できる", "ItemBase_desc_401": "ランダムな伝説装備が手に入る", "ItemBase_desc_40100": "ItemBase_desc_40100", @@ -15864,7 +15864,7 @@ "ItemBase_name_39": "英霊の力", "ItemBase_name_391": "万能魔法陣", "ItemBase_name_392": "万能使い魔", - "ItemBase_name_393": "万能の欠片", + "ItemBase_name_393": "万能タッチタイム欠片", "ItemBase_name_394": "万能魔道具欠片", "ItemBase_name_40": "ブルーコイン", "ItemBase_name_401": "神話装備ランダムギフト",