From ca5b04279a06ed269f6cf24011bd6f73462804c2 Mon Sep 17 00:00:00 2001 From: yorgei Date: Wed, 24 Sep 2025 05:25:25 +0000 Subject: [PATCH] Update language files --- en.diff | 80 ++++++++++++++++++++++++++++++++++++++++----------------- en.json | 56 ++++++++++++++++++++-------------------- 2 files changed, 84 insertions(+), 52 deletions(-) diff --git a/en.diff b/en.diff index 74b72c1..dc33925 100644 --- a/en.diff +++ b/en.diff @@ -1,27 +1,59 @@ --- en.json +++ en.json --SkillBase_desc_1650210: "Deals DMG for 3 consecutive times to 1 front row enemy, each Mag. DMG equal to 60% of ATK. The DMG ignores 60% of the target's DEF." -+SkillBase_desc_1650210: "Deals 3 consecutive hits of Mag. DMG to 1 enemy in front, each dealing 60% of ATK as Mag. DMG. This damage ignores 60% of DEF." --SkillBase_desc_1650211: "Inflicts continuous DMG 3 tries to a single target in front, dealing Mag. DMG of 70%/70%/80% of ATK respectively. This DMG ignores 80% of the target's DEF, and at each stage, there is a 70% chance to randomly apply either [Bleed], [Scorch], or [Curse] to the target." -+SkillBase_desc_1650211: "Deals 3 consecutive hits of Mag. DMG to 1 enemy in front, dealing 70%/70%/80% of ATK as Mag. DMG for each hit. This DMG ignores 80% of DEF. Each hit has a 70% chance to inflict either [Bleed], [Scorch], or [Curse] on the target." --SkillBase_desc_1650212: "Continuously deals DMG to 1 front row enemy 3 times, each dealing Mag. DMG equal to 70%/80%/110% of ATK, ignoring target's DEF and randomly inflicting either [Bleed], [Scorch], or [Curse] to the target per attack. When skill ends, Heals HP equal to 15% of own max HP." -+SkillBase_desc_1650212: "Deals 3 consecutive hits of Mag. DMG to 1 enemy in front, dealing 70%/80%/110% of ATK as Mag. DMG for each hit. This DMG ignores DEF. Each hit inflicts either [Bleed], [Scorch], or [Curse] on the target. Heals self for 15% HP at the end of the Skill." --SkillBase_desc_1650240: "When the enemy takes a regular action, self gains [Satan Core]. When an ally takes a regular action, consumes [Satan Core] x1 to perform a follow-up attack (this follow-up ignores immobilize), dealing ignore DEF Mag. DMG equal to 80% of ATK to 1 random enemy(ies), 1 time." -+SkillBase_desc_1650240: "When an enemy takes a regular action, self gains [Satan Core]. When an ally takes a regular action, consumes [Satan Core] x1 to perform a follow-up attack (ignoring immobilize), dealing Mag. DMG that ignores DEF equal to 80% of ATK to 1 random enemy." --SkillBase_desc_1650241: "When the enemy takes a regular action, self gains [Satan Core]. When an ally takes a regular action, consumes [Satan Core] x1 to perform a follow-up attack (this follow-up ignores immobilize), dealing ignore DEF Mag. DMG equal to 90% of ATK to 1 random enemy(ies), 1 time." -+SkillBase_desc_1650241: "When an enemy takes a regular action, self gains [Satan Core]. When an ally takes a regular action, consumes [Satan Core] x1 to perform a follow-up attack (ignoring immobilize), dealing Mag. DMG that ignores DEF equal to 90% of ATK to 1 random enemy." --SkillBase_desc_1650242: "When an enemy takes a regular action, self gains [Satan Core]. When an ally takes a regular action, consumes 1 [Satan Core] to perform a follow-up attack (this follow-up ignores immobilize), dealing Mag. DMG equal to 100% of ATK and ignores DEF to a random enemy. Additionally, there is an 80% chance to inflict one random effect from [Bleed], [Scorch], or [Curse]." -+SkillBase_desc_1650242: "When an enemy takes a regular action, self gains [Satan Core]. When an ally takes a regular action, consumes 1 [Satan Core] to perform a follow-up attack (ignoring immobilize), dealing Mag. DMG equal to 100% of ATK as ignore DEF Mag. DMG to a random enemy. Additionally, there is an 80% chance to inflict either [Bleed], [Scorch], or [Curse]." --SkillBase_desc_2070500: "After being attacked, gain 10 Familiar Energy. When a total of 60 Familiar Energy is gained, the party uses all Familiar Energy to immediately trigger the Familiar Skill. Deals 1x Mag. DMG equal to 60% of the party member's ATK to all enemies, and additionally has a 60% chance to inflict [Terror] 1 stack on all enemies for 2 turns. In battle, when an enemy character enters the [Terror] state for the 2nd time, also inflict [Astonishment] for 1 turn. Cooldown: 5 turns. Familiar Energy is not gained while the skill is on cooldown." -+SkillBase_desc_2070500: "After being attacked, gain 10 Familiar Energy. After gaining a total of 60 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeals Mag. DMG equal to 60% of the gear owner's ATK to all enemies, and has a 60% chance to inflict [Terror] on all enemies for 2 turns. In battle, when an enemy receives [Terror] for the 2th time, inflict [Awe] for 1 turns.\nCooldown: 5 turns. Familiar Energy cannot be gained while the skill is on cooldown." --SkillBase_desc_2070501: "After being attacked, gain 10 Familiar Energy. When a total of 60 Familiar Energy is gained, the party uses all Familiar Energy to immediately trigger the Familiar Skill. Deals 1x Mag. DMG equal to 80% of the party member's ATK to all enemies, and additionally has a 60% chance to inflict [Terror] 1 stack on all enemies for 2 turns. In battle, when an enemy character enters the [Terror] state for the 2nd time, also inflict [Astonishment] for 1 turn. Cooldown: 5 turns. Familiar Energy is not gained while the skill is on cooldown." -+SkillBase_desc_2070501: "After being attacked, gain 10 Familiar Energy. After gaining a total of 60 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeals Mag. DMG equal to 80% of the gear owner's ATK to all enemies, and has a 60% chance to inflict [Terror] on all enemies for 2 turns. In battle, when an enemy receives [Terror] for the 2th time, inflict [Awe] for 1 turns.\nCooldown: 5 turns. Familiar Energy cannot be gained while the skill is on cooldown." --SkillBase_desc_2070502: "After being attacked, gain 10 Familiar Energy. When a total of 50 Familiar Energy is gained, the party uses all Familiar Energy to immediately trigger the Familiar Skill. Deals 1x Mag. DMG equal to 100% of the party member's ATK to all enemies, and additionally has a 60% chance to inflict [Terror] 1 stack on all enemies for 2 turns. In battle, when an enemy enters the [Terror] state for the 2nd time, also inflict [Astonishment] for 1 turn. Cooldown: 4 turns. Familiar Energy is not gained while the skill is on cooldown." -+SkillBase_desc_2070502: "After being attacked, gain 10 Familiar Energy. After gaining a total of 50 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeals Mag. DMG equal to 100% of the gear owner's ATK to all enemies, and has a 60% chance to inflict [Terror] on all enemies for 2 turns. In battle, when an enemy receives [Terror] for the 2th time, inflict [Awe] for 1 turns.\nCooldown: 4 turns. Familiar Energy cannot be gained while the skill is on cooldown." --SkillBase_desc_2070503: "After being attacked, gain 10 Familiar Energy. When a total of 50 Familiar Energy is gained, the party uses all Familiar Energy to immediately trigger the Familiar Skill. Deals 1x Mag. DMG equal to 120% of the party member's ATK to all enemies, and additionally has a 60% chance to inflict [Terror] 1 stack on all enemies for 2 turns. In battle, when an enemy enters the [Terror] state for the 2nd time, also inflict [Astonishment] for 1 turn. Cooldown: 3 turns. Familiar Energy is not gained while the skill is on cooldown." -+SkillBase_desc_2070503: "After being attacked, gain 10 Familiar Energy. After gaining a total of 50 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeals Mag. DMG equal to 120% of the gear owner's ATK to all enemies, and has a 60% chance to inflict [Terror] on all enemies for 2 turns. In battle, when an enemy receives [Terror] for the 2th time, inflict [Awe] for 1 turns.\nCooldown: 3 turns. Familiar Energy cannot be gained while the skill is on cooldown." --SkillBase_desc_2070504: "After being attacked, gain 10 Familiar Energy. When a total of 40 Familiar Energy is gained, the party uses all Familiar Energy to immediately trigger the Familiar Skill. Deals 1x Mag. DMG equal to 140% of the party member's ATK to all enemies, and additionally has a 60% chance to inflict [Terror] 1 stack on all enemies for 2 turns. In battle, when an enemy enters the [Terror] state for the 2nd time, also inflict [Astonishment] for 1 turn. Cooldown: 2 turns. Familiar Energy is not gained while the skill is on cooldown." -+SkillBase_desc_2070504: "After being attacked, gain 10 Familiar Energy. After gaining a total of 40 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeals Mag. DMG equal to 140% of the gear owner's ATK to all enemies, and has a 60% chance to inflict [Terror] on all enemies for 2 turns. In battle, when an enemy receives [Terror] for the 2th time, inflict [Awe] for 1 turns.\nCooldown: 2 turns. Familiar Energy cannot be gained while the skill is on cooldown." --SkillBase_desc_2070510: "When battle starts, grant [Mysterious Shadow] to all allies." -+SkillBase_desc_2070510: "When battle starts, grant [Phantom Shadow] to all allies." \ No newline at end of file +-SkillBase_desc_2070500: "After being attacked, gain 10 Familiar Energy. After gaining a total of 60 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeals Mag. DMG equal to 60% of the gear owner's ATK to all enemies, and has a 60% chance to inflict [Terror] on all enemies for 2 turns. In battle, when an enemy receives [Terror] for the 2th time, inflict [Awe] for 1 turns.\nCooldown: 5 turns. Familiar Energy cannot be gained while the skill is on cooldown." ++SkillBase_desc_2070500: "After being attacked, gain 10 Familiar Energy. After gaining a total of 60 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeals Mag. DMG equal to 60% of the gear owner's ATK to all enemies, and has a 60% chance to inflict [Terror] on all enemies for 2 turns. In battle, when an enemy receives [Terror] for the 2nd time, inflict [Awe] for 1 turn.\nCooldown: 5 turns. Familiar Energy cannot be gained while the skill is on cooldown." +-SkillBase_desc_2070501: "After being attacked, gain 10 Familiar Energy. After gaining a total of 60 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeals Mag. DMG equal to 80% of the gear owner's ATK to all enemies, and has a 60% chance to inflict [Terror] on all enemies for 2 turns. In battle, when an enemy receives [Terror] for the 2th time, inflict [Awe] for 1 turns.\nCooldown: 5 turns. Familiar Energy cannot be gained while the skill is on cooldown." ++SkillBase_desc_2070501: "After being attacked, gain 10 Familiar Energy. After gaining a total of 60 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeals Mag. DMG equal to 80% of the gear owner's ATK to all enemies, and has a 60% chance to inflict [Terror] on all enemies for 2 turns. In battle, when an enemy receives [Terror] for the 2nd time, inflict [Awe] for 1 turn.\nCooldown: 5 turns. Familiar Energy cannot be gained while the skill is on cooldown." +-SkillBase_desc_2070502: "After being attacked, gain 10 Familiar Energy. After gaining a total of 50 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeals Mag. DMG equal to 100% of the gear owner's ATK to all enemies, and has a 60% chance to inflict [Terror] on all enemies for 2 turns. In battle, when an enemy receives [Terror] for the 2th time, inflict [Awe] for 1 turns.\nCooldown: 4 turns. Familiar Energy cannot be gained while the skill is on cooldown." ++SkillBase_desc_2070502: "After being attacked, gain 10 Familiar Energy. After gaining a total of 50 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeals Mag. DMG equal to 100% of the gear owner's ATK to all enemies, and has a 60% chance to inflict [Terror] on all enemies for 2 turns. In battle, when an enemy receives [Terror] for the 2nd time, inflict [Awe] for 1 turn.\nCooldown: 4 turns. Familiar Energy cannot be gained while the skill is on cooldown." +-SkillBase_desc_2070503: "After being attacked, gain 10 Familiar Energy. After gaining a total of 50 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeals Mag. DMG equal to 120% of the gear owner's ATK to all enemies, and has a 60% chance to inflict [Terror] on all enemies for 2 turns. In battle, when an enemy receives [Terror] for the 2th time, inflict [Awe] for 1 turns.\nCooldown: 3 turns. Familiar Energy cannot be gained while the skill is on cooldown." ++SkillBase_desc_2070503: "After being attacked, gain 10 Familiar Energy. After gaining a total of 50 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeals Mag. DMG equal to 120% of the gear owner's ATK to all enemies, and has a 60% chance to inflict [Terror] on all enemies for 2 turns. In battle, when an enemy receives [Terror] for the 2nd time, inflict [Awe] for 1 turn.\nCooldown: 3 turns. Familiar Energy cannot be gained while the skill is on cooldown." +-SkillBase_desc_2070504: "After being attacked, gain 10 Familiar Energy. After gaining a total of 40 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeals Mag. DMG equal to 140% of the gear owner's ATK to all enemies, and has a 60% chance to inflict [Terror] on all enemies for 2 turns. In battle, when an enemy receives [Terror] for the 2th time, inflict [Awe] for 1 turns.\nCooldown: 2 turns. Familiar Energy cannot be gained while the skill is on cooldown." ++SkillBase_desc_2070504: "After being attacked, gain 10 Familiar Energy. After gaining a total of 40 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeals Mag. DMG equal to 140% of the gear owner's ATK to all enemies, and has a 60% chance to inflict [Terror] on all enemies for 2 turns. In battle, when an enemy receives [Terror] for the 2nd time, inflict [Awe] for 1 turn.\nCooldown: 2 turns. Familiar Energy cannot be gained while the skill is on cooldown." +-SkillBase_desc_2070511: "When battle starts, grant [Mysterious Shadow] to all allies." ++SkillBase_desc_2070511: "When battle starts, grant [Phantom Shadow] to all allies." +-SkillBase_desc_2070512: "When battle starts, grant [Mysterious Shadow] to all allies." ++SkillBase_desc_2070512: "When battle starts, grant [Phantom Shadow] to all allies." +-SkillBase_desc_2070513: "When battle starts, grant [Mysterious Shadow] to all allies." ++SkillBase_desc_2070513: "When battle starts, grant [Phantom Shadow] to all allies." +-SkillBase_desc_2070514: "When battle starts, grant [Mysterious Shadow] to all allies." ++SkillBase_desc_2070514: "When battle starts, grant [Phantom Shadow] to all allies." +-SkillBase_desc_370401: "Triggers at the start of turn 1, with a cooldown of 2 turns. The 2 allies with the lowest HP percentage (%) gain a Shield equal to 60% of the Magic Circle Gear owner's ATK, lasting for 2 turns. While the Shield lasts, they ignore Immobilize. If they take DMG while this state is active, they gain 5% final DMG RED and 10% CC RES, lasting for 2 turns." ++SkillBase_desc_370401: "Triggers at the start of turn 1, cooldown 2 turns. Grants a Shield equal to 60% of the Magic Circle Gear user's ATK to the 2 ally(ies) with the lowest HP percentage, effect lasts for 2 turns. While Shielded, ignores Immobilize. When taking DMG while Shielded, final DMG RED by +5%, CC RES by +10%, effect lasts for 2 turns." +-SkillBase_desc_370402: "Triggers at the start of turn 1, with a cooldown of 2 turns. The 2 allies with the lowest HP percentage (%) gain a Shield equal to 70% of the Magic Circle Gear owner's ATK, lasting for 2 turns. While the Shield lasts, they ignore Immobilize. If they take DMG while this state is active, they gain 5% final DMG RED and 10% CC RES, lasting for 2 turns." ++SkillBase_desc_370402: "Triggers at the start of turn 1, cooldown 2 turns. Grants a Shield equal to 70% of the Magic Circle Gear user's ATK to the 2 ally(ies) with the lowest HP percentage, effect lasts for 2 turns. While Shielded, ignores Immobilize. When taking DMG while Shielded, final DMG RED by +5%, CC RES by +10%, effect lasts for 2 turns." +-SkillBase_desc_370403: "Triggers at the start of turn 1, with a cooldown of 2 turns. The 2 allies with the lowest HP percentage (%) gain a Shield equal to 80% of the Magic Circle Gear owner's ATK, lasting for 2 turns. While the Shield lasts, they ignore Immobilize. If they take DMG while this state is active, they gain 10% final DMG RED and 20% CC RES, lasting for 2 turns." ++SkillBase_desc_370403: "Triggers at the start of turn 1, cooldown 2 turns. Grants a Shield equal to 80% of the Magic Circle Gear user's ATK to the 2 ally(ies) with the lowest HP percentage, effect lasts for 2 turns. While Shielded, ignores Immobilize. When taking DMG while Shielded, final DMG RED by +10%, CC RES by +20%, effect lasts for 2 turns." +-SkillBase_desc_370404: "Triggers at the start of turn 1, with a cooldown of 2 turns. The 2 allies with the lowest HP percentage (%) gain a Shield equal to 90% of the Magic Circle Gear owner's ATK, lasting for 2 turns. While the Shield lasts, they ignore Immobilize. If they take DMG while this state is active, they gain 10% final DMG RED and 20% CC RES, lasting for 2 turns." ++SkillBase_desc_370404: "Triggers at the start of turn 1, cooldown 2 turns. Grants a Shield equal to 90% of the Magic Circle Gear user's ATK to the 2 ally(ies) with the lowest HP percentage, effect lasts for 2 turns. While Shielded, ignores Immobilize. When taking DMG while Shielded, final DMG RED by +10%, CC RES by +20%, effect lasts for 2 turns." +-SkillBase_desc_370405: "Triggers at the start of turn 1, with a cooldown of 2 turns. The 2 allies with the lowest HP percentage (%) gain a Shield equal to 100% of the Magic Circle Gear owner's ATK, lasting for 2 turns. While the Shield lasts, they ignore Immobilize. If they take DMG while this state is active, they gain 15% final DMG RED and 30% CC RES, lasting for 2 turns." ++SkillBase_desc_370405: "Triggers at the start of turn 1, cooldown 2 turns. Grants a Shield equal to 100% of the Magic Circle Gear user's ATK to the 2 ally(ies) with the lowest HP percentage, effect lasts for 2 turns. While Shielded, ignores Immobilize. When taking DMG while Shielded, final DMG RED by +15%, CC RES by +30%, effect lasts for 2 turns." +-SkillBase_desc_370421: "When the Magic Circle party member's HP falls below 30% for the first time, they gain a Shield equal to 10% of their Max HP, lasting for 2 turns. This effect does not overlap and triggers only once. When the Magic Circle party member dies for the first time, they revive with 20% of their Max HP." ++SkillBase_desc_370421: "When the Magic Circle party member's HP falls below 30% for the first time, they gain a Shield equal to 10% of their Max HP for 2 turns. This effect cannot overlap and can only occur 1 time in battle. When the Magic Circle party member is downed for the first time, they revive with 20% HP." +-SkillBase_desc_370422: "When the Magic Circle party member's HP falls below 30% for the first time, they gain a Shield equal to 12.5% of their Max HP, lasting for 2 turns. This effect does not overlap and triggers only once. When the Magic Circle party member dies for the first time, they revive with 20% of their Max HP." ++SkillBase_desc_370422: "When the Magic Circle party member's HP falls below 30% for the first time, they gain a Shield equal to 12.5% of their Max HP for 2 turns. This effect cannot overlap and can only occur 1 time in battle. When the Magic Circle party member is downed for the first time, they revive with 20% HP." +-SkillBase_desc_370423: "When the Magic Circle party member's HP falls below 30% for the first time, they gain a Shield equal to 15% of their Max HP, lasting for 2 turns. This effect does not overlap and triggers only once. When the Magic Circle party member dies for the first time, they revive with 20% of their Max HP." ++SkillBase_desc_370423: "When the Magic Circle party member's HP falls below 30% for the first time, they gain a Shield equal to 15% of their Max HP for 2 turns. This effect cannot overlap and can only occur 1 time in battle. When the Magic Circle party member is downed for the first time, they revive with 20% HP." +-SkillBase_desc_370424: "When the Magic Circle party member's HP falls below 30% for the first time, they gain a Shield equal to 17.5% of their Max HP, lasting for 2 turns. This effect does not overlap and triggers only once. When the Magic Circle party member dies for the first time, they revive with 20% of their Max HP." ++SkillBase_desc_370424: "When the Magic Circle party member's HP falls below 30% for the first time, they gain a Shield equal to 17.5% of their Max HP for 2 turns. This effect cannot overlap and can only occur 1 time in battle. When the Magic Circle party member is downed for the first time, they revive with 20% HP." +-SkillBase_desc_370425: "When the Magic Circle party member's HP falls below 30% for the first time, they gain a Shield equal to 20% of their Max HP, lasting for 2 turns. This effect does not overlap and triggers only once. When the Magic Circle party member dies for the first time, they revive with 20% of their Max HP." ++SkillBase_desc_370425: "When the Magic Circle party member's HP falls below 30% for the first time, they gain a Shield equal to 20% of their Max HP for 2 turns. This effect cannot overlap and can only occur 1 time in battle. When the Magic Circle party member is downed for the first time, they revive with 20% HP." +-SkillBase_desc_370450: "In battle, DMG RED for those equipped with a Magic Circle increases by 4%, and CRT RES increases by 10%." ++SkillBase_desc_370450: "In battle, Magic Circle gear grants DMG RED +4% and CRT RES +10%." +-SkillBase_desc_370451: "In battle, DMG RED for those equipped with a Magic Circle increases by 8%, and CRT RES increases by 14%." ++SkillBase_desc_370451: "In battle, Magic Circle gear grants DMG RED +8% and CRT RES +14%." +-SkillBase_desc_370452: "In battle, DMG RED for those equipped with a Magic Circle increases by 12%, and CRT RES increases by 18%." ++SkillBase_desc_370452: "In battle, Magic Circle gear grants DMG RED +12% and CRT RES +18%." +-SkillBase_desc_370453: "In battle, DMG RED for those equipped with a Magic Circle increases by 16%, and CRT RES increases by 22%." ++SkillBase_desc_370453: "In battle, Magic Circle gear grants DMG RED +16% and CRT RES +22%." +-SkillBase_desc_370454: "In battle, DMG RED for those equipped with a Magic Circle increases by 20%, and CRT RES increases by 26%." ++SkillBase_desc_370454: "In battle, Magic Circle gear grants DMG RED +20% and CRT RES +26%." +-SkillBase_desc_370455: "In battle, DMG RED for those equipped with a Magic Circle increases by 25%, and CRT RES increases by 30%." ++SkillBase_desc_370455: "In battle, Magic Circle gear grants DMG RED +25% and CRT RES +30%." +-SkillBase_desc_370501: "At the start of turn 1, unlock and grant the wearer 9 stacks of [Seal]. For every 15% of Max HP lost, 1 stack of Seal are removed. When 3 stacks of Seal are removed, the wearer of the Magic Circle gains a non-overlapping [Sacred Seal]. When 6 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Grace]. When 9 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Descent]. Newly acquired buffs overwrite the original buff and last until the end of the battle." ++SkillBase_desc_370501: "At the start of turn 1, trigger and grant the Gear holder 9x [Seal]. For every 15% HP lost, remove 1x [Seal]. When 3x [Seal] are removed, gain a non-overlapping [Magic Seal]. When 6x [Seal] are removed, the Magic Circle holder gains [Blessing]. When 9x [Seal] are removed, the Magic Circle Gear holder gains [Descent]. Newly acquired buffs overwrite the original buff and last until battle ends." +-SkillBase_desc_370502: "At the start of turn 1, unlock and grant the wearer 9 stacks of [Seal]. For every 15% of Max HP lost, 1 stack of Seal are removed. When 3 stacks of Seal are removed, the wearer of the Magic Circle gains a non-overlapping [Sacred Seal]. When 6 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Grace]. When 9 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Descent]. Newly acquired buffs overwrite the original buff and last until the end of the battle." ++SkillBase_desc_370502: "At the start of turn 1, trigger and grant the Gear holder 9x [Seal]. For every 15% HP lost, remove 1x [Seal]. When 3x [Seal] are removed, gain a non-overlapping [Magic Seal]. When 6x [Seal] are removed, the Magic Circle holder gains [Blessing]. When 9x [Seal] are removed, the Magic Circle Gear holder gains [Descent]. Newly acquired buffs overwrite the original buff and last until battle ends." +-SkillBase_desc_370503: "At the start of turn 1, unlock and grant the wearer 9 stacks of [Seal]. For every 15% of Max HP lost, 1 stacks of Seal are removed. When 3 stacks of Seal are removed, the wearer of the Magic Circle gains a non-overlapping [Sacred Seal]. When 6 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Grace]. When 9 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Descent]. Newly acquired buffs overwrite the original buff and last until the end of the battle." ++SkillBase_desc_370503: "At the start of turn 1, trigger and grant the Gear holder 9x [Seal]. For every 15% HP lost, remove 1x [Seal]. When 3x [Seal] are removed, gain a non-overlapping [Magic Seal]. When 6x [Seal] are removed, the Magic Circle holder gains [Blessing]. When 9x [Seal] are removed, the Magic Circle Gear holder gains [Descent]. Newly acquired buffs overwrite the original buff and last until battle ends." \ No newline at end of file diff --git a/en.json b/en.json index 626413c..c0a65ff 100644 --- a/en.json +++ b/en.json @@ -52287,16 +52287,16 @@ "SkillBase_desc_2070412": "At the start of battle, grants all allies [Revelation’s Blessing]. This effect is unremovable and lasts until downed. If multiple effects with the same name are present, only the highest value effect is applied.", "SkillBase_desc_2070413": "At the start of battle, grants all allies [Revelation’s Blessing]. This effect is unremovable and lasts until downed. If multiple effects with the same name are present, only the highest value effect is applied.", "SkillBase_desc_2070414": "At the start of battle, grants all allies [Revelation’s Blessing]. This effect is unremovable and lasts until downed. If multiple effects with the same name are present, only the highest value effect is applied.", - "SkillBase_desc_2070500": "After being attacked, gain 10 Familiar Energy. After gaining a total of 60 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeals Mag. DMG equal to 60% of the gear owner's ATK to all enemies, and has a 60% chance to inflict [Terror] on all enemies for 2 turns. In battle, when an enemy receives [Terror] for the 2th time, inflict [Awe] for 1 turns.\nCooldown: 5 turns. Familiar Energy cannot be gained while the skill is on cooldown.", - "SkillBase_desc_2070501": "After being attacked, gain 10 Familiar Energy. After gaining a total of 60 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeals Mag. DMG equal to 80% of the gear owner's ATK to all enemies, and has a 60% chance to inflict [Terror] on all enemies for 2 turns. In battle, when an enemy receives [Terror] for the 2th time, inflict [Awe] for 1 turns.\nCooldown: 5 turns. Familiar Energy cannot be gained while the skill is on cooldown.", - "SkillBase_desc_2070502": "After being attacked, gain 10 Familiar Energy. After gaining a total of 50 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeals Mag. DMG equal to 100% of the gear owner's ATK to all enemies, and has a 60% chance to inflict [Terror] on all enemies for 2 turns. In battle, when an enemy receives [Terror] for the 2th time, inflict [Awe] for 1 turns.\nCooldown: 4 turns. Familiar Energy cannot be gained while the skill is on cooldown.", - "SkillBase_desc_2070503": "After being attacked, gain 10 Familiar Energy. After gaining a total of 50 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeals Mag. DMG equal to 120% of the gear owner's ATK to all enemies, and has a 60% chance to inflict [Terror] on all enemies for 2 turns. In battle, when an enemy receives [Terror] for the 2th time, inflict [Awe] for 1 turns.\nCooldown: 3 turns. Familiar Energy cannot be gained while the skill is on cooldown.", - "SkillBase_desc_2070504": "After being attacked, gain 10 Familiar Energy. After gaining a total of 40 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeals Mag. DMG equal to 140% of the gear owner's ATK to all enemies, and has a 60% chance to inflict [Terror] on all enemies for 2 turns. In battle, when an enemy receives [Terror] for the 2th time, inflict [Awe] for 1 turns.\nCooldown: 2 turns. Familiar Energy cannot be gained while the skill is on cooldown.", + "SkillBase_desc_2070500": "After being attacked, gain 10 Familiar Energy. After gaining a total of 60 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeals Mag. DMG equal to 60% of the gear owner's ATK to all enemies, and has a 60% chance to inflict [Terror] on all enemies for 2 turns. In battle, when an enemy receives [Terror] for the 2nd time, inflict [Awe] for 1 turn.\nCooldown: 5 turns. Familiar Energy cannot be gained while the skill is on cooldown.", + "SkillBase_desc_2070501": "After being attacked, gain 10 Familiar Energy. After gaining a total of 60 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeals Mag. DMG equal to 80% of the gear owner's ATK to all enemies, and has a 60% chance to inflict [Terror] on all enemies for 2 turns. In battle, when an enemy receives [Terror] for the 2nd time, inflict [Awe] for 1 turn.\nCooldown: 5 turns. Familiar Energy cannot be gained while the skill is on cooldown.", + "SkillBase_desc_2070502": "After being attacked, gain 10 Familiar Energy. After gaining a total of 50 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeals Mag. DMG equal to 100% of the gear owner's ATK to all enemies, and has a 60% chance to inflict [Terror] on all enemies for 2 turns. In battle, when an enemy receives [Terror] for the 2nd time, inflict [Awe] for 1 turn.\nCooldown: 4 turns. Familiar Energy cannot be gained while the skill is on cooldown.", + "SkillBase_desc_2070503": "After being attacked, gain 10 Familiar Energy. After gaining a total of 50 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeals Mag. DMG equal to 120% of the gear owner's ATK to all enemies, and has a 60% chance to inflict [Terror] on all enemies for 2 turns. In battle, when an enemy receives [Terror] for the 2nd time, inflict [Awe] for 1 turn.\nCooldown: 3 turns. Familiar Energy cannot be gained while the skill is on cooldown.", + "SkillBase_desc_2070504": "After being attacked, gain 10 Familiar Energy. After gaining a total of 40 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeals Mag. DMG equal to 140% of the gear owner's ATK to all enemies, and has a 60% chance to inflict [Terror] on all enemies for 2 turns. In battle, when an enemy receives [Terror] for the 2nd time, inflict [Awe] for 1 turn.\nCooldown: 2 turns. Familiar Energy cannot be gained while the skill is on cooldown.", "SkillBase_desc_2070510": "When battle starts, grant [Phantom Shadow] to all allies.", - "SkillBase_desc_2070511": "When battle starts, grant [Mysterious Shadow] to all allies.", - "SkillBase_desc_2070512": "When battle starts, grant [Mysterious Shadow] to all allies.", - "SkillBase_desc_2070513": "When battle starts, grant [Mysterious Shadow] to all allies.", - "SkillBase_desc_2070514": "When battle starts, grant [Mysterious Shadow] to all allies.", + "SkillBase_desc_2070511": "When battle starts, grant [Phantom Shadow] to all allies.", + "SkillBase_desc_2070512": "When battle starts, grant [Phantom Shadow] to all allies.", + "SkillBase_desc_2070513": "When battle starts, grant [Phantom Shadow] to all allies.", + "SkillBase_desc_2070514": "When battle starts, grant [Phantom Shadow] to all allies.", "SkillBase_desc_2070600": "After being attacked, gain 10 Familiar Energy. After accumulating a total of 60 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeal Mag. DMG equal to 60% of the gear holder's ATK to all enemies, then consume 50% of current HP to grant all allies a Shield equal to 10% of their respective Max HP for 2 turns. After 2 turns, self heals 50% Max HP and gains [Burn Barrier]. Cooldown: 5 turns. Familiar Energy cannot be gained while the skill is on cooldown.\n[Burn Barrier]: When attacked, deal 10% of the incoming DMG to the attacker. Unremovable. Effect lasts 2 turns.", "SkillBase_desc_2070601": "After being attacked, gain 10 Familiar Energy. After accumulating a total of 60 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeal Mag. DMG equal to 80% of the gear holder's ATK to all enemies 1x, then consume 50% of self Max HP to grant all allies a Shield equal to 15% of their Max HP for 2 turns. After 2 turns, self heals 50% Max HP and gains [Burn Barrier]. Cooldown: 5 turns. Familiar Energy cannot be gained while the skill is on cooldown.\n[Burn Barrier]: When attacked, deal 10% of the incoming DMG to the attacker. Unremovable. Effect lasts 2 turns.", "SkillBase_desc_2070602": "After being attacked, gain 10 Familiar Energy. After accumulating a total of 50 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeal Mag. DMG equal to 100% of the gear holder's ATK to all enemies 1x, then consume 50% of self Max HP to grant all allies a Shield equal to 20% of their Max HP for 2 turns. After 2 turns, self heals 50% Max HP and gains [Burn Barrier]. Cooldown: 4 turns. Familiar Energy cannot be gained while the skill is on cooldown.\n[Burn Barrier]: When attacked, deal 10% of the incoming DMG to the attacker. Unremovable. Effect lasts 2 turns.", @@ -52957,25 +52957,25 @@ "SkillBase_desc_370353": "In battle, Magic Circle gear SPD +10%, ACC +20%.", "SkillBase_desc_370354": "In battle, Magic Circle gear SPD +12.5%, ACC +25%.", "SkillBase_desc_370355": "In battle, Magic Circle gear SPD +15%, ACC +30%.", - "SkillBase_desc_370401": "Triggers at the start of turn 1, with a cooldown of 2 turns. The 2 allies with the lowest HP percentage (%) gain a Shield equal to 60% of the Magic Circle Gear owner's ATK, lasting for 2 turns. While the Shield lasts, they ignore Immobilize. If they take DMG while this state is active, they gain 5% final DMG RED and 10% CC RES, lasting for 2 turns.", - "SkillBase_desc_370402": "Triggers at the start of turn 1, with a cooldown of 2 turns. The 2 allies with the lowest HP percentage (%) gain a Shield equal to 70% of the Magic Circle Gear owner's ATK, lasting for 2 turns. While the Shield lasts, they ignore Immobilize. If they take DMG while this state is active, they gain 5% final DMG RED and 10% CC RES, lasting for 2 turns.", - "SkillBase_desc_370403": "Triggers at the start of turn 1, with a cooldown of 2 turns. The 2 allies with the lowest HP percentage (%) gain a Shield equal to 80% of the Magic Circle Gear owner's ATK, lasting for 2 turns. While the Shield lasts, they ignore Immobilize. If they take DMG while this state is active, they gain 10% final DMG RED and 20% CC RES, lasting for 2 turns.", - "SkillBase_desc_370404": "Triggers at the start of turn 1, with a cooldown of 2 turns. The 2 allies with the lowest HP percentage (%) gain a Shield equal to 90% of the Magic Circle Gear owner's ATK, lasting for 2 turns. While the Shield lasts, they ignore Immobilize. If they take DMG while this state is active, they gain 10% final DMG RED and 20% CC RES, lasting for 2 turns.", - "SkillBase_desc_370405": "Triggers at the start of turn 1, with a cooldown of 2 turns. The 2 allies with the lowest HP percentage (%) gain a Shield equal to 100% of the Magic Circle Gear owner's ATK, lasting for 2 turns. While the Shield lasts, they ignore Immobilize. If they take DMG while this state is active, they gain 15% final DMG RED and 30% CC RES, lasting for 2 turns.", - "SkillBase_desc_370421": "When the Magic Circle party member's HP falls below 30% for the first time, they gain a Shield equal to 10% of their Max HP, lasting for 2 turns. This effect does not overlap and triggers only once. When the Magic Circle party member dies for the first time, they revive with 20% of their Max HP.", - "SkillBase_desc_370422": "When the Magic Circle party member's HP falls below 30% for the first time, they gain a Shield equal to 12.5% of their Max HP, lasting for 2 turns. This effect does not overlap and triggers only once. When the Magic Circle party member dies for the first time, they revive with 20% of their Max HP.", - "SkillBase_desc_370423": "When the Magic Circle party member's HP falls below 30% for the first time, they gain a Shield equal to 15% of their Max HP, lasting for 2 turns. This effect does not overlap and triggers only once. When the Magic Circle party member dies for the first time, they revive with 20% of their Max HP.", - "SkillBase_desc_370424": "When the Magic Circle party member's HP falls below 30% for the first time, they gain a Shield equal to 17.5% of their Max HP, lasting for 2 turns. This effect does not overlap and triggers only once. When the Magic Circle party member dies for the first time, they revive with 20% of their Max HP.", - "SkillBase_desc_370425": "When the Magic Circle party member's HP falls below 30% for the first time, they gain a Shield equal to 20% of their Max HP, lasting for 2 turns. This effect does not overlap and triggers only once. When the Magic Circle party member dies for the first time, they revive with 20% of their Max HP.", - "SkillBase_desc_370450": "In battle, DMG RED for those equipped with a Magic Circle increases by 4%, and CRT RES increases by 10%.", - "SkillBase_desc_370451": "In battle, DMG RED for those equipped with a Magic Circle increases by 8%, and CRT RES increases by 14%.", - "SkillBase_desc_370452": "In battle, DMG RED for those equipped with a Magic Circle increases by 12%, and CRT RES increases by 18%.", - "SkillBase_desc_370453": "In battle, DMG RED for those equipped with a Magic Circle increases by 16%, and CRT RES increases by 22%.", - "SkillBase_desc_370454": "In battle, DMG RED for those equipped with a Magic Circle increases by 20%, and CRT RES increases by 26%.", - "SkillBase_desc_370455": "In battle, DMG RED for those equipped with a Magic Circle increases by 25%, and CRT RES increases by 30%.", - "SkillBase_desc_370501": "At the start of turn 1, unlock and grant the wearer 9 stacks of [Seal]. For every 15% of Max HP lost, 1 stack of Seal are removed. When 3 stacks of Seal are removed, the wearer of the Magic Circle gains a non-overlapping [Sacred Seal]. When 6 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Grace]. When 9 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Descent]. Newly acquired buffs overwrite the original buff and last until the end of the battle.", - "SkillBase_desc_370502": "At the start of turn 1, unlock and grant the wearer 9 stacks of [Seal]. For every 15% of Max HP lost, 1 stack of Seal are removed. When 3 stacks of Seal are removed, the wearer of the Magic Circle gains a non-overlapping [Sacred Seal]. When 6 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Grace]. When 9 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Descent]. Newly acquired buffs overwrite the original buff and last until the end of the battle.", - "SkillBase_desc_370503": "At the start of turn 1, unlock and grant the wearer 9 stacks of [Seal]. For every 15% of Max HP lost, 1 stacks of Seal are removed. When 3 stacks of Seal are removed, the wearer of the Magic Circle gains a non-overlapping [Sacred Seal]. When 6 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Grace]. When 9 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Descent]. Newly acquired buffs overwrite the original buff and last until the end of the battle.", + "SkillBase_desc_370401": "Triggers at the start of turn 1, cooldown 2 turns. Grants a Shield equal to 60% of the Magic Circle Gear user's ATK to the 2 ally(ies) with the lowest HP percentage, effect lasts for 2 turns. While Shielded, ignores Immobilize. When taking DMG while Shielded, final DMG RED by +5%, CC RES by +10%, effect lasts for 2 turns.", + "SkillBase_desc_370402": "Triggers at the start of turn 1, cooldown 2 turns. Grants a Shield equal to 70% of the Magic Circle Gear user's ATK to the 2 ally(ies) with the lowest HP percentage, effect lasts for 2 turns. While Shielded, ignores Immobilize. When taking DMG while Shielded, final DMG RED by +5%, CC RES by +10%, effect lasts for 2 turns.", + "SkillBase_desc_370403": "Triggers at the start of turn 1, cooldown 2 turns. Grants a Shield equal to 80% of the Magic Circle Gear user's ATK to the 2 ally(ies) with the lowest HP percentage, effect lasts for 2 turns. While Shielded, ignores Immobilize. When taking DMG while Shielded, final DMG RED by +10%, CC RES by +20%, effect lasts for 2 turns.", + "SkillBase_desc_370404": "Triggers at the start of turn 1, cooldown 2 turns. Grants a Shield equal to 90% of the Magic Circle Gear user's ATK to the 2 ally(ies) with the lowest HP percentage, effect lasts for 2 turns. While Shielded, ignores Immobilize. When taking DMG while Shielded, final DMG RED by +10%, CC RES by +20%, effect lasts for 2 turns.", + "SkillBase_desc_370405": "Triggers at the start of turn 1, cooldown 2 turns. Grants a Shield equal to 100% of the Magic Circle Gear user's ATK to the 2 ally(ies) with the lowest HP percentage, effect lasts for 2 turns. While Shielded, ignores Immobilize. When taking DMG while Shielded, final DMG RED by +15%, CC RES by +30%, effect lasts for 2 turns.", + "SkillBase_desc_370421": "When the Magic Circle party member's HP falls below 30% for the first time, they gain a Shield equal to 10% of their Max HP for 2 turns. This effect cannot overlap and can only occur 1 time in battle. When the Magic Circle party member is downed for the first time, they revive with 20% HP.", + "SkillBase_desc_370422": "When the Magic Circle party member's HP falls below 30% for the first time, they gain a Shield equal to 12.5% of their Max HP for 2 turns. This effect cannot overlap and can only occur 1 time in battle. When the Magic Circle party member is downed for the first time, they revive with 20% HP.", + "SkillBase_desc_370423": "When the Magic Circle party member's HP falls below 30% for the first time, they gain a Shield equal to 15% of their Max HP for 2 turns. This effect cannot overlap and can only occur 1 time in battle. When the Magic Circle party member is downed for the first time, they revive with 20% HP.", + "SkillBase_desc_370424": "When the Magic Circle party member's HP falls below 30% for the first time, they gain a Shield equal to 17.5% of their Max HP for 2 turns. This effect cannot overlap and can only occur 1 time in battle. When the Magic Circle party member is downed for the first time, they revive with 20% HP.", + "SkillBase_desc_370425": "When the Magic Circle party member's HP falls below 30% for the first time, they gain a Shield equal to 20% of their Max HP for 2 turns. This effect cannot overlap and can only occur 1 time in battle. When the Magic Circle party member is downed for the first time, they revive with 20% HP.", + "SkillBase_desc_370450": "In battle, Magic Circle gear grants DMG RED +4% and CRT RES +10%.", + "SkillBase_desc_370451": "In battle, Magic Circle gear grants DMG RED +8% and CRT RES +14%.", + "SkillBase_desc_370452": "In battle, Magic Circle gear grants DMG RED +12% and CRT RES +18%.", + "SkillBase_desc_370453": "In battle, Magic Circle gear grants DMG RED +16% and CRT RES +22%.", + "SkillBase_desc_370454": "In battle, Magic Circle gear grants DMG RED +20% and CRT RES +26%.", + "SkillBase_desc_370455": "In battle, Magic Circle gear grants DMG RED +25% and CRT RES +30%.", + "SkillBase_desc_370501": "At the start of turn 1, trigger and grant the Gear holder 9x [Seal]. For every 15% HP lost, remove 1x [Seal]. When 3x [Seal] are removed, gain a non-overlapping [Magic Seal]. When 6x [Seal] are removed, the Magic Circle holder gains [Blessing]. When 9x [Seal] are removed, the Magic Circle Gear holder gains [Descent]. Newly acquired buffs overwrite the original buff and last until battle ends.", + "SkillBase_desc_370502": "At the start of turn 1, trigger and grant the Gear holder 9x [Seal]. For every 15% HP lost, remove 1x [Seal]. When 3x [Seal] are removed, gain a non-overlapping [Magic Seal]. When 6x [Seal] are removed, the Magic Circle holder gains [Blessing]. When 9x [Seal] are removed, the Magic Circle Gear holder gains [Descent]. Newly acquired buffs overwrite the original buff and last until battle ends.", + "SkillBase_desc_370503": "At the start of turn 1, trigger and grant the Gear holder 9x [Seal]. For every 15% HP lost, remove 1x [Seal]. When 3x [Seal] are removed, gain a non-overlapping [Magic Seal]. When 6x [Seal] are removed, the Magic Circle holder gains [Blessing]. When 9x [Seal] are removed, the Magic Circle Gear holder gains [Descent]. Newly acquired buffs overwrite the original buff and last until battle ends.", "SkillBase_desc_370504": "At the start of turn 1, unlock and grant the wearer 9 stacks of [Seal]. For every 15% of Max HP lost, 1 stack of Seal are removed. When 3 stacks of Seal are removed, the wearer of the Magic Circle gains a non-overlapping [Sacred Seal]. When 6 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Grace]. When 9 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Descent]. Newly acquired buffs overwrite the original buff and last until the end of the battle.", "SkillBase_desc_370505": "At the start of turn 1, unlock and grant the wearer 9 stacks of [Seal]. For every 15% of Max HP lost, 1 stack of Seal are removed. When 3 stacks of Seal are removed, the wearer of the Magic Circle gains a non-overlapping [Sacred Seal]. When 6 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Grace]. When 9 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Descent]. Newly acquired buffs overwrite the original buff and last until the end of the battle.", "SkillBase_desc_370521": "When the Magic Circle Gear wearer receives healing from an ally, there is a 40% chance to remove 1 stack of [Seal]. Each time 1 ally dies, immediately remove 1 stack of [Seal].",