diff --git a/en.diff b/en.diff index 8dc5fe5..94b0e0c 100644 --- a/en.diff +++ b/en.diff @@ -1,168 +1,141 @@ --- en.json +++ en.json -+BuffDescription_desc_150038: "Increases the party member's EVA by 5% and ACC by 5%. Unremovable, lasts until downed. If there are multiple effects with the same name, only the highest value applies. When the party member's HP drops below 50% for the first time, grants an additional 1 stacks of [Terror] to each enemy with a 60% chance." -+BuffDescription_desc_150039: "Increases the party member's EVA by 10% and ACC by 10%. Unremovable, lasts until downed. If there are multiple effects with the same name, only the highest value applies. When the party member's HP drops below 50% for the first time, grants an additional 1 stacks of [Terror] to each enemy with a 60% chance." -+BuffDescription_desc_150040: "Increases the party member's EVA by 15% and ACC by 15%. Unremovable, lasts until downed. If there are multiple effects with the same name, only the highest value applies. When the party member's HP drops below 50% for the first time, grants an additional 1 stacks of [Terror] to each enemy with a 60% chance." -+BuffDescription_desc_150041: "Increases the party member's EVA by 20% and ACC by 20%. Unremovable, lasts until downed. If there are multiple effects with the same name, only the highest value applies. When the party member's HP drops below 50% for the first time, grants an additional 1 stacks of [Terror] to each enemy with a 60% chance." -+BuffDescription_desc_150042: "Increases the party member's EVA by 25% and ACC by 25%. Unremovable, lasts until downed. If there are multiple effects with the same name, only the highest value applies. When the party member's HP drops below 50% for the first time, grants an additional 1 stacks of [Terror] to each enemy with a 60% chance." -+BuffDescription_desc_150043: "When an enemy Ally afflicted with [Terror] uses ATK against the Party member, the Party member gains a temporary 40% DMG RED. This effect lasts for 2 turns and is Unremovable." -+BuffDescription_desc_150044: "Allies in this state will use their Basic ATK to attack other allies when acting. This effect lasts for 1 turn and does not overlap." -+BuffDescription_desc_160037: "ATK increases by 15%, DEF increases by 15%, and SPD increases by 5%. The effect lasts until the end of the battle." -+BuffDescription_desc_160038: "ATK increases by 20%, DEF increases by 20%, and SPD increases by 5%. The effect lasts until the end of the battle." -+BuffDescription_desc_160039: "ATK increases by 30%, DEF increases by 30%, and SPD increases by 5%. The effect lasts until the end of the battle." -+BuffDescription_desc_160040: "DMG Bonus increases by 20%, DMG RED increases by 20%, and HP Absorb Rate increases by 15%. The effect lasts until the end of the Battle." -+BuffDescription_desc_160041: "DMG Bonus increases by 30%, DMG RED increases by 30%, and HP Absorb Rate increases by 15%. The effect lasts until the end of the Battle." -+BuffDescription_desc_160042: "Final DMG Bonus increases by 30%, CRT Rate increases by 20%, CC RES increases by 50%, HP Absorb increases up to 30%, and when attacking, there is a 30% chance to inflict [Stun] on the target for 1 turns, lasting until the end of the Battle." -+BuffDescription_desc_160043: "Final DMG Bonus increases by 50%, CRT Rate increases by 30%, CC RES increases by 50%, HP Absorb increases up to 30%, and when attacking, there is a 30% chance to inflict [Stun] on the target for 1 turns, lasting until the end of the Battle." -+BuffDescription_name_150038: "Eyes of the Mysterious Shadow" -+BuffDescription_name_150039: "Eyes of the Mysterious Shadow" -+BuffDescription_name_150040: "Eyes of the Mysterious Shadow" -+BuffDescription_name_150041: "Eyes of the Mysterious Shadow" -+BuffDescription_name_150042: "Eyes of the Mysterious Shadow" -+BuffDescription_name_150043: "Terror" -+BuffDescription_name_150044: "Horror" -+BuffDescription_name_150045: "Terror" -+BuffDescription_name_160037: "Sacred Seal" -+BuffDescription_name_160038: "Sacred Seal" -+BuffDescription_name_160039: "Sacred Seal" -+BuffDescription_name_160040: "Blessing of God" -+BuffDescription_name_160041: "Blessing of God" -+BuffDescription_name_160042: "Divine Descent" -+BuffDescription_name_160043: "Divine Descent" -+BuffDescription_name_160044: "Seal" -+BuffDescription_name_160045: "Seal" -+BuffDescription_name_160046: "Shield" -+BuffDescription_name_160047: "Seal" -+HeroChange_content_16: "Adjustment to Triple Barrage of Ruin: The Ignore DEF effect for Triple Barrage of Ruin Lv.1, Lv.2, and Lv.3 has been adjusted to 60%, 80%, and 100% respectively.\nAdjustment to Devil Star: A new Ignore DEF effect on follow-up attacks has been added to Devil Star.\nSatan Core: A new effect has been added to Satan Core that increases CRT rate by 5% for each layer." -+ItemBase_desc_1020705: "You can get 1★ Familiar Kiki." -+ItemBase_desc_1030704: "Get 1★ Collapse Palace Magic Circle" -+ItemBase_desc_1030705: "Get 1★ Sealed Key Magic Circle" -+ItemBase_desc_1120705: "Collect 100 Shards to get a 1★ Familiar Kiki." -+ItemBase_desc_1130704: "Collect 100 Shards to get a 1★ M Magic Circle." -+ItemBase_desc_1130705: "Collect 100 Shards to get a 1★ Sealed Key Magic Circle." --ItemBase_desc_3715: "Get by logging in during the Sports Festival" -+ItemBase_desc_3715: "Log in during the Sports Festival to get rewards." -+ItemBase_name_1020705: "Kiki" -+ItemBase_name_1030704: "Collapse Palace Magic Circle" -+ItemBase_name_1030705: "Seal Magic Circle" -+ItemBase_name_1120705: "Kiki's Shard" -+ItemBase_name_1130704: "Shard of the Collapse Palace Magic Circle" -+ItemBase_name_1130705: "Shard of the Seal Magic Circle" -+MagicCircleBase_desc_1030704: "A magic circle that nullifies immobilize effects on allies and grants buffs." -+MagicCircleBase_desc_1030705: "A Magic Circle that removes a Seal and grants a high Boost to a single target." -+PetBase_desc_20705: "Kiki" -+PetBase_name_20705: "Kiki" --SkillBase_desc_1650210: "Deals DMG for 3 consecutive times to 1 front row enemy, each Mag. DMG equal to 60% of ATK. The DMG ignores 20% of the target's DEF." -+SkillBase_desc_1650210: "Deals DMG for 3 consecutive times to 1 front row enemy, each Mag. DMG equal to 60% of ATK. The DMG ignores 60% of the target's DEF." --SkillBase_desc_1650211: "Inflicts continuous DMG 3 tries to a single target in front, dealing magical DMG of 70%/70%/80% of ATK respectively. This DMG ignores 40% of the target's DEF, and at each stage, there is a 70% chance to randomly apply either [Bleed], [Scorch], or [Curse] to the target. " -+SkillBase_desc_1650211: "Inflicts continuous DMG 3 tries to a single target in front, dealing magical DMG of 70%/70%/80% of ATK respectively. This DMG ignores 80% of the target's DEF, and at each stage, there is a 70% chance to randomly apply either [Bleed], [Scorch], or [Curse] to the target." --SkillBase_desc_1650212: "Continuously deals DMG to 1 front row enemy 3 times, each dealing Mag. DMG equal to 70%/80%/110% of ATK, ignoring 60% of target's DEF and randomly inflicting either [Bleed], [Scorch], or [Curse] to the target per attack. When skill ends, Heals HP equal to 15% of own max HP. " -+SkillBase_desc_1650212: "Continuously deals DMG to 1 front row enemy 3 times, each dealing Mag. DMG equal to 70%/80%/110% of ATK, ignoring target's DEF and randomly inflicting either [Bleed], [Scorch], or [Curse] to the target per attack. When skill ends, Heals HP equal to 15% of own max HP." --SkillBase_desc_1650240: "When the enemy takes a regular action, self gains [Satan Core]. When an ally takes a regular action, consumes [Satan Core] x1 to perform a follow-up attack (this follow-up ignores immobilize), dealing magic damage equal to 80% of ATK to 1 random enemy." -+SkillBase_desc_1650240: "When the enemy takes a regular action, self gains [Satan Core]. When an ally takes a regular action, consumes [Satan Core] x1 to perform a follow-up attack (this follow-up ignores immobilize), dealing ignore DEF magic damage equal to 80% of ATK to 1 random enemy(ies), 1 times." --SkillBase_desc_1650241: "When the enemy takes a regular action, self gains [Satan Core]. When an ally takes a regular action, consumes [Satan Core] x1 to perform a follow-up attack (this follow-up ignores immobilize), dealing magic damage equal to 90% of ATK to 1 random enemy." -+SkillBase_desc_1650241: "When the enemy takes a regular action, self gains [Satan Core]. When an ally takes a regular action, consumes [Satan Core] x1 to perform a follow-up attack (this follow-up ignores immobilize), dealing ignore DEF magic damage equal to 90% of ATK to 1 random enemy(ies), 1 times." --SkillBase_desc_1650242: "When an enemy takes a regular action, self gains [Satan Core]. When an ally takes a regular action, consumes 1 [Satan Core] to perform a follow-up attack (this follow-up ignores immobilize), dealing magic damage equal to 100% of ATK to a random enemy. Additionally, there is an 80% chance to inflict one random effect from [Bleed], [Scorch], or [Curse]." -+SkillBase_desc_1650242: "When an enemy takes a regular action, self gains [Satan Core]. When an ally takes a regular action, consumes 1 [Satan Core] to perform a follow-up attack (this follow-up ignores immobilize), dealing magic damage equal to 100% of ATK and ignores DEF to a random enemy. Additionally, there is an 80% chance to inflict one random effect from [Bleed], [Scorch], or [Curse]." -+SkillBase_desc_2070500: "After being attacked, gain 10 Familiar Energy. When a total of 60 Familiar Energy is gained, the party uses all Familiar Energy to immediately trigger the Familiar Skill. Deals 1x Mag. DMG equal to 60% of the party member's ATK to all enemies, and additionally has a 60% chance to inflict [Terror] 1 stacks on all enemies for 2 turns. In battle, when an enemy character enters the [Terror] state for the 2th time, also inflict [Astonishment] for 1 turns. Cooldown: 5 turns. Familiar Energy is not gained while the skill is on cooldown." -+SkillBase_desc_2070501: "After being attacked, gain 10 Familiar Energy. When a total of 60 Familiar Energy is gained, the party uses all Familiar Energy to immediately trigger the Familiar Skill. Deals 1x Mag. DMG equal to 80% of the party member's ATK to all enemies, and additionally has a 60% chance to inflict [Terror] 1 stacks on all enemies for 2 turns. In battle, when an enemy character enters the [Terror] state for the 2th time, also inflict [Astonishment] for 1 turns. Cooldown: 5 turns. Familiar Energy is not gained while the skill is on cooldown." -+SkillBase_desc_2070502: "After being attacked, gain 10 Familiar Energy. When a total of 50 Familiar Energy is gained, the party uses all Familiar Energy to immediately trigger the Familiar Skill. Deals 1x Mag. DMG equal to 100% of the party member's ATK to all enemies, and additionally has a 60% chance to inflict [Terror] 1 stacks on all enemies for 2 turns. In battle, when an enemy character enters the [Terror] state for the 2th time, also inflict [Astonishment] for 1 turns. Cooldown: 4 turns. Familiar Energy is not gained while the skill is on cooldown." -+SkillBase_desc_2070503: "After being attacked, gain 10 Familiar Energy. When a total of 50 Familiar Energy is gained, the party uses all Familiar Energy to immediately trigger the Familiar Skill. Deals 1x Mag. DMG equal to 120% of the party member's ATK to all enemies, and additionally has a 60% chance to inflict [Terror] 1 stacks on all enemies for 2 turns. In battle, when an enemy character enters the [Terror] state for the 2th time, also inflict [Astonishment] for 1 turns. Cooldown: 3 turns. Familiar Energy is not gained while the skill is on cooldown." -+SkillBase_desc_2070504: "After being attacked, gain 10 Familiar Energy. When a total of 40 Familiar Energy is gained, the party uses all Familiar Energy to immediately trigger the Familiar Skill. Deals 1x Mag. DMG equal to 140% of the party member's ATK to all enemies, and additionally has a 60% chance to inflict [Terror] 1 stacks on all enemies for 2 turns. In battle, when an enemy character enters the [Terror] state for the 2th time, also inflict [Astonishment] for 1 turns. Cooldown: 2 turns. Familiar Energy is not gained while the skill is on cooldown." -+SkillBase_desc_2070510: "When battle starts, grant [詭影之瞳] to all allies." -+SkillBase_desc_2070511: "When battle starts, grant [詭影之瞳] to all allies." -+SkillBase_desc_2070512: "When battle starts, grant [詭影之瞳] to all allies." -+SkillBase_desc_2070513: "When battle starts, grant [詭影之瞳] to all allies." -+SkillBase_desc_2070514: "When battle starts, grant [詭影之瞳] to all allies." -+SkillBase_desc_370401: "Triggers at the start of turn 1, with a cooldown of 2 turns. The 2 allies with the lowest HP percentage (%) gain a Shield equal to 60% of the Magic Circle Gear owner's ATK, lasting for 2 turns. While the Shield lasts, they ignore Immobilize. If they take DMG while this state is active, they gain 5% final DMG RED and 10% CC RES, lasting for 2 turns." -+SkillBase_desc_370402: "Triggers at the start of turn 1, with a cooldown of 2 turns. The 2 allies with the lowest HP percentage (%) gain a Shield equal to 70% of the Magic Circle Gear owner's ATK, lasting for 2 turns. While the Shield lasts, they ignore Immobilize. If they take DMG while this state is active, they gain 5% final DMG RED and 10% CC RES, lasting for 2 turns." -+SkillBase_desc_370403: "Triggers at the start of turn 1, with a cooldown of 2 turns. The 2 allies with the lowest HP percentage (%) gain a Shield equal to 80% of the Magic Circle Gear owner's ATK, lasting for 2 turns. While the Shield lasts, they ignore Immobilize. If they take DMG while this state is active, they gain 10% final DMG RED and 20% CC RES, lasting for 2 turns." -+SkillBase_desc_370404: "Triggers at the start of turn 1, with a cooldown of 2 turns. The 2 allies with the lowest HP percentage (%) gain a Shield equal to 90% of the Magic Circle Gear owner's ATK, lasting for 2 turns. While the Shield lasts, they ignore Immobilize. If they take DMG while this state is active, they gain 10% final DMG RED and 20% CC RES, lasting for 2 turns." -+SkillBase_desc_370405: "Triggers at the start of turn 1, with a cooldown of 2 turns. The 2 allies with the lowest HP percentage (%) gain a Shield equal to 100% of the Magic Circle Gear owner's ATK, lasting for 2 turns. While the Shield lasts, they ignore Immobilize. If they take DMG while this state is active, they gain 15% final DMG RED and 30% CC RES, lasting for 2 turns." -+SkillBase_desc_370421: "When the Magic Circle party member's HP falls below 30% for the first time, they gain a Shield equal to 10% of their Max HP, lasting for 2 turns. This effect does not overlap and triggers only once. When the Magic Circle party member dies for the first time, they revive with 20% of their Max HP." -+SkillBase_desc_370422: "When the Magic Circle party member's HP falls below 30% for the first time, they gain a Shield equal to 12.5% of their Max HP, lasting for 2 turns. This effect does not overlap and triggers only once. When the Magic Circle party member dies for the first time, they revive with 20% of their Max HP." -+SkillBase_desc_370423: "When the Magic Circle party member's HP falls below 30% for the first time, they gain a Shield equal to 15% of their Max HP, lasting for 2 turns. This effect does not overlap and triggers only once. When the Magic Circle party member dies for the first time, they revive with 20% of their Max HP." -+SkillBase_desc_370424: "When the Magic Circle party member's HP falls below 30% for the first time, they gain a Shield equal to 17.5% of their Max HP, lasting for 2 turns. This effect does not overlap and triggers only once. When the Magic Circle party member dies for the first time, they revive with 20% of their Max HP." -+SkillBase_desc_370425: "When the Magic Circle party member's HP falls below 30% for the first time, they gain a Shield equal to 20% of their Max HP, lasting for 2 turns. This effect does not overlap and triggers only once. When the Magic Circle party member dies for the first time, they revive with 20% of their Max HP." -+SkillBase_desc_370450: "In battle, DMG RED for those equipped with a Magic Circle increases by 4%, and CRT RES increases by 10%." -+SkillBase_desc_370451: "In battle, DMG RED for those equipped with a Magic Circle increases by 8%, and CRT RES increases by 14%." -+SkillBase_desc_370452: "In battle, DMG RED for those equipped with a Magic Circle increases by 12%, and CRT RES increases by 18%." -+SkillBase_desc_370453: "In battle, DMG RED for those equipped with a Magic Circle increases by 16%, and CRT RES increases by 22%." -+SkillBase_desc_370454: "In battle, DMG RED for those equipped with a Magic Circle increases by 20%, and CRT RES increases by 26%." -+SkillBase_desc_370455: "In battle, DMG RED for those equipped with a Magic Circle increases by 25%, and CRT RES increases by 30%." -+SkillBase_desc_370501: "At the start of turn 1, unlock and grant the wearer 9 stacks of [Seal]. For every 15% of Max HP lost, 1 stacks of Seal are removed. When 3 stacks of Seal are removed, the wearer of the Magic Circle gains a non-overlapping [Holy Mark]. When 6 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Grace]. When 9 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Descent]. Newly acquired buffs overwrite the original buff and last until the end of the battle." -+SkillBase_desc_370502: "At the start of turn 1, unlock and grant the wearer 9 stacks of [Seal]. For every 15% of Max HP lost, 1 stacks of Seal are removed. When 3 stacks of Seal are removed, the wearer of the Magic Circle gains a non-overlapping [Holy Mark]. When 6 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Grace]. When 9 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Descent]. Newly acquired buffs overwrite the original buff and last until the end of the battle." -+SkillBase_desc_370503: "At the start of turn 1, unlock and grant the wearer 9 stacks of [Seal]. For every 15% of Max HP lost, 1 stacks of Seal are removed. When 3 stacks of Seal are removed, the wearer of the Magic Circle gains a non-overlapping [Holy Mark]. When 6 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Grace]. When 9 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Descent]. Newly acquired buffs overwrite the original buff and last until the end of the battle." -+SkillBase_desc_370504: "At the start of turn 1, unlock and grant the wearer 9 stacks of [Seal]. For every 15% of Max HP lost, 1 stacks of Seal are removed. When 3 stacks of Seal are removed, the wearer of the Magic Circle gains a non-overlapping [Holy Mark]. When 6 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Grace]. When 9 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Descent]. Newly acquired buffs overwrite the original buff and last until the end of the battle." -+SkillBase_desc_370505: "At the start of turn 1, unlock and grant the wearer 9 stacks of [Seal]. For every 15% of Max HP lost, 1 stacks of Seal are removed. When 3 stacks of Seal are removed, the wearer of the Magic Circle gains a non-overlapping [Holy Mark]. When 6 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Grace]. When 9 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Descent]. Newly acquired buffs overwrite the original buff and last until the end of the battle." -+SkillBase_desc_370521: "When the Magic Circle Gear wearer receives healing from an ally, there is a 40% chance to remove 1 stacks of [Seal]. Each time 1 allies die, immediately remove 1 stacks of [Seal]." -+SkillBase_desc_370522: "When the Magic Circle Gear wearer receives healing from an ally, there is a 45% chance to remove 1 stacks of [Seal]. Each time 1 allies die, immediately remove 1 stacks of [Seal]." -+SkillBase_desc_370523: "When the Magic Circle Gear wearer receives healing from an ally, there is a 50% chance to remove 1 stacks of [Seal]. Each time 1 allies die, immediately remove 1 stacks of [Seal]." -+SkillBase_desc_370524: "When the Magic Circle Gear wearer receives healing from an ally, there is a 55% chance to remove 1 stacks of [Seal]. Each time 1 allies die, immediately remove 1 stacks of [Seal]." -+SkillBase_desc_370525: "When the Magic Circle Gear wearer receives healing from an ally, there is a 60% chance to remove 1 stacks of [Seal]. Each time 1 allies die, immediately remove 1 stacks of [Seal]." -+SkillBase_desc_370550: "In battle, those who have formed a Magic Circle gain 5% Barrage Rate and 5% Inc. Heal Bonus." -+SkillBase_desc_370551: "In battle, those who have formed a Magic Circle gain 5% Barrage Rate and 10% Inc. Heal Bonus." -+SkillBase_desc_370552: "In battle, those who have formed a Magic Circle gain 10% Barrage Rate and 15% Inc. Heal Bonus." -+SkillBase_desc_370553: "In battle, those who have formed a Magic Circle gain 10% Barrage Rate and 20% Inc. Heal Bonus." -+SkillBase_desc_370554: "In battle, those who have formed a Magic Circle gain 20% Barrage Rate and 25% Inc. Heal Bonus." -+SkillBase_desc_370555: "In battle, those who have formed a Magic Circle gain 20% Barrage Rate and 30% Inc. Heal Bonus." -+SkillBase_name_2070500: "Demonic Onslaught from the Netherworld" -+SkillBase_name_2070501: "Demonic Onslaught from the Netherworld" -+SkillBase_name_2070502: "Demonic Onslaught from the Netherworld" -+SkillBase_name_2070503: "Demonic Onslaught from the Netherworld" -+SkillBase_name_2070504: "Demonic Onslaught from the Netherworld" -+SkillBase_name_2070510: "Eyes of the Mysterious Shadow" -+SkillBase_name_2070511: "Eyes of the Mysterious Shadow" -+SkillBase_name_2070512: "Eyes of the Mysterious Shadow" -+SkillBase_name_2070513: "Eyes of the Mysterious Shadow" -+SkillBase_name_2070514: "Eyes of the Mysterious Shadow" -+SkillBase_name_370401: "Oracle" -+SkillBase_name_370402: "Oracle" -+SkillBase_name_370403: "Oracle" -+SkillBase_name_370404: "Oracle" -+SkillBase_name_370405: "Oracle" -+SkillBase_name_370406: "Oracle" -+SkillBase_name_370407: "Oracle" -+SkillBase_name_370408: "Oracle" -+SkillBase_name_370409: "Oracle" -+SkillBase_name_370410: "Oracle" -+SkillBase_name_370421: "Sanctuary's Blessing" -+SkillBase_name_370422: "Sanctuary's Blessing" -+SkillBase_name_370423: "Sanctuary's Blessing" -+SkillBase_name_370424: "Sanctuary's Blessing" -+SkillBase_name_370425: "Sanctuary's Blessing" -+SkillBase_name_370450: "Shrine Guardian" -+SkillBase_name_370451: "Shrine Guardian" -+SkillBase_name_370452: "Shrine Guardian" -+SkillBase_name_370453: "Shrine Guardian" -+SkillBase_name_370454: "Shrine Guardian" -+SkillBase_name_370455: "Shrine Guardian" -+SkillBase_name_370501: "Hall of Fame Opening Ceremony" -+SkillBase_name_370502: "Hall of Fame Opening Ceremony" -+SkillBase_name_370503: "Hall of Fame Opening Ceremony" -+SkillBase_name_370504: "Hall of Fame Opening Ceremony" -+SkillBase_name_370505: "Hall of Fame Opening Ceremony" -+SkillBase_name_370506: "Hall of Fame Opening Ceremony" -+SkillBase_name_370507: "Hall of Fame Opening Ceremony" -+SkillBase_name_370508: "Hall of Fame Opening Ceremony" -+SkillBase_name_370509: "Hall of Fame Opening Ceremony" -+SkillBase_name_370510: "Hall of Fame Opening Ceremony" -+SkillBase_name_370521: "Secret Sanctuary Resonance" -+SkillBase_name_370522: "Secret Sanctuary Resonance" -+SkillBase_name_370523: "Secret Sanctuary Resonance" -+SkillBase_name_370524: "Secret Sanctuary Resonance" -+SkillBase_name_370525: "Secret Sanctuary Resonance" -+SkillBase_name_370550: "Nighttime Training" -+SkillBase_name_370551: "Nighttime Training" -+SkillBase_name_370552: "Nighttime Training" -+SkillBase_name_370553: "Nighttime Training" -+SkillBase_name_370554: "Nighttime Training" -+SkillBase_name_370555: "Nighttime Training" --locale_ui_NewPersonalityDialog_1450700: "I'm the patient and you're the doctor... Would you please examine my body with your own hands, doctor...❤" -+locale_ui_NewPersonalityDialog_1450700: "Oh... why are you here...? Did you come to see me...?" --locale_ui_NewPersonalityDialog_1450701: "Hey... could you come a little closer and put the stethoscope... here, like this?" -+locale_ui_NewPersonalityDialog_1450701: "If this were a real exam, I wouldn't feel like this... My heart won't stop racing...❤" -+locale_ui_NewPersonalityDialog_1450722: "Will you be my EX doctor just for today? In this moment, we have a patient and doctor relationship...❤" -+locale_ui_NewPersonalityDialog_1450723: "Please stop teasing and touching me... Could you examine me properly with your stethoscope?" -+locale_ui_NewPersonalityDialog_1450724: "Don't mess around... Today, you're the one playing the doctor..." \ No newline at end of file +-BuffDescription_desc_150038: "Increases the party member's EVA by 5% and ACC by 5%. Unremovable, lasts until downed. If there are multiple effects with the same name, only the highest value applies. When the party member's HP drops below 50% for the first time, grants an additional 1 stacks of [Terror] to each enemy with a 60% chance." ++BuffDescription_desc_150038: "Increases the party member's EVA by 5% and ACC by 5%. Unremovable, lasts until downed. If there are multiple effects with the same name, only the highest value applies. When the party member's HP drops below 50% for the first time, grants an additional 1 stack of [Terror] to each enemy with a 60% chance." +-BuffDescription_desc_150039: "Increases the party member's EVA by 10% and ACC by 10%. Unremovable, lasts until downed. If there are multiple effects with the same name, only the highest value applies. When the party member's HP drops below 50% for the first time, grants an additional 1 stacks of [Terror] to each enemy with a 60% chance." ++BuffDescription_desc_150039: "Increases the party member's EVA by 10% and ACC by 10%. Unremovable, lasts until downed. If there are multiple effects with the same name, only the highest value applies. When the party member's HP drops below 50% for the first time, grants an additional 1 stack of [Terror] to each enemy with a 60% chance." +-BuffDescription_desc_150041: "Increases the party member's EVA by 20% and ACC by 20%. Unremovable, lasts until downed. If there are multiple effects with the same name, only the highest value applies. When the party member's HP drops below 50% for the first time, grants an additional 1 stacks of [Terror] to each enemy with a 60% chance." ++BuffDescription_desc_150041: "Increases the party member's EVA by 20% and ACC by 20%. Unremovable, lasts until downed. If there are multiple effects with the same name, only the highest value applies. When the party member's HP drops below 50% for the first time, grants an additional 1 stack of [Terror] to each enemy with a 60% chance." +-BuffDescription_desc_150042: "Increases the party member's EVA by 25% and ACC by 25%. Unremovable, lasts until downed. If there are multiple effects with the same name, only the highest value applies. When the party member's HP drops below 50% for the first time, grants an additional 1 stacks of [Terror] to each enemy with a 60% chance." ++BuffDescription_desc_150042: "Increases the party member's EVA by 25% and ACC by 25%. Unremovable, lasts until downed. If there are multiple effects with the same name, only the highest value applies. When the party member's HP drops below 50% for the first time, grants an additional 1 stack of [Terror] to each enemy with a 60% chance." +-BuffDescription_desc_150043: "When an enemy Ally afflicted with [Terror] uses ATK against the Party member, the Party member gains a temporary 40% DMG RED. This effect lasts for 2 turns and is Unremovable." ++BuffDescription_desc_150043: "When an enemy afflicted with [Terror] uses ATK against the Party member, the Party member gains a temporary 40% DMG RED. This effect lasts for 2 turns and is unremovable." +-BuffDescription_desc_160042: "Final DMG Bonus increases by 30%, CRT Rate increases by 20%, CC RES increases by 50%, HP Absorb increases up to 30%, and when attacking, there is a 30% chance to inflict [Stun] on the target for 1 turns, lasting until the end of the Battle." ++BuffDescription_desc_160042: "Final DMG Bonus increases by 30%, CRT Rate increases by 20%, CC RES increases by 50%, HP Absorb increases up to 30%, and when attacking, there is a 30% chance to inflict [Stun] on the target for 1 turn, lasting until the end of the Battle." +-BuffDescription_desc_160043: "Final DMG Bonus increases by 50%, CRT Rate increases by 30%, CC RES increases by 50%, HP Absorb increases up to 30%, and when attacking, there is a 30% chance to inflict [Stun] on the target for 1 turns, lasting until the end of the Battle." ++BuffDescription_desc_160043: "Final DMG Bonus increases by 50%, CRT Rate increases by 30%, CC RES increases by 50%, HP Absorb increases up to 30%, and when attacking, there is a 30% chance to inflict [Stun] on the target for 1 turn, lasting until the end of the Battle." +-BuffDescription_name_150038: "Eyes of the Mysterious Shadow" ++BuffDescription_name_150038: "Mysterious Shadow" +-BuffDescription_name_150039: "Eyes of the Mysterious Shadow" ++BuffDescription_name_150039: "Mysterious Shadow" +-BuffDescription_name_150040: "Eyes of the Mysterious Shadow" ++BuffDescription_name_150040: "Mysterious Shadow" +-BuffDescription_name_150041: "Eyes of the Mysterious Shadow" ++BuffDescription_name_150041: "Mysterious Shadow" +-BuffDescription_name_150042: "Eyes of the Mysterious Shadow" ++BuffDescription_name_150042: "Mysterious Shadow" +-ItemBase_desc_1020705: "You can get 1★ Familiar Kiki." ++ItemBase_desc_1020705: "Get 1★ Familiar Kiki." +-ItemBase_desc_1130704: "Collect 100 Shards to get a 1★ M Magic Circle." ++ItemBase_desc_1130704: "Collect 100 Shards to get a 1★ Collapse Palace Magic Circle." +-ItemBase_name_1030705: "Seal Magic Circle" ++ItemBase_name_1030705: "Sealed Key Magic Circle" +-ItemBase_name_1130704: "Shard of the Collapse Palace Magic Circle" ++ItemBase_name_1130704: "Shard of Collapse Palace Magic Circle" +-ItemBase_name_1130705: "Shard of the Seal Magic Circle" ++ItemBase_name_1130705: "Shard of Sealed Key Magic Circle" +-SkillBase_desc_1155331: "When performing a Basic ATK, grant yourself [Distorted Space], effect lasts for 1 turn(s).\n[Distorted Space]: Basic ATK DMG becomes 120%. When an ally inflicts Immobilize on an enemy, perform a Basic ATK. Additionally, deal extra DMG equal to 4% of the target's Max HP (cannot exceed 100% of self ATK), can trigger up to 3x per turn." ++SkillBase_desc_1155331: "When performing a Basic ATK, grant self [Distorted Space], effect lasts 1 turn.\n[Distorted Space]: Basic ATK DMG is increased to 120%. When an ally deals DMG to an enemy, perform 1 Basic ATK. Additionally, deal extra DMG equal to 4% of the target's Max HP (cannot exceed 100% of self's ATK), can trigger up to 3x per turn." +-SkillBase_desc_1155332: "When performing a Basic ATK, grant yourself [Distorted Space], effect lasts for 1 turn(s).\n[Distorted Space]: Basic ATK DMG becomes 135%. When an ally inflicts Immobilize on an enemy, perform a Basic ATK. Additionally, deal extra DMG equal to 6% of the target's Max HP (cannot exceed 150% of self ATK), can trigger up to 3x per turn." ++SkillBase_desc_1155332: "When performing a Basic ATK, grant self [Distorted Space], effect lasts 1 turn.\n[Distorted Space]: Basic ATK DMG increased to 135%. When an ally deals DMG to an enemy, perform 1 Basic ATK. Additionally, deal extra DMG equal to 6% of the target's Max HP (cannot exceed 150% of self's ATK), up to 3 times per turn." +-SkillBase_desc_1650211: "Inflicts continuous DMG 3 tries to a single target in front, dealing magical DMG of 70%/70%/80% of ATK respectively. This DMG ignores 80% of the target's DEF, and at each stage, there is a 70% chance to randomly apply either [Bleed], [Scorch], or [Curse] to the target." ++SkillBase_desc_1650211: "Inflicts continuous DMG 3 tries to a single target in front, dealing Mag. DMG of 70%/70%/80% of ATK respectively. This DMG ignores 80% of the target's DEF, and at each stage, there is a 70% chance to randomly apply either [Bleed], [Scorch], or [Curse] to the target." +-SkillBase_desc_1650240: "When the enemy takes a regular action, self gains [Satan Core]. When an ally takes a regular action, consumes [Satan Core] x1 to perform a follow-up attack (this follow-up ignores immobilize), dealing ignore DEF magic damage equal to 80% of ATK to 1 random enemy(ies), 1 times." ++SkillBase_desc_1650240: "When the enemy takes a regular action, self gains [Satan Core]. When an ally takes a regular action, consumes [Satan Core] x1 to perform a follow-up attack (this follow-up ignores immobilize), dealing ignore DEF Mag. DMG equal to 80% of ATK to 1 random enemy(ies), 1 time." +-SkillBase_desc_1650241: "When the enemy takes a regular action, self gains [Satan Core]. When an ally takes a regular action, consumes [Satan Core] x1 to perform a follow-up attack (this follow-up ignores immobilize), dealing ignore DEF magic damage equal to 90% of ATK to 1 random enemy(ies), 1 times." ++SkillBase_desc_1650241: "When the enemy takes a regular action, self gains [Satan Core]. When an ally takes a regular action, consumes [Satan Core] x1 to perform a follow-up attack (this follow-up ignores immobilize), dealing ignore DEF Mag. DMG equal to 90% of ATK to 1 random enemy(ies), 1 time." +-SkillBase_desc_1650242: "When an enemy takes a regular action, self gains [Satan Core]. When an ally takes a regular action, consumes 1 [Satan Core] to perform a follow-up attack (this follow-up ignores immobilize), dealing magic damage equal to 100% of ATK and ignores DEF to a random enemy. Additionally, there is an 80% chance to inflict one random effect from [Bleed], [Scorch], or [Curse]." ++SkillBase_desc_1650242: "When an enemy takes a regular action, self gains [Satan Core]. When an ally takes a regular action, consumes 1 [Satan Core] to perform a follow-up attack (this follow-up ignores immobilize), dealing Mag. DMG equal to 100% of ATK and ignores DEF to a random enemy. Additionally, there is an 80% chance to inflict one random effect from [Bleed], [Scorch], or [Curse]." +-SkillBase_desc_2070500: "After being attacked, gain 10 Familiar Energy. When a total of 60 Familiar Energy is gained, the party uses all Familiar Energy to immediately trigger the Familiar Skill. Deals 1x Mag. DMG equal to 60% of the party member's ATK to all enemies, and additionally has a 60% chance to inflict [Terror] 1 stacks on all enemies for 2 turns. In battle, when an enemy character enters the [Terror] state for the 2th time, also inflict [Astonishment] for 1 turns. Cooldown: 5 turns. Familiar Energy is not gained while the skill is on cooldown." ++SkillBase_desc_2070500: "After being attacked, gain 10 Familiar Energy. When a total of 60 Familiar Energy is gained, the party uses all Familiar Energy to immediately trigger the Familiar Skill. Deals 1x Mag. DMG equal to 60% of the party member's ATK to all enemies, and additionally has a 60% chance to inflict [Terror] 1 stack on all enemies for 2 turns. In battle, when an enemy character enters the [Terror] state for the 2nd time, also inflict [Astonishment] for 1 turn. Cooldown: 5 turns. Familiar Energy is not gained while the skill is on cooldown." +-SkillBase_desc_2070501: "After being attacked, gain 10 Familiar Energy. When a total of 60 Familiar Energy is gained, the party uses all Familiar Energy to immediately trigger the Familiar Skill. Deals 1x Mag. DMG equal to 80% of the party member's ATK to all enemies, and additionally has a 60% chance to inflict [Terror] 1 stacks on all enemies for 2 turns. In battle, when an enemy character enters the [Terror] state for the 2th time, also inflict [Astonishment] for 1 turns. Cooldown: 5 turns. Familiar Energy is not gained while the skill is on cooldown." ++SkillBase_desc_2070501: "After being attacked, gain 10 Familiar Energy. When a total of 60 Familiar Energy is gained, the party uses all Familiar Energy to immediately trigger the Familiar Skill. Deals 1x Mag. DMG equal to 80% of the party member's ATK to all enemies, and additionally has a 60% chance to inflict [Terror] 1 stack on all enemies for 2 turns. In battle, when an enemy character enters the [Terror] state for the 2nd time, also inflict [Astonishment] for 1 turn. Cooldown: 5 turns. Familiar Energy is not gained while the skill is on cooldown." +-SkillBase_desc_2070502: "After being attacked, gain 10 Familiar Energy. When a total of 50 Familiar Energy is gained, the party uses all Familiar Energy to immediately trigger the Familiar Skill. Deals 1x Mag. DMG equal to 100% of the party member's ATK to all enemies, and additionally has a 60% chance to inflict [Terror] 1 stacks on all enemies for 2 turns. In battle, when an enemy character enters the [Terror] state for the 2th time, also inflict [Astonishment] for 1 turns. Cooldown: 4 turns. Familiar Energy is not gained while the skill is on cooldown." ++SkillBase_desc_2070502: "After being attacked, gain 10 Familiar Energy. When a total of 50 Familiar Energy is gained, the party uses all Familiar Energy to immediately trigger the Familiar Skill. Deals 1x Mag. DMG equal to 100% of the party member's ATK to all enemies, and additionally has a 60% chance to inflict [Terror] 1 stack on all enemies for 2 turns. In battle, when an enemy enters the [Terror] state for the 2nd time, also inflict [Astonishment] for 1 turn. Cooldown: 4 turns. Familiar Energy is not gained while the skill is on cooldown." +-SkillBase_desc_2070503: "After being attacked, gain 10 Familiar Energy. When a total of 50 Familiar Energy is gained, the party uses all Familiar Energy to immediately trigger the Familiar Skill. Deals 1x Mag. DMG equal to 120% of the party member's ATK to all enemies, and additionally has a 60% chance to inflict [Terror] 1 stacks on all enemies for 2 turns. In battle, when an enemy character enters the [Terror] state for the 2th time, also inflict [Astonishment] for 1 turns. Cooldown: 3 turns. Familiar Energy is not gained while the skill is on cooldown." ++SkillBase_desc_2070503: "After being attacked, gain 10 Familiar Energy. When a total of 50 Familiar Energy is gained, the party uses all Familiar Energy to immediately trigger the Familiar Skill. Deals 1x Mag. DMG equal to 120% of the party member's ATK to all enemies, and additionally has a 60% chance to inflict [Terror] 1 stack on all enemies for 2 turns. In battle, when an enemy enters the [Terror] state for the 2nd time, also inflict [Astonishment] for 1 turn. Cooldown: 3 turns. Familiar Energy is not gained while the skill is on cooldown." +-SkillBase_desc_2070504: "After being attacked, gain 10 Familiar Energy. When a total of 40 Familiar Energy is gained, the party uses all Familiar Energy to immediately trigger the Familiar Skill. Deals 1x Mag. DMG equal to 140% of the party member's ATK to all enemies, and additionally has a 60% chance to inflict [Terror] 1 stacks on all enemies for 2 turns. In battle, when an enemy character enters the [Terror] state for the 2th time, also inflict [Astonishment] for 1 turns. Cooldown: 2 turns. Familiar Energy is not gained while the skill is on cooldown." ++SkillBase_desc_2070504: "After being attacked, gain 10 Familiar Energy. When a total of 40 Familiar Energy is gained, the party uses all Familiar Energy to immediately trigger the Familiar Skill. Deals 1x Mag. DMG equal to 140% of the party member's ATK to all enemies, and additionally has a 60% chance to inflict [Terror] 1 stack on all enemies for 2 turns. In battle, when an enemy enters the [Terror] state for the 2nd time, also inflict [Astonishment] for 1 turn. Cooldown: 2 turns. Familiar Energy is not gained while the skill is on cooldown." +-SkillBase_desc_2070510: "When battle starts, grant [詭影之瞳] to all allies." ++SkillBase_desc_2070510: "When battle starts, grant [Mysterious Shadow] to all allies." +-SkillBase_desc_2070511: "When battle starts, grant [詭影之瞳] to all allies." ++SkillBase_desc_2070511: "When battle starts, grant [Mysterious Shadow] to all allies." +-SkillBase_desc_2070512: "When battle starts, grant [詭影之瞳] to all allies." ++SkillBase_desc_2070512: "When battle starts, grant [Mysterious Shadow] to all allies." +-SkillBase_desc_2070513: "When battle starts, grant [詭影之瞳] to all allies." ++SkillBase_desc_2070513: "When battle starts, grant [Mysterious Shadow] to all allies." +-SkillBase_desc_2070514: "When battle starts, grant [詭影之瞳] to all allies." ++SkillBase_desc_2070514: "When battle starts, grant [Mysterious Shadow] to all allies." +-SkillBase_desc_370501: "At the start of turn 1, unlock and grant the wearer 9 stacks of [Seal]. For every 15% of Max HP lost, 1 stacks of Seal are removed. When 3 stacks of Seal are removed, the wearer of the Magic Circle gains a non-overlapping [Holy Mark]. When 6 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Grace]. When 9 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Descent]. Newly acquired buffs overwrite the original buff and last until the end of the battle." ++SkillBase_desc_370501: "At the start of turn 1, unlock and grant the wearer 9 stacks of [Seal]. For every 15% of Max HP lost, 1 stack of Seal are removed. When 3 stacks of Seal are removed, the wearer of the Magic Circle gains a non-overlapping [Sacred Seal]. When 6 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Grace]. When 9 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Descent]. Newly acquired buffs overwrite the original buff and last until the end of the battle." +-SkillBase_desc_370502: "At the start of turn 1, unlock and grant the wearer 9 stacks of [Seal]. For every 15% of Max HP lost, 1 stacks of Seal are removed. When 3 stacks of Seal are removed, the wearer of the Magic Circle gains a non-overlapping [Holy Mark]. When 6 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Grace]. When 9 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Descent]. Newly acquired buffs overwrite the original buff and last until the end of the battle." ++SkillBase_desc_370502: "At the start of turn 1, unlock and grant the wearer 9 stacks of [Seal]. For every 15% of Max HP lost, 1 stack of Seal are removed. When 3 stacks of Seal are removed, the wearer of the Magic Circle gains a non-overlapping [Sacred Seal]. When 6 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Grace]. When 9 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Descent]. Newly acquired buffs overwrite the original buff and last until the end of the battle." +-SkillBase_desc_370503: "At the start of turn 1, unlock and grant the wearer 9 stacks of [Seal]. For every 15% of Max HP lost, 1 stacks of Seal are removed. When 3 stacks of Seal are removed, the wearer of the Magic Circle gains a non-overlapping [Holy Mark]. When 6 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Grace]. When 9 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Descent]. Newly acquired buffs overwrite the original buff and last until the end of the battle." ++SkillBase_desc_370503: "At the start of turn 1, unlock and grant the wearer 9 stacks of [Seal]. For every 15% of Max HP lost, 1 stacks of Seal are removed. When 3 stacks of Seal are removed, the wearer of the Magic Circle gains a non-overlapping [Sacred Seal]. When 6 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Grace]. When 9 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Descent]. Newly acquired buffs overwrite the original buff and last until the end of the battle." +-SkillBase_desc_370504: "At the start of turn 1, unlock and grant the wearer 9 stacks of [Seal]. For every 15% of Max HP lost, 1 stacks of Seal are removed. When 3 stacks of Seal are removed, the wearer of the Magic Circle gains a non-overlapping [Holy Mark]. When 6 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Grace]. When 9 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Descent]. Newly acquired buffs overwrite the original buff and last until the end of the battle." ++SkillBase_desc_370504: "At the start of turn 1, unlock and grant the wearer 9 stacks of [Seal]. For every 15% of Max HP lost, 1 stack of Seal are removed. When 3 stacks of Seal are removed, the wearer of the Magic Circle gains a non-overlapping [Sacred Seal]. When 6 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Grace]. When 9 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Descent]. Newly acquired buffs overwrite the original buff and last until the end of the battle." +-SkillBase_desc_370505: "At the start of turn 1, unlock and grant the wearer 9 stacks of [Seal]. For every 15% of Max HP lost, 1 stacks of Seal are removed. When 3 stacks of Seal are removed, the wearer of the Magic Circle gains a non-overlapping [Holy Mark]. When 6 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Grace]. When 9 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Descent]. Newly acquired buffs overwrite the original buff and last until the end of the battle." ++SkillBase_desc_370505: "At the start of turn 1, unlock and grant the wearer 9 stacks of [Seal]. For every 15% of Max HP lost, 1 stack of Seal are removed. When 3 stacks of Seal are removed, the wearer of the Magic Circle gains a non-overlapping [Sacred Seal]. When 6 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Grace]. When 9 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Descent]. Newly acquired buffs overwrite the original buff and last until the end of the battle." +-SkillBase_desc_370521: "When the Magic Circle Gear wearer receives healing from an ally, there is a 40% chance to remove 1 stacks of [Seal]. Each time 1 allies die, immediately remove 1 stacks of [Seal]." ++SkillBase_desc_370521: "When the Magic Circle Gear wearer receives healing from an ally, there is a 40% chance to remove 1 stack of [Seal]. Each time 1 ally dies, immediately remove 1 stack of [Seal]." +-SkillBase_desc_370522: "When the Magic Circle Gear wearer receives healing from an ally, there is a 45% chance to remove 1 stacks of [Seal]. Each time 1 allies die, immediately remove 1 stacks of [Seal]." ++SkillBase_desc_370522: "When the Magic Circle Gear wearer receives healing from an ally, there is a 45% chance to remove 1 stack of [Seal]. Each time 1 ally dies, immediately remove 1 stack of [Seal]." +-SkillBase_desc_370523: "When the Magic Circle Gear wearer receives healing from an ally, there is a 50% chance to remove 1 stacks of [Seal]. Each time 1 allies die, immediately remove 1 stacks of [Seal]." ++SkillBase_desc_370523: "When the Magic Circle Gear wearer receives healing from an ally, there is a 50% chance to remove 1 stack of [Seal]. Each time 1 ally dies, immediately remove 1 stack of [Seal]." +-SkillBase_desc_370524: "When the Magic Circle Gear wearer receives healing from an ally, there is a 55% chance to remove 1 stacks of [Seal]. Each time 1 allies die, immediately remove 1 stacks of [Seal]." ++SkillBase_desc_370524: "When the Magic Circle Gear wearer receives healing from an ally, there is a 55% chance to remove 1 stack of [Seal]. Each time 1 ally dies, immediately remove 1 stack of [Seal]." +-SkillBase_desc_370525: "When the Magic Circle Gear wearer receives healing from an ally, there is a 60% chance to remove 1 stacks of [Seal]. Each time 1 allies die, immediately remove 1 stacks of [Seal]." ++SkillBase_desc_370525: "When the Magic Circle Gear wearer receives healing from an ally, there is a 60% chance to remove 1 stack of [Seal]. Each time 1 ally dies, immediately remove 1 stack of [Seal]." +-SkillBase_name_2070500: "Demonic Onslaught from the Netherworld" ++SkillBase_name_2070500: "Demonic Onslaught" +-SkillBase_name_2070501: "Demonic Onslaught from the Netherworld" ++SkillBase_name_2070501: "Demonic Onslaught" +-SkillBase_name_2070502: "Demonic Onslaught from the Netherworld" ++SkillBase_name_2070502: "Demonic Onslaught" +-SkillBase_name_2070503: "Demonic Onslaught from the Netherworld" ++SkillBase_name_2070503: "Demonic Onslaught" +-SkillBase_name_2070504: "Demonic Onslaught from the Netherworld" ++SkillBase_name_2070504: "Demonic Onslaught" +-SkillBase_name_2070510: "Eyes of the Mysterious Shadow" ++SkillBase_name_2070510: "Mysterious Shadow" +-SkillBase_name_2070511: "Eyes of the Mysterious Shadow" ++SkillBase_name_2070511: "Mysterious Shadow" +-SkillBase_name_2070512: "Eyes of the Mysterious Shadow" ++SkillBase_name_2070512: "Mysterious Shadow" +-SkillBase_name_2070513: "Eyes of the Mysterious Shadow" ++SkillBase_name_2070513: "Mysterious Shadow" +-SkillBase_name_2070514: "Eyes of the Mysterious Shadow" ++SkillBase_name_2070514: "Mysterious Shadow" +-SkillBase_name_370501: "Hall of Fame Opening Ceremony" ++SkillBase_name_370501: "Hall Opening" +-SkillBase_name_370502: "Hall of Fame Opening Ceremony" ++SkillBase_name_370502: "Hall Opening" +-SkillBase_name_370503: "Hall of Fame Opening Ceremony" ++SkillBase_name_370503: "Hall Opening" +-SkillBase_name_370504: "Hall of Fame Opening Ceremony" ++SkillBase_name_370504: "Hall Opening" +-SkillBase_name_370505: "Hall of Fame Opening Ceremony" ++SkillBase_name_370505: "Hall Opening" +-SkillBase_name_370506: "Hall of Fame Opening Ceremony" ++SkillBase_name_370506: "Hall Opening" +-SkillBase_name_370507: "Hall of Fame Opening Ceremony" ++SkillBase_name_370507: "Hall Opening" +-SkillBase_name_370508: "Hall of Fame Opening Ceremony" ++SkillBase_name_370508: "Hall Opening" +-SkillBase_name_370509: "Hall of Fame Opening Ceremony" ++SkillBase_name_370509: "Hall Opening" +-SkillBase_name_370510: "Hall of Fame Opening Ceremony" ++SkillBase_name_370510: "Hall Opening" +-SkillBase_name_370521: "Secret Sanctuary Resonance" ++SkillBase_name_370521: "Sanctuary Resonance" +-SkillBase_name_370522: "Secret Sanctuary Resonance" ++SkillBase_name_370522: "Sanctuary Resonance" +-SkillBase_name_370523: "Secret Sanctuary Resonance" ++SkillBase_name_370523: "Sanctuary Resonance" +-SkillBase_name_370524: "Secret Sanctuary Resonance" ++SkillBase_name_370524: "Sanctuary Resonance" +-SkillBase_name_370525: "Secret Sanctuary Resonance" ++SkillBase_name_370525: "Sanctuary Resonance" +-locale_ui_NewPersonalityDialog_1450722: "Will you be my EX doctor just for today? In this moment, we have a patient and doctor relationship...❤" ++locale_ui_NewPersonalityDialog_1450722: "Will you be my personal doctor today?\nAt this moment, we’re in a doctor–patient relationship...❤" \ No newline at end of file diff --git a/en.json b/en.json index d1cac58..3deeabb 100644 --- a/en.json +++ b/en.json @@ -933,12 +933,12 @@ "BuffDescription_desc_150035": "Grants Doze, cannot overlap, effect lasts for 1 turn.", "BuffDescription_desc_150036": "ATK -20%, effect lasts for 2 turns, cannot overlap.", "BuffDescription_desc_150037": "Inflicts 10% Slow, cannot overlap, effect lasts for 2 turns.", - "BuffDescription_desc_150038": "Increases the party member's EVA by 5% and ACC by 5%. Unremovable, lasts until downed. If there are multiple effects with the same name, only the highest value applies. When the party member's HP drops below 50% for the first time, grants an additional 1 stacks of [Terror] to each enemy with a 60% chance.", - "BuffDescription_desc_150039": "Increases the party member's EVA by 10% and ACC by 10%. Unremovable, lasts until downed. If there are multiple effects with the same name, only the highest value applies. When the party member's HP drops below 50% for the first time, grants an additional 1 stacks of [Terror] to each enemy with a 60% chance.", + "BuffDescription_desc_150038": "Increases the party member's EVA by 5% and ACC by 5%. Unremovable, lasts until downed. If there are multiple effects with the same name, only the highest value applies. When the party member's HP drops below 50% for the first time, grants an additional 1 stack of [Terror] to each enemy with a 60% chance.", + "BuffDescription_desc_150039": "Increases the party member's EVA by 10% and ACC by 10%. Unremovable, lasts until downed. If there are multiple effects with the same name, only the highest value applies. When the party member's HP drops below 50% for the first time, grants an additional 1 stack of [Terror] to each enemy with a 60% chance.", "BuffDescription_desc_150040": "Increases the party member's EVA by 15% and ACC by 15%. Unremovable, lasts until downed. If there are multiple effects with the same name, only the highest value applies. When the party member's HP drops below 50% for the first time, grants an additional 1 stacks of [Terror] to each enemy with a 60% chance.", - "BuffDescription_desc_150041": "Increases the party member's EVA by 20% and ACC by 20%. Unremovable, lasts until downed. If there are multiple effects with the same name, only the highest value applies. When the party member's HP drops below 50% for the first time, grants an additional 1 stacks of [Terror] to each enemy with a 60% chance.", - "BuffDescription_desc_150042": "Increases the party member's EVA by 25% and ACC by 25%. Unremovable, lasts until downed. If there are multiple effects with the same name, only the highest value applies. When the party member's HP drops below 50% for the first time, grants an additional 1 stacks of [Terror] to each enemy with a 60% chance.", - "BuffDescription_desc_150043": "When an enemy Ally afflicted with [Terror] uses ATK against the Party member, the Party member gains a temporary 40% DMG RED. This effect lasts for 2 turns and is Unremovable.", + "BuffDescription_desc_150041": "Increases the party member's EVA by 20% and ACC by 20%. Unremovable, lasts until downed. If there are multiple effects with the same name, only the highest value applies. When the party member's HP drops below 50% for the first time, grants an additional 1 stack of [Terror] to each enemy with a 60% chance.", + "BuffDescription_desc_150042": "Increases the party member's EVA by 25% and ACC by 25%. Unremovable, lasts until downed. If there are multiple effects with the same name, only the highest value applies. When the party member's HP drops below 50% for the first time, grants an additional 1 stack of [Terror] to each enemy with a 60% chance.", + "BuffDescription_desc_150043": "When an enemy afflicted with [Terror] uses ATK against the Party member, the Party member gains a temporary 40% DMG RED. This effect lasts for 2 turns and is unremovable.", "BuffDescription_desc_150044": "Allies in this state will use their Basic ATK to attack other allies when acting. This effect lasts for 1 turn and does not overlap.", "BuffDescription_desc_160": "SPD -1%, Curse DMG +2%, stackable up to 20 times, cannot be removed, and disappears upon death.", "BuffDescription_desc_1600": "Nullifies taken DMG 1 time, cannot nullify debuff DMG, cannot stack.", @@ -973,8 +973,8 @@ "BuffDescription_desc_160039": "ATK increases by 30%, DEF increases by 30%, and SPD increases by 5%. The effect lasts until the end of the battle.", "BuffDescription_desc_160040": "DMG Bonus increases by 20%, DMG RED increases by 20%, and HP Absorb Rate increases by 15%. The effect lasts until the end of the Battle.", "BuffDescription_desc_160041": "DMG Bonus increases by 30%, DMG RED increases by 30%, and HP Absorb Rate increases by 15%. The effect lasts until the end of the Battle.", - "BuffDescription_desc_160042": "Final DMG Bonus increases by 30%, CRT Rate increases by 20%, CC RES increases by 50%, HP Absorb increases up to 30%, and when attacking, there is a 30% chance to inflict [Stun] on the target for 1 turns, lasting until the end of the Battle.", - "BuffDescription_desc_160043": "Final DMG Bonus increases by 50%, CRT Rate increases by 30%, CC RES increases by 50%, HP Absorb increases up to 30%, and when attacking, there is a 30% chance to inflict [Stun] on the target for 1 turns, lasting until the end of the Battle.", + "BuffDescription_desc_160042": "Final DMG Bonus increases by 30%, CRT Rate increases by 20%, CC RES increases by 50%, HP Absorb increases up to 30%, and when attacking, there is a 30% chance to inflict [Stun] on the target for 1 turn, lasting until the end of the Battle.", + "BuffDescription_desc_160043": "Final DMG Bonus increases by 50%, CRT Rate increases by 30%, CC RES increases by 50%, HP Absorb increases up to 30%, and when attacking, there is a 30% chance to inflict [Stun] on the target for 1 turn, lasting until the end of the Battle.", "BuffDescription_desc_161": "Deals DMG to surrounding allies every turn equal to the caster's [own SPD * own level/25], lasting for 2 turns.", "BuffDescription_desc_162": "SPD +1%, ATK +2%, can stack up to 5 times, lasts until battle ends, unremovable.", "BuffDescription_desc_163": "Units within the magic circle take DMG equal to the caster's [own SPD * level/25] every turn. The magic circle lasts for 2 turns and cannot be removed.", @@ -1992,11 +1992,11 @@ "BuffDescription_name_150035": "Eternal Sleep", "BuffDescription_name_150036": "Luminous Shackles", "BuffDescription_name_150037": "Trail of Ages", - "BuffDescription_name_150038": "Eyes of the Mysterious Shadow", - "BuffDescription_name_150039": "Eyes of the Mysterious Shadow", - "BuffDescription_name_150040": "Eyes of the Mysterious Shadow", - "BuffDescription_name_150041": "Eyes of the Mysterious Shadow", - "BuffDescription_name_150042": "Eyes of the Mysterious Shadow", + "BuffDescription_name_150038": "Mysterious Shadow", + "BuffDescription_name_150039": "Mysterious Shadow", + "BuffDescription_name_150040": "Mysterious Shadow", + "BuffDescription_name_150041": "Mysterious Shadow", + "BuffDescription_name_150042": "Mysterious Shadow", "BuffDescription_name_150043": "Terror", "BuffDescription_name_150044": "Horror", "BuffDescription_name_150045": "Terror", @@ -7866,7 +7866,7 @@ "ItemBase_desc_1020702": "Use to get 1★ Familiar [Darkstalker].", "ItemBase_desc_1020703": "Get 1★ Familiar [Killer Bee]", "ItemBase_desc_1020704": "Get 1★ Familiar [Obsidia]", - "ItemBase_desc_1020705": "You can get 1★ Familiar Kiki.", + "ItemBase_desc_1020705": "Get 1★ Familiar Kiki.", "ItemBase_desc_1020706": "Get 1★ Familiar [Violette]", "ItemBase_desc_1020707": "Get 1★ Familiar [Embarit]", "ItemBase_desc_103": "Use to boost Aegis for 20000 EXP.", @@ -8194,7 +8194,7 @@ "ItemBase_desc_1130701": "Collect 100 Shards to get the 1★ Magic Circle [Red Dragon Emperor Magic Circle].", "ItemBase_desc_1130702": "Collect 100 Shards to get a 1★ Magic Circle [Flame Magic Circle].", "ItemBase_desc_1130703": "Collect 100 Shards to get the 1★ Magic Circle [Devoted Love Circle]", - "ItemBase_desc_1130704": "Collect 100 Shards to get a 1★ M Magic Circle.", + "ItemBase_desc_1130704": "Collect 100 Shards to get a 1★ Collapse Palace Magic Circle.", "ItemBase_desc_1130705": "Collect 100 Shards to get a 1★ Sealed Key Magic Circle.", "ItemBase_desc_11308": "A giant hammer that reverberates up to the skies when it appears", "ItemBase_desc_11309": "A magical hat that brings wisdom and destruction", @@ -12397,7 +12397,7 @@ "ItemBase_name_1030702": "Flame Magic Circle", "ItemBase_name_1030703": "Devoted Love Circle", "ItemBase_name_1030704": "Collapse Palace Magic Circle", - "ItemBase_name_1030705": "Seal Magic Circle", + "ItemBase_name_1030705": "Sealed Key Magic Circle", "ItemBase_name_1031": "Beg. Spirit Stone", "ItemBase_name_1031041": "Regalia of Flame", "ItemBase_name_1031051": "Regalia of Insight", @@ -12695,8 +12695,8 @@ "ItemBase_name_1130701": "Red Dragon Emperor Magic Circle Shard", "ItemBase_name_1130702": "Flame Magic Circle Shard", "ItemBase_name_1130703": "Shard of the Devoted Love Circle", - "ItemBase_name_1130704": "Shard of the Collapse Palace Magic Circle", - "ItemBase_name_1130705": "Shard of the Seal Magic Circle", + "ItemBase_name_1130704": "Shard of Collapse Palace Magic Circle", + "ItemBase_name_1130705": "Shard of Sealed Key Magic Circle", "ItemBase_name_11308": "Dusk Warhammer", "ItemBase_name_11309": "Witch Hat", "ItemBase_name_1131": "Wisdom Pyrite", @@ -49522,8 +49522,8 @@ "SkillBase_desc_1155321": "ATK +50%, HP +20%, CRT +10%.", "SkillBase_desc_1155322": "ATK +60%, HP +25%, CRT +15%.", "SkillBase_desc_1155330": "Basic ATK DMG becomes 110%. When an ally deals DMG to an enemy, do a basic ATK, 3 times per turn.", - "SkillBase_desc_1155331": "When performing a Basic ATK, grant yourself [Distorted Space], effect lasts for 1 turn(s).\n[Distorted Space]: Basic ATK DMG becomes 120%. When an ally inflicts Immobilize on an enemy, perform a Basic ATK. Additionally, deal extra DMG equal to 4% of the target's Max HP (cannot exceed 100% of self ATK), can trigger up to 3x per turn.", - "SkillBase_desc_1155332": "When performing a Basic ATK, grant yourself [Distorted Space], effect lasts for 1 turn(s).\n[Distorted Space]: Basic ATK DMG becomes 135%. When an ally inflicts Immobilize on an enemy, perform a Basic ATK. Additionally, deal extra DMG equal to 6% of the target's Max HP (cannot exceed 150% of self ATK), can trigger up to 3x per turn.", + "SkillBase_desc_1155331": "When performing a Basic ATK, grant self [Distorted Space], effect lasts 1 turn.\n[Distorted Space]: Basic ATK DMG is increased to 120%. When an ally deals DMG to an enemy, perform 1 Basic ATK. Additionally, deal extra DMG equal to 4% of the target's Max HP (cannot exceed 100% of self's ATK), can trigger up to 3x per turn.", + "SkillBase_desc_1155332": "When performing a Basic ATK, grant self [Distorted Space], effect lasts 1 turn.\n[Distorted Space]: Basic ATK DMG increased to 135%. When an ally deals DMG to an enemy, perform 1 Basic ATK. Additionally, deal extra DMG equal to 6% of the target's Max HP (cannot exceed 150% of self's ATK), up to 3 times per turn.", "SkillBase_desc_1155340": "At the end of self's action, trigger [Snowflower Rampage].", "SkillBase_desc_1155341": "At the end of self's action, trigger [Snowflower Rampage].", "SkillBase_desc_1155342": "At the end of self's action, trigger [Snowflower Rampage].", @@ -51838,7 +51838,7 @@ "SkillBase_desc_1650141": "When self's HP drops below 60% for the first time, summon [Scarlet Dragon Soul]. Remove all abnormal states from self.\n[Scarlet Dragon Soul]: Nullify immobilize, self's ATK +25% (Unremovable). When self attacks, Scarlet Dragon Soul also triggers [Break Shock] (while Scarlet Dragon Soul exists, other follow-up type talent skills will not trigger, and all state effects of the caster are inherited). Effect lasts for 4 turns.", "SkillBase_desc_1650142": "When self's HP drops below 60% for the first time, summon [Scarlet Dragon Soul]. Remove all abnormal states from self. Nullify all DMG received during the turn.\n[Scarlet Dragon Soul]: Nullify immobilize, self's ATK +30% (Unremovable). When self attacks, Scarlet Dragon Soul also triggers [Break Shock] (while Scarlet Dragon Soul exists, other follow-up type talent skills will not trigger, and all state effects of the caster are inherited). Effect lasts for 4 turns.", "SkillBase_desc_1650210": "Deals DMG for 3 consecutive times to 1 front row enemy, each Mag. DMG equal to 60% of ATK. The DMG ignores 60% of the target's DEF.", - "SkillBase_desc_1650211": "Inflicts continuous DMG 3 tries to a single target in front, dealing magical DMG of 70%/70%/80% of ATK respectively. This DMG ignores 80% of the target's DEF, and at each stage, there is a 70% chance to randomly apply either [Bleed], [Scorch], or [Curse] to the target.", + "SkillBase_desc_1650211": "Inflicts continuous DMG 3 tries to a single target in front, dealing Mag. DMG of 70%/70%/80% of ATK respectively. This DMG ignores 80% of the target's DEF, and at each stage, there is a 70% chance to randomly apply either [Bleed], [Scorch], or [Curse] to the target.", "SkillBase_desc_1650212": "Continuously deals DMG to 1 front row enemy 3 times, each dealing Mag. DMG equal to 70%/80%/110% of ATK, ignoring target's DEF and randomly inflicting either [Bleed], [Scorch], or [Curse] to the target per attack. When skill ends, Heals HP equal to 15% of own max HP.", "SkillBase_desc_1650220": "ATK +40%, HP +20%, CRT +5%.", "SkillBase_desc_1650221": "ATK +50%, HP +25%, CRT +10%.", @@ -51846,9 +51846,9 @@ "SkillBase_desc_1650230": "When turn stats, inflicts unremovable [Hex] to the enemy with the highest HP percentage for 1 turn.", "SkillBase_desc_1650231": "When turn stats, inflicts unremovable [Hex] to the enemy with the highest HP percentage for 1 turn.", "SkillBase_desc_1650232": "When turn stats, inflicts unremovable [Hex] to the enemy with the highest HP percentage for 1 turn.", - "SkillBase_desc_1650240": "When the enemy takes a regular action, self gains [Satan Core]. When an ally takes a regular action, consumes [Satan Core] x1 to perform a follow-up attack (this follow-up ignores immobilize), dealing ignore DEF magic damage equal to 80% of ATK to 1 random enemy(ies), 1 times.", - "SkillBase_desc_1650241": "When the enemy takes a regular action, self gains [Satan Core]. When an ally takes a regular action, consumes [Satan Core] x1 to perform a follow-up attack (this follow-up ignores immobilize), dealing ignore DEF magic damage equal to 90% of ATK to 1 random enemy(ies), 1 times.", - "SkillBase_desc_1650242": "When an enemy takes a regular action, self gains [Satan Core]. When an ally takes a regular action, consumes 1 [Satan Core] to perform a follow-up attack (this follow-up ignores immobilize), dealing magic damage equal to 100% of ATK and ignores DEF to a random enemy. Additionally, there is an 80% chance to inflict one random effect from [Bleed], [Scorch], or [Curse].", + "SkillBase_desc_1650240": "When the enemy takes a regular action, self gains [Satan Core]. When an ally takes a regular action, consumes [Satan Core] x1 to perform a follow-up attack (this follow-up ignores immobilize), dealing ignore DEF Mag. DMG equal to 80% of ATK to 1 random enemy(ies), 1 time.", + "SkillBase_desc_1650241": "When the enemy takes a regular action, self gains [Satan Core]. When an ally takes a regular action, consumes [Satan Core] x1 to perform a follow-up attack (this follow-up ignores immobilize), dealing ignore DEF Mag. DMG equal to 90% of ATK to 1 random enemy(ies), 1 time.", + "SkillBase_desc_1650242": "When an enemy takes a regular action, self gains [Satan Core]. When an ally takes a regular action, consumes 1 [Satan Core] to perform a follow-up attack (this follow-up ignores immobilize), dealing Mag. DMG equal to 100% of ATK and ignores DEF to a random enemy. Additionally, there is an 80% chance to inflict one random effect from [Bleed], [Scorch], or [Curse].", "SkillBase_desc_1650310": "Purify the CC status of the 2 ally units with the highest ATK, and grant the target unit [Nightmare RES]. When [Nightmare Res] disappears, the owner recovers 69% of the caster's ATK as HP. [Nightmare RES] lasts for 1 turn.", "SkillBase_desc_1650311": "Purify the CC status of the 3 ally units with the highest ATK, and grant the target unit [Nightmare RES]. When [Nightmare Res] disappears, the owner recovers 89% of the caster's ATK as HP. [Nightmare RES] lasts for 1 turn.", "SkillBase_desc_1650312": "Purify the CC status of the 4 ally units with the highest ATK, and grant the target unit [Nightmare RES]. When [Nightmare Res] disappears, the owner recovers 109% of the caster's ATK as HP. [Nightmare RES] lasts for 1 turn.", @@ -52287,16 +52287,16 @@ "SkillBase_desc_2070412": "At the start of battle, grants all allies [Revelation’s Blessing]. This effect is unremovable and lasts until downed. If multiple effects with the same name are present, only the highest value effect is applied.", "SkillBase_desc_2070413": "At the start of battle, grants all allies [Revelation’s Blessing]. This effect is unremovable and lasts until downed. If multiple effects with the same name are present, only the highest value effect is applied.", "SkillBase_desc_2070414": "At the start of battle, grants all allies [Revelation’s Blessing]. This effect is unremovable and lasts until downed. If multiple effects with the same name are present, only the highest value effect is applied.", - "SkillBase_desc_2070500": "After being attacked, gain 10 Familiar Energy. When a total of 60 Familiar Energy is gained, the party uses all Familiar Energy to immediately trigger the Familiar Skill. Deals 1x Mag. DMG equal to 60% of the party member's ATK to all enemies, and additionally has a 60% chance to inflict [Terror] 1 stacks on all enemies for 2 turns. In battle, when an enemy character enters the [Terror] state for the 2th time, also inflict [Astonishment] for 1 turns. Cooldown: 5 turns. Familiar Energy is not gained while the skill is on cooldown.", - "SkillBase_desc_2070501": "After being attacked, gain 10 Familiar Energy. When a total of 60 Familiar Energy is gained, the party uses all Familiar Energy to immediately trigger the Familiar Skill. Deals 1x Mag. DMG equal to 80% of the party member's ATK to all enemies, and additionally has a 60% chance to inflict [Terror] 1 stacks on all enemies for 2 turns. In battle, when an enemy character enters the [Terror] state for the 2th time, also inflict [Astonishment] for 1 turns. Cooldown: 5 turns. Familiar Energy is not gained while the skill is on cooldown.", - "SkillBase_desc_2070502": "After being attacked, gain 10 Familiar Energy. When a total of 50 Familiar Energy is gained, the party uses all Familiar Energy to immediately trigger the Familiar Skill. Deals 1x Mag. DMG equal to 100% of the party member's ATK to all enemies, and additionally has a 60% chance to inflict [Terror] 1 stacks on all enemies for 2 turns. In battle, when an enemy character enters the [Terror] state for the 2th time, also inflict [Astonishment] for 1 turns. Cooldown: 4 turns. Familiar Energy is not gained while the skill is on cooldown.", - "SkillBase_desc_2070503": "After being attacked, gain 10 Familiar Energy. When a total of 50 Familiar Energy is gained, the party uses all Familiar Energy to immediately trigger the Familiar Skill. Deals 1x Mag. DMG equal to 120% of the party member's ATK to all enemies, and additionally has a 60% chance to inflict [Terror] 1 stacks on all enemies for 2 turns. In battle, when an enemy character enters the [Terror] state for the 2th time, also inflict [Astonishment] for 1 turns. Cooldown: 3 turns. Familiar Energy is not gained while the skill is on cooldown.", - "SkillBase_desc_2070504": "After being attacked, gain 10 Familiar Energy. When a total of 40 Familiar Energy is gained, the party uses all Familiar Energy to immediately trigger the Familiar Skill. Deals 1x Mag. DMG equal to 140% of the party member's ATK to all enemies, and additionally has a 60% chance to inflict [Terror] 1 stacks on all enemies for 2 turns. In battle, when an enemy character enters the [Terror] state for the 2th time, also inflict [Astonishment] for 1 turns. Cooldown: 2 turns. Familiar Energy is not gained while the skill is on cooldown.", - "SkillBase_desc_2070510": "When battle starts, grant [詭影之瞳] to all allies.", - "SkillBase_desc_2070511": "When battle starts, grant [詭影之瞳] to all allies.", - "SkillBase_desc_2070512": "When battle starts, grant [詭影之瞳] to all allies.", - "SkillBase_desc_2070513": "When battle starts, grant [詭影之瞳] to all allies.", - "SkillBase_desc_2070514": "When battle starts, grant [詭影之瞳] to all allies.", + "SkillBase_desc_2070500": "After being attacked, gain 10 Familiar Energy. When a total of 60 Familiar Energy is gained, the party uses all Familiar Energy to immediately trigger the Familiar Skill. Deals 1x Mag. DMG equal to 60% of the party member's ATK to all enemies, and additionally has a 60% chance to inflict [Terror] 1 stack on all enemies for 2 turns. In battle, when an enemy character enters the [Terror] state for the 2nd time, also inflict [Astonishment] for 1 turn. Cooldown: 5 turns. Familiar Energy is not gained while the skill is on cooldown.", + "SkillBase_desc_2070501": "After being attacked, gain 10 Familiar Energy. When a total of 60 Familiar Energy is gained, the party uses all Familiar Energy to immediately trigger the Familiar Skill. Deals 1x Mag. DMG equal to 80% of the party member's ATK to all enemies, and additionally has a 60% chance to inflict [Terror] 1 stack on all enemies for 2 turns. In battle, when an enemy character enters the [Terror] state for the 2nd time, also inflict [Astonishment] for 1 turn. Cooldown: 5 turns. Familiar Energy is not gained while the skill is on cooldown.", + "SkillBase_desc_2070502": "After being attacked, gain 10 Familiar Energy. When a total of 50 Familiar Energy is gained, the party uses all Familiar Energy to immediately trigger the Familiar Skill. Deals 1x Mag. DMG equal to 100% of the party member's ATK to all enemies, and additionally has a 60% chance to inflict [Terror] 1 stack on all enemies for 2 turns. In battle, when an enemy enters the [Terror] state for the 2nd time, also inflict [Astonishment] for 1 turn. Cooldown: 4 turns. Familiar Energy is not gained while the skill is on cooldown.", + "SkillBase_desc_2070503": "After being attacked, gain 10 Familiar Energy. When a total of 50 Familiar Energy is gained, the party uses all Familiar Energy to immediately trigger the Familiar Skill. Deals 1x Mag. DMG equal to 120% of the party member's ATK to all enemies, and additionally has a 60% chance to inflict [Terror] 1 stack on all enemies for 2 turns. In battle, when an enemy enters the [Terror] state for the 2nd time, also inflict [Astonishment] for 1 turn. Cooldown: 3 turns. Familiar Energy is not gained while the skill is on cooldown.", + "SkillBase_desc_2070504": "After being attacked, gain 10 Familiar Energy. When a total of 40 Familiar Energy is gained, the party uses all Familiar Energy to immediately trigger the Familiar Skill. Deals 1x Mag. DMG equal to 140% of the party member's ATK to all enemies, and additionally has a 60% chance to inflict [Terror] 1 stack on all enemies for 2 turns. In battle, when an enemy enters the [Terror] state for the 2nd time, also inflict [Astonishment] for 1 turn. Cooldown: 2 turns. Familiar Energy is not gained while the skill is on cooldown.", + "SkillBase_desc_2070510": "When battle starts, grant [Mysterious Shadow] to all allies.", + "SkillBase_desc_2070511": "When battle starts, grant [Mysterious Shadow] to all allies.", + "SkillBase_desc_2070512": "When battle starts, grant [Mysterious Shadow] to all allies.", + "SkillBase_desc_2070513": "When battle starts, grant [Mysterious Shadow] to all allies.", + "SkillBase_desc_2070514": "When battle starts, grant [Mysterious Shadow] to all allies.", "SkillBase_desc_2070600": "After being attacked, gain 10 Familiar Energy. After accumulating a total of 60 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeal Mag. DMG equal to 60% of the gear holder's ATK to all enemies, then consume 50% of current HP to grant all allies a Shield equal to 10% of their respective Max HP for 2 turns. After 2 turns, self heals 50% Max HP and gains [Burn Barrier]. Cooldown: 5 turns. Familiar Energy cannot be gained while the skill is on cooldown.\n[Burn Barrier]: When attacked, deal 10% of the incoming DMG to the attacker. Unremovable. Effect lasts 2 turns.", "SkillBase_desc_2070601": "After being attacked, gain 10 Familiar Energy. After accumulating a total of 60 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeal Mag. DMG equal to 80% of the gear holder's ATK to all enemies 1x, then consume 50% of self Max HP to grant all allies a Shield equal to 15% of their Max HP for 2 turns. After 2 turns, self heals 50% Max HP and gains [Burn Barrier]. Cooldown: 5 turns. Familiar Energy cannot be gained while the skill is on cooldown.\n[Burn Barrier]: When attacked, deal 10% of the incoming DMG to the attacker. Unremovable. Effect lasts 2 turns.", "SkillBase_desc_2070602": "After being attacked, gain 10 Familiar Energy. After accumulating a total of 50 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeal Mag. DMG equal to 100% of the gear holder's ATK to all enemies 1x, then consume 50% of self Max HP to grant all allies a Shield equal to 20% of their Max HP for 2 turns. After 2 turns, self heals 50% Max HP and gains [Burn Barrier]. Cooldown: 4 turns. Familiar Energy cannot be gained while the skill is on cooldown.\n[Burn Barrier]: When attacked, deal 10% of the incoming DMG to the attacker. Unremovable. Effect lasts 2 turns.", @@ -52973,16 +52973,16 @@ "SkillBase_desc_370453": "In battle, DMG RED for those equipped with a Magic Circle increases by 16%, and CRT RES increases by 22%.", "SkillBase_desc_370454": "In battle, DMG RED for those equipped with a Magic Circle increases by 20%, and CRT RES increases by 26%.", "SkillBase_desc_370455": "In battle, DMG RED for those equipped with a Magic Circle increases by 25%, and CRT RES increases by 30%.", - "SkillBase_desc_370501": "At the start of turn 1, unlock and grant the wearer 9 stacks of [Seal]. For every 15% of Max HP lost, 1 stacks of Seal are removed. When 3 stacks of Seal are removed, the wearer of the Magic Circle gains a non-overlapping [Holy Mark]. When 6 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Grace]. When 9 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Descent]. Newly acquired buffs overwrite the original buff and last until the end of the battle.", - "SkillBase_desc_370502": "At the start of turn 1, unlock and grant the wearer 9 stacks of [Seal]. For every 15% of Max HP lost, 1 stacks of Seal are removed. When 3 stacks of Seal are removed, the wearer of the Magic Circle gains a non-overlapping [Holy Mark]. When 6 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Grace]. When 9 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Descent]. Newly acquired buffs overwrite the original buff and last until the end of the battle.", - "SkillBase_desc_370503": "At the start of turn 1, unlock and grant the wearer 9 stacks of [Seal]. For every 15% of Max HP lost, 1 stacks of Seal are removed. When 3 stacks of Seal are removed, the wearer of the Magic Circle gains a non-overlapping [Holy Mark]. When 6 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Grace]. When 9 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Descent]. Newly acquired buffs overwrite the original buff and last until the end of the battle.", - "SkillBase_desc_370504": "At the start of turn 1, unlock and grant the wearer 9 stacks of [Seal]. For every 15% of Max HP lost, 1 stacks of Seal are removed. When 3 stacks of Seal are removed, the wearer of the Magic Circle gains a non-overlapping [Holy Mark]. When 6 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Grace]. When 9 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Descent]. Newly acquired buffs overwrite the original buff and last until the end of the battle.", - "SkillBase_desc_370505": "At the start of turn 1, unlock and grant the wearer 9 stacks of [Seal]. For every 15% of Max HP lost, 1 stacks of Seal are removed. When 3 stacks of Seal are removed, the wearer of the Magic Circle gains a non-overlapping [Holy Mark]. When 6 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Grace]. When 9 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Descent]. Newly acquired buffs overwrite the original buff and last until the end of the battle.", - "SkillBase_desc_370521": "When the Magic Circle Gear wearer receives healing from an ally, there is a 40% chance to remove 1 stacks of [Seal]. Each time 1 allies die, immediately remove 1 stacks of [Seal].", - "SkillBase_desc_370522": "When the Magic Circle Gear wearer receives healing from an ally, there is a 45% chance to remove 1 stacks of [Seal]. Each time 1 allies die, immediately remove 1 stacks of [Seal].", - "SkillBase_desc_370523": "When the Magic Circle Gear wearer receives healing from an ally, there is a 50% chance to remove 1 stacks of [Seal]. Each time 1 allies die, immediately remove 1 stacks of [Seal].", - "SkillBase_desc_370524": "When the Magic Circle Gear wearer receives healing from an ally, there is a 55% chance to remove 1 stacks of [Seal]. Each time 1 allies die, immediately remove 1 stacks of [Seal].", - "SkillBase_desc_370525": "When the Magic Circle Gear wearer receives healing from an ally, there is a 60% chance to remove 1 stacks of [Seal]. Each time 1 allies die, immediately remove 1 stacks of [Seal].", + "SkillBase_desc_370501": "At the start of turn 1, unlock and grant the wearer 9 stacks of [Seal]. For every 15% of Max HP lost, 1 stack of Seal are removed. When 3 stacks of Seal are removed, the wearer of the Magic Circle gains a non-overlapping [Sacred Seal]. When 6 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Grace]. When 9 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Descent]. Newly acquired buffs overwrite the original buff and last until the end of the battle.", + "SkillBase_desc_370502": "At the start of turn 1, unlock and grant the wearer 9 stacks of [Seal]. For every 15% of Max HP lost, 1 stack of Seal are removed. When 3 stacks of Seal are removed, the wearer of the Magic Circle gains a non-overlapping [Sacred Seal]. When 6 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Grace]. When 9 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Descent]. Newly acquired buffs overwrite the original buff and last until the end of the battle.", + "SkillBase_desc_370503": "At the start of turn 1, unlock and grant the wearer 9 stacks of [Seal]. For every 15% of Max HP lost, 1 stacks of Seal are removed. When 3 stacks of Seal are removed, the wearer of the Magic Circle gains a non-overlapping [Sacred Seal]. When 6 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Grace]. When 9 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Descent]. Newly acquired buffs overwrite the original buff and last until the end of the battle.", + "SkillBase_desc_370504": "At the start of turn 1, unlock and grant the wearer 9 stacks of [Seal]. For every 15% of Max HP lost, 1 stack of Seal are removed. When 3 stacks of Seal are removed, the wearer of the Magic Circle gains a non-overlapping [Sacred Seal]. When 6 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Grace]. When 9 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Descent]. Newly acquired buffs overwrite the original buff and last until the end of the battle.", + "SkillBase_desc_370505": "At the start of turn 1, unlock and grant the wearer 9 stacks of [Seal]. For every 15% of Max HP lost, 1 stack of Seal are removed. When 3 stacks of Seal are removed, the wearer of the Magic Circle gains a non-overlapping [Sacred Seal]. When 6 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Grace]. When 9 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Descent]. Newly acquired buffs overwrite the original buff and last until the end of the battle.", + "SkillBase_desc_370521": "When the Magic Circle Gear wearer receives healing from an ally, there is a 40% chance to remove 1 stack of [Seal]. Each time 1 ally dies, immediately remove 1 stack of [Seal].", + "SkillBase_desc_370522": "When the Magic Circle Gear wearer receives healing from an ally, there is a 45% chance to remove 1 stack of [Seal]. Each time 1 ally dies, immediately remove 1 stack of [Seal].", + "SkillBase_desc_370523": "When the Magic Circle Gear wearer receives healing from an ally, there is a 50% chance to remove 1 stack of [Seal]. Each time 1 ally dies, immediately remove 1 stack of [Seal].", + "SkillBase_desc_370524": "When the Magic Circle Gear wearer receives healing from an ally, there is a 55% chance to remove 1 stack of [Seal]. Each time 1 ally dies, immediately remove 1 stack of [Seal].", + "SkillBase_desc_370525": "When the Magic Circle Gear wearer receives healing from an ally, there is a 60% chance to remove 1 stack of [Seal]. Each time 1 ally dies, immediately remove 1 stack of [Seal].", "SkillBase_desc_370550": "In battle, those who have formed a Magic Circle gain 5% Barrage Rate and 5% Inc. Heal Bonus.", "SkillBase_desc_370551": "In battle, those who have formed a Magic Circle gain 5% Barrage Rate and 10% Inc. Heal Bonus.", "SkillBase_desc_370552": "In battle, those who have formed a Magic Circle gain 10% Barrage Rate and 15% Inc. Heal Bonus.", @@ -56446,16 +56446,16 @@ "SkillBase_name_2070412": "Revelation’s Blessing", "SkillBase_name_2070413": "Revelation’s Blessing", "SkillBase_name_2070414": "Revelation’s Blessing", - "SkillBase_name_2070500": "Demonic Onslaught from the Netherworld", - "SkillBase_name_2070501": "Demonic Onslaught from the Netherworld", - "SkillBase_name_2070502": "Demonic Onslaught from the Netherworld", - "SkillBase_name_2070503": "Demonic Onslaught from the Netherworld", - "SkillBase_name_2070504": "Demonic Onslaught from the Netherworld", - "SkillBase_name_2070510": "Eyes of the Mysterious Shadow", - "SkillBase_name_2070511": "Eyes of the Mysterious Shadow", - "SkillBase_name_2070512": "Eyes of the Mysterious Shadow", - "SkillBase_name_2070513": "Eyes of the Mysterious Shadow", - "SkillBase_name_2070514": "Eyes of the Mysterious Shadow", + "SkillBase_name_2070500": "Demonic Onslaught", + "SkillBase_name_2070501": "Demonic Onslaught", + "SkillBase_name_2070502": "Demonic Onslaught", + "SkillBase_name_2070503": "Demonic Onslaught", + "SkillBase_name_2070504": "Demonic Onslaught", + "SkillBase_name_2070510": "Mysterious Shadow", + "SkillBase_name_2070511": "Mysterious Shadow", + "SkillBase_name_2070512": "Mysterious Shadow", + "SkillBase_name_2070513": "Mysterious Shadow", + "SkillBase_name_2070514": "Mysterious Shadow", "SkillBase_name_2070600": "Flame Spiral", "SkillBase_name_2070601": "Flame Spiral", "SkillBase_name_2070602": "Flame Spiral", @@ -57325,21 +57325,21 @@ "SkillBase_name_370453": "Shrine Guardian", "SkillBase_name_370454": "Shrine Guardian", "SkillBase_name_370455": "Shrine Guardian", - "SkillBase_name_370501": "Hall of Fame Opening Ceremony", - "SkillBase_name_370502": "Hall of Fame Opening Ceremony", - "SkillBase_name_370503": "Hall of Fame Opening Ceremony", - "SkillBase_name_370504": "Hall of Fame Opening Ceremony", - "SkillBase_name_370505": "Hall of Fame Opening Ceremony", - "SkillBase_name_370506": "Hall of Fame Opening Ceremony", - "SkillBase_name_370507": "Hall of Fame Opening Ceremony", - "SkillBase_name_370508": "Hall of Fame Opening Ceremony", - "SkillBase_name_370509": "Hall of Fame Opening Ceremony", - "SkillBase_name_370510": "Hall of Fame Opening Ceremony", - "SkillBase_name_370521": "Secret Sanctuary Resonance", - "SkillBase_name_370522": "Secret Sanctuary Resonance", - "SkillBase_name_370523": "Secret Sanctuary Resonance", - "SkillBase_name_370524": "Secret Sanctuary Resonance", - "SkillBase_name_370525": "Secret Sanctuary Resonance", + "SkillBase_name_370501": "Hall Opening", + "SkillBase_name_370502": "Hall Opening", + "SkillBase_name_370503": "Hall Opening", + "SkillBase_name_370504": "Hall Opening", + "SkillBase_name_370505": "Hall Opening", + "SkillBase_name_370506": "Hall Opening", + "SkillBase_name_370507": "Hall Opening", + "SkillBase_name_370508": "Hall Opening", + "SkillBase_name_370509": "Hall Opening", + "SkillBase_name_370510": "Hall Opening", + "SkillBase_name_370521": "Sanctuary Resonance", + "SkillBase_name_370522": "Sanctuary Resonance", + "SkillBase_name_370523": "Sanctuary Resonance", + "SkillBase_name_370524": "Sanctuary Resonance", + "SkillBase_name_370525": "Sanctuary Resonance", "SkillBase_name_370550": "Nighttime Training", "SkillBase_name_370551": "Nighttime Training", "SkillBase_name_370552": "Nighttime Training", @@ -68816,7 +68816,7 @@ "locale_ui_NewPersonalityDialog_1450719": "Oh... it fell down, didn't it...", "locale_ui_NewPersonalityDialog_1450720": "Ah... you're quite the bold master, aren't you...", "locale_ui_NewPersonalityDialog_1450721": "Being fed like this... isn't so bad, actually...", - "locale_ui_NewPersonalityDialog_1450722": "Will you be my EX doctor just for today? In this moment, we have a patient and doctor relationship...❤", + "locale_ui_NewPersonalityDialog_1450722": "Will you be my personal doctor today?\nAt this moment, we’re in a doctor–patient relationship...❤", "locale_ui_NewPersonalityDialog_1450723": "Please stop teasing and touching me... Could you examine me properly with your stethoscope?", "locale_ui_NewPersonalityDialog_1450724": "Don't mess around... Today, you're the one playing the doctor...", "locale_ui_NewPersonalityDialog_1450801": "Oh, you came all the way to see me. What can I do for you?", diff --git a/zh-TW.diff b/zh-TW.diff index 0f664f0..1fa7224 100644 --- a/zh-TW.diff +++ b/zh-TW.diff @@ -1,166 +1,7 @@ --- zh-TW.json +++ zh-TW.json -+BuffDescription_desc_150038: "配置者的閃避提升5%,命中提升5%。無法解除,持續至陣亡。若有同名效果,將適用最高值的效果。當配置者生命值首次低於50%時,每個敵方有60%機率額外附加【戰慄】1層。" -+BuffDescription_desc_150039: "配置者的閃避提升10%,命中提升10%。無法解除,持續至陣亡。若有同名效果,將適用最高值的效果。當配置者生命值首次低於50%時,每個敵方有60%機率額外附加【戰慄】1層。" -+BuffDescription_desc_150040: "配置者的閃避提升15%,命中提升15%。無法解除,持續至陣亡。若有同名效果,將適用最高值的效果。當配置者生命值首次低於50%時,每個敵方有60%機率額外附加【戰慄】1層。" -+BuffDescription_desc_150041: "配置者的閃避提升20%,命中提升20%。無法解除,持續至陣亡。若有同名效果,將適用最高值的效果。當配置者生命值首次低於50%時,每個敵方有60%機率額外附加【戰慄】1層。" -+BuffDescription_desc_150042: "配置者的閃避提升25%,命中提升25%。無法解除,持續至陣亡。若有同名效果,將適用最高值的效果。當配置者生命值首次低於50%時,每個敵方有60%機率額外附加【戰慄】1層。" -+BuffDescription_desc_150043: "當【戰慄】附加於敵方角色時,若其攻擊配置者,配置者將暫時獲得40%減傷,持續2回合,無法解除。" -+BuffDescription_desc_150044: "處於此狀態的配置角色在行動時會用普通攻擊攻擊我方角色,持續1回合,不可疊加。" -+BuffDescription_desc_160037: "攻擊力提升15%,防禦力提升15%,速度提升5%。效果持續至戰鬥結束。" -+BuffDescription_desc_160038: "攻擊力提升20%,防禦力提升20%,速度提升5%。效果持續至戰鬥結束。" -+BuffDescription_desc_160039: "攻擊力提升30%,防禦力提升30%,速度提升5%。效果持續至戰鬥結束。" -+BuffDescription_desc_160040: "增傷提升20%,減傷提升20%,生命吸收率提升15%。效果持續至戰鬥結束。" -+BuffDescription_desc_160041: "增傷提升30%,減傷提升30%,生命吸收率提升15%。效果持續至戰鬥結束。" -+BuffDescription_desc_160042: "最終傷害加成提升30%,暴擊率提升20%,行動限制抗性提升50%,生命吸收提升至30%,攻擊時有30%機率對目標附加【暈眩】1回合,持續至戰鬥結束" -+BuffDescription_desc_160043: "最終傷害加成提升50%,暴擊率提升30%,行動限制抗性提升50%,生命吸收提升至30%,攻擊時有30%機率對目標附加【暈眩】1回合,持續至戰鬥結束" -+BuffDescription_name_150038: "可疑影子的眼睛" -+BuffDescription_name_150039: "可疑影子的眼睛" -+BuffDescription_name_150040: "可疑影子的眼睛" -+BuffDescription_name_150041: "可疑影子的眼睛" -+BuffDescription_name_150042: "可疑影子的眼睛" -+BuffDescription_name_150043: "戰慄" -+BuffDescription_name_150044: "恐怖" -+BuffDescription_name_150045: "戰慄" -+BuffDescription_name_160037: "聖印" -+BuffDescription_name_160038: "聖印" -+BuffDescription_name_160039: "聖印" -+BuffDescription_name_160040: "神的恩惠" -+BuffDescription_name_160041: "神的恩惠" -+BuffDescription_name_160042: "神降臨" -+BuffDescription_name_160043: "神降臨" -+BuffDescription_name_160044: "封印" -+BuffDescription_name_160045: "封印" -+BuffDescription_name_160046: "護盾" -+BuffDescription_name_160047: "封印" -+HeroChange_content_16: "毀滅三連擊調整:1級、2級、3級的防禦無視效果分別調整為60%、80%、100%。\n魔星調整:魔星新增追擊時的防禦無視效果。\n魔王之核:魔王之核每層新增暴擊率提升5%的效果。" -+ItemBase_desc_1020705: "可獲得一星使魔「キキ」" -+ItemBase_desc_1030704: "獲得1星崩殿魔法陣" -+ItemBase_desc_1030705: "獲得1星封鍵魔法陣" -+ItemBase_desc_1120705: "收集100個碎片可獲得一星使魔奇奇。" -+ItemBase_desc_1130704: "收集100個碎片可獲得1星崩殿魔法陣。" -+ItemBase_desc_1130705: "集滿100個碎片,可獲得一星封鍵魔法陣。" -+ItemBase_name_1020705: "琪琪" -+ItemBase_name_1030704: "崩殿魔法陣" -+ItemBase_name_1030705: "封印魔法陣" -+ItemBase_name_1120705: "奇奇的碎片" -+ItemBase_name_1130704: "崩殿魔法陣碎片" -+ItemBase_name_1130705: "封印魔法陣碎片" -+MagicCircleBase_desc_1030704: "使我方免疫行動限制並附加增益的魔法陣" -+MagicCircleBase_desc_1030705: "解除封印並對單一目標施加高強化的魔法陣" -+PetBase_desc_20705: "琪琪" -+PetBase_name_20705: "琪琪" --SkillBase_desc_1650210: "對前方的單體連續造成3次傷害,每次造成攻擊力的60%/60%/60%的魔法傷害。此傷害會無視目標20%的防禦。" -+SkillBase_desc_1650210: "對前方的單體連續造成3次傷害,每次造成攻擊力的60%/60%/60%的魔法傷害。此傷害會無視目標60%的防禦。" --SkillBase_desc_1650211: "對前方的單體連續造成3次傷害,分別造成攻擊力的70%/70%/80%的魔法傷害。此傷害無視目標40%的防禦,每個階段有70%的機率隨機附加目標【出血】【烈焰灼熱】【詛咒】中的一種。" -+SkillBase_desc_1650211: "對前方的單體連續造成3次傷害,分別造成攻擊力的70%/70%/80%的魔法傷害。此傷害無視目標80%的防禦,每個階段有70%的機率隨機附加目標【出血】【烈焰灼熱】【詛咒】中的一種。" --SkillBase_desc_1650212: "對前方的單體連續造成3次傷害,每次造成攻擊力的70%/80%/110%的魔法傷害。此傷害無視目標60%的防禦,並在每個階段隨機附加目標【出血】【烈焰灼熱】【詛咒】中的一種。技能結束時,恢復自身最大生命值的15%。" -+SkillBase_desc_1650212: "對前方的單體連續造成3次傷害,每次造成攻擊力的70%/80%/110%的魔法傷害。此傷害無視目標的防禦,並在每個階段隨機附加目標【出血】【烈焰灼熱】【詛咒】中的一種。技能結束時,恢復自身最大生命值的15%。" --SkillBase_desc_1650240: "敵方進行普通行動時,自身獲得【魔王之核】。我方進行普通行動時,消耗1層【魔王之核】進行追擊(此追擊無視行動限制),對隨機敵方1名造成相當於攻擊力80%的魔法傷害。" -+SkillBase_desc_1650240: "敵方進行普通行動時,自身獲得【魔王之核】。我方進行普通行動時,消耗1層【魔王之核】進行追擊(此追擊無視行動限制),對隨機敵方1體1次造成相當於攻擊力80%的防禦無視魔法傷害。" --SkillBase_desc_1650241: "敵方進行普通行動時,自身獲得【魔王之核】。我方進行普通行動時,消耗1層【魔王之核】進行追擊(此追擊無視行動限制),對隨機敵方1名造成相當於攻擊力90%的魔法傷害。" -+SkillBase_desc_1650241: "敵方進行普通行動時,自身獲得【魔王之核】。我方進行普通行動時,消耗1層【魔王之核】進行追擊(此追擊無視行動限制),對隨機敵方1體1次造成相當於攻擊力90%的防禦無視魔法傷害。" --SkillBase_desc_1650242: "敵方進行普通行動時,自身獲得【魔王之核】。我方進行普通行動時,消耗【魔王之核】(此追擊無視行動限制)進行追擊,對隨機1名敵方造成100%攻擊力的魔法傷害,並有80%機率隨機附加【出血】、【烈焰灼熱】或【詛咒】之一。" -+SkillBase_desc_1650242: "敵方進行普通行動時,自身獲得【魔王之核】。我方進行普通行動時,消耗【魔王之核】(此追擊無視行動限制)進行追擊,對隨機1名敵方造成100%攻擊力無視防禦的魔法傷害,並有80%機率隨機附加【出血】、【烈焰灼熱】或【詛咒】之一。" -+SkillBase_desc_2070500: "受到攻擊後,獲得10點使魔能量,累積獲得60點時,配置者會消耗全部使魔能量立即發動使魔技能。對敵方全體造成1次、相當於配置者攻擊力60%的魔法傷害,並有60%機率對敵方全體附加【戰慄】1層,持續2回合。本場戰鬥中,敵方角色第2次進入【戰慄】狀態時,額外附加【驚愕】1回合。冷卻為5回合,技能冷卻期間無法獲得使魔能量。" -+SkillBase_desc_2070501: "受到攻擊後,獲得10點使魔能量,累積獲得60點時,配置者會消耗全部使魔能量立即發動使魔技能。對敵方全體造成1次、相當於配置者攻擊力80%的魔法傷害,並有60%機率對敵方全體附加【戰慄】1層,持續2回合。本場戰鬥中,敵方角色第2次進入【戰慄】狀態時,額外附加【驚愕】1回合。冷卻為5回合,技能冷卻期間無法獲得使魔能量。" -+SkillBase_desc_2070502: "受到攻擊後,獲得10點使魔能量,累積獲得50點時,配置者會消耗全部使魔能量立即發動使魔技能。對敵方全體造成1次、相當於配置者攻擊力100%的魔法傷害,並有60%機率對敵方全體附加【戰慄】1層,持續2回合。本場戰鬥中,敵方角色第2次進入【戰慄】狀態時,額外附加【驚愕】1回合。冷卻為4回合,技能冷卻期間無法獲得使魔能量。" -+SkillBase_desc_2070503: "受到攻擊後,獲得10點使魔能量,累積獲得50點時,配置者會消耗全部使魔能量立即發動使魔技能。對敵方全體造成1次、相當於配置者攻擊力120%的魔法傷害,並有60%機率對敵方全體附加【戰慄】1層,持續2回合。本場戰鬥中,敵方角色第2次進入【戰慄】狀態時,額外附加【驚愕】1回合。冷卻為3回合,技能冷卻期間無法獲得使魔能量。" -+SkillBase_desc_2070504: "受到攻擊後,獲得10點使魔能量,累積獲得40點時,配置者會消耗全部使魔能量立即發動使魔技能。對敵方全體造成1次、相當於配置者攻擊力140%的魔法傷害,並有60%機率對敵方全體附加【戰慄】1層,持續2回合。本場戰鬥中,敵方角色第2次進入【戰慄】狀態時,額外附加【驚愕】1回合。冷卻為2回合,技能冷卻期間無法獲得使魔能量。" -+SkillBase_desc_2070510: "戰鬥開始時,為我方全體夥伴附加【詭影之瞳】。" -+SkillBase_desc_2070511: "戰鬥開始時,為我方全體夥伴附加【詭影之瞳】。" -+SkillBase_desc_2070512: "戰鬥開始時,為我方全體夥伴附加【詭影之瞳】。" -+SkillBase_desc_2070513: "戰鬥開始時,為我方全體夥伴附加【詭影之瞳】。" -+SkillBase_desc_2070514: "戰鬥開始時,為我方全體夥伴附加【詭影之瞳】。" -+SkillBase_desc_370401: "於第1回合開始時發動,冷卻為2回合。我方生命值比例(%)最低的2名角色,獲得等同於魔法陣裝備者攻擊力60%的護盾,持續2回合。護盾期間無視行動限制。狀態期間受傷時,獲得5%最終減傷與10%行動限制抗性,持續2回合。" -+SkillBase_desc_370402: "於第1回合開始時發動,冷卻為2回合。我方生命值比例(%)最低的2名角色,獲得等同於魔法陣裝備者攻擊力70%的護盾,持續2回合。護盾期間無視行動限制。狀態期間受傷時,獲得5%最終減傷與10%行動限制抗性,持續2回合。" -+SkillBase_desc_370403: "於第1回合開始時發動,冷卻為2回合。我方生命值比例(%)最低的2名角色,獲得等同於魔法陣裝備者攻擊力80%的護盾,持續2回合。護盾期間無視行動限制。狀態期間受傷時,獲得10%最終減傷與20%行動限制抗性,持續2回合。" -+SkillBase_desc_370404: "於第1回合開始時發動,冷卻為2回合。我方生命值比例(%)最低的2名角色,獲得等同於魔法陣裝備者攻擊力90%的護盾,持續2回合。護盾期間無視行動限制。狀態期間受傷時,獲得10%最終減傷與20%行動限制抗性,持續2回合。" -+SkillBase_desc_370405: "於第1回合開始時發動,冷卻為2回合。我方生命值比例(%)最低的2名角色,獲得等同於魔法陣裝備者攻擊力100%的護盾,持續2回合。護盾期間無視行動限制。狀態期間受傷時,獲得15%最終減傷與30%行動限制抗性,持續2回合。" -+SkillBase_desc_370421: "當魔法陣配置者生命值首次低於30%時,獲得相當於自身最大生命值10%的護盾,持續2回合。此效果不會疊加,只會發動一次。魔法陣配置者首次死亡時,會以最大生命值20%復活。" -+SkillBase_desc_370422: "當魔法陣配置者生命值首次低於30%時,獲得相當於自身最大生命值12.5%的護盾,持續2回合。此效果不會疊加,只會發動一次。魔法陣配置者首次死亡時,會以最大生命值20%復活。" -+SkillBase_desc_370423: "當魔法陣配置者生命值首次低於30%時,獲得相當於自身最大生命值15%的護盾,持續2回合。此效果不會疊加,只會發動一次。魔法陣配置者首次死亡時,會以最大生命值20%復活。" -+SkillBase_desc_370424: "當魔法陣配置者生命值首次低於30%時,獲得相當於自身最大生命值17.5%的護盾,持續2回合。此效果不會疊加,只會發動一次。魔法陣配置者首次死亡時,會以最大生命值20%復活。" -+SkillBase_desc_370425: "當魔法陣配置者生命值首次低於30%時,獲得相當於自身最大生命值20%的護盾,持續2回合。此效果不會疊加,只會發動一次。魔法陣配置者首次死亡時,會以最大生命值20%復活。" -+SkillBase_desc_370450: "戰鬥中,裝備魔法陣者減傷4%,暴擊抗性提升10%" -+SkillBase_desc_370451: "戰鬥中,裝備魔法陣者減傷8%,暴擊抗性提升14%" -+SkillBase_desc_370452: "戰鬥中,裝備魔法陣者減傷12%,暴擊抗性提升18%" -+SkillBase_desc_370453: "戰鬥中,裝備魔法陣者減傷16%,暴擊抗性提升22%" -+SkillBase_desc_370454: "戰鬥中,裝備魔法陣者減傷20%,暴擊抗性提升26%" -+SkillBase_desc_370455: "戰鬥中,裝備魔法陣者減傷25%,暴擊抗性提升30%" -+SkillBase_desc_370501: "於第1回合開始時解放,並為裝備者附加9層【封印】。每失去最大生命值的15%,將解除1層封印。當解除3層封印時,魔法陣裝備者獲得不疊加的【聖印】;解除6層封印時,獲得【神恩】;解除9層封印時,獲得【神臨】。新獲得的增益會覆蓋原有增益,並持續至戰鬥結束。" -+SkillBase_desc_370502: "於第1回合開始時解放,並為裝備者附加9層【封印】。每失去最大生命值的15%,將解除1層封印。當解除3層封印時,魔法陣裝備者獲得不疊加的【聖印】;解除6層封印時,獲得【神恩】;解除9層封印時,獲得【神臨】。新獲得的增益會覆蓋原有增益,並持續至戰鬥結束。" -+SkillBase_desc_370503: "於第1回合開始時解放,並為裝備者附加9層【封印】。每失去最大生命值的15%,將解除1層封印。當解除3層封印時,魔法陣裝備者獲得不疊加的【聖印】;解除6層封印時,獲得【神恩】;解除9層封印時,獲得【神臨】。新獲得的增益會覆蓋原有增益,並持續至戰鬥結束。" -+SkillBase_desc_370504: "於第1回合開始時解放,並為裝備者附加9層【封印】。每失去最大生命值的15%,將解除1層封印。當解除3層封印時,魔法陣裝備者獲得不疊加的【聖印】;解除6層封印時,獲得【神恩】;解除9層封印時,獲得【神臨】。新獲得的增益會覆蓋原有增益,並持續至戰鬥結束。" -+SkillBase_desc_370505: "於第1回合開始時解放,並為裝備者附加9層【封印】。每失去最大生命值的15%,將解除1層封印。當解除3層封印時,魔法陣裝備者獲得不疊加的【聖印】;解除6層封印時,獲得【神恩】;解除9層封印時,獲得【神臨】。新獲得的增益會覆蓋原有增益,並持續至戰鬥結束。" -+SkillBase_desc_370521: "魔法陣裝備者每次受到我方恢復時,有40%機率解除1層【封印】。每有1名我方角色死亡,立即解除1層【封印】。" -+SkillBase_desc_370522: "魔法陣裝備者每次受到我方恢復時,有45%機率解除1層【封印】。每有1名我方角色死亡,立即解除1層【封印】。" -+SkillBase_desc_370523: "魔法陣裝備者每次受到我方恢復時,有50%機率解除1層【封印】。每有1名我方角色死亡,立即解除1層【封印】。" -+SkillBase_desc_370524: "魔法陣裝備者每次受到我方恢復時,有55%機率解除1層【封印】。每有1名我方角色死亡,立即解除1層【封印】。" -+SkillBase_desc_370525: "魔法陣裝備者每次受到我方恢復時,有60%機率解除1層【封印】。每有1名我方角色死亡,立即解除1層【封印】。" -+SkillBase_desc_370550: "戰鬥中,配置魔法陣者可獲得5%連擊率與5%被恢復加成。" -+SkillBase_desc_370551: "戰鬥中,配置魔法陣者可獲得5%連擊率與10%被恢復加成。" -+SkillBase_desc_370552: "戰鬥中,配置魔法陣者可獲得10%連擊率與15%被恢復加成。" -+SkillBase_desc_370553: "戰鬥中,配置魔法陣者可獲得10%連擊率與20%被恢復加成。" -+SkillBase_desc_370554: "戰鬥中,配置魔法陣者可獲得20%連擊率與25%被恢復加成。" -+SkillBase_desc_370555: "戰鬥中,配置魔法陣者可獲得20%連擊率與30%被恢復加成。" -+SkillBase_name_2070500: "幽冥鬼襲" -+SkillBase_name_2070501: "幽冥鬼襲" -+SkillBase_name_2070502: "幽冥鬼襲" -+SkillBase_name_2070503: "幽冥鬼襲" -+SkillBase_name_2070504: "幽冥鬼襲" -+SkillBase_name_2070510: "可疑影子的眼睛" -+SkillBase_name_2070511: "可疑影子的眼睛" -+SkillBase_name_2070512: "可疑影子的眼睛" -+SkillBase_name_2070513: "可疑影子的眼睛" -+SkillBase_name_2070514: "可疑影子的眼睛" -+SkillBase_name_370401: "神諭" -+SkillBase_name_370402: "神諭" -+SkillBase_name_370403: "神諭" -+SkillBase_name_370404: "神諭" -+SkillBase_name_370405: "神諭" -+SkillBase_name_370406: "神諭" -+SkillBase_name_370407: "神諭" -+SkillBase_name_370408: "神諭" -+SkillBase_name_370409: "神諭" -+SkillBase_name_370410: "神諭" -+SkillBase_name_370421: "聖域的恩惠" -+SkillBase_name_370422: "聖域的恩惠" -+SkillBase_name_370423: "聖域的恩惠" -+SkillBase_name_370424: "聖域的恩惠" -+SkillBase_name_370425: "聖域的恩惠" -+SkillBase_name_370450: "神殿守護" -+SkillBase_name_370451: "神殿守護" -+SkillBase_name_370452: "神殿守護" -+SkillBase_name_370453: "神殿守護" -+SkillBase_name_370454: "神殿守護" -+SkillBase_name_370455: "神殿守護" -+SkillBase_name_370501: "殿堂開放儀式" -+SkillBase_name_370502: "殿堂開放儀式" -+SkillBase_name_370503: "殿堂開放儀式" -+SkillBase_name_370504: "殿堂開放儀式" -+SkillBase_name_370505: "殿堂開放儀式" -+SkillBase_name_370506: "殿堂開放儀式" -+SkillBase_name_370507: "殿堂開放儀式" -+SkillBase_name_370508: "殿堂開放儀式" -+SkillBase_name_370509: "殿堂開放儀式" -+SkillBase_name_370510: "殿堂開放儀式" -+SkillBase_name_370521: "秘殿共鳴" -+SkillBase_name_370522: "秘殿共鳴" -+SkillBase_name_370523: "秘殿共鳴" -+SkillBase_name_370524: "秘殿共鳴" -+SkillBase_name_370525: "秘殿共鳴" -+SkillBase_name_370550: "野營練習" -+SkillBase_name_370551: "野營練習" -+SkillBase_name_370552: "野營練習" -+SkillBase_name_370553: "野營練習" -+SkillBase_name_370554: "野營練習" -+SkillBase_name_370555: "野營練習" --locale_ui_NewPersonalityDialog_1450700: "我是病人,你是醫生……能不能請醫生親自檢查我的身體呢…❤" -+locale_ui_NewPersonalityDialog_1450700: "咦……你怎麼來這裡了……?該不會是特地來找我的吧……?" --locale_ui_NewPersonalityDialog_1450701: "欸……再靠近一點,把聽診器……對,就放在這裡,好嗎?" -+locale_ui_NewPersonalityDialog_1450701: "如果是真正的診察,我絕對不會有這種感覺……心跳停不下來……❤" -+locale_ui_NewPersonalityDialog_1450722: "今天你願意當我的專屬醫生嗎?此刻,我們就是病人和醫生的關係喔…❤" -+locale_ui_NewPersonalityDialog_1450723: "別再惡作劇亂摸了……可以用你的聽診器好好檢查我嗎?" -+locale_ui_NewPersonalityDialog_1450724: "別鬧了……今天你要扮演醫生的角色…" \ No newline at end of file +-SkillBase_desc_1155331: "普通攻擊時,給自身附加【扭曲空間】的效果,效果持續1回合。\n【扭曲空間】:普通攻擊傷害變為120%。我方對敵方造成傷害時會進行普通攻擊,並對對方最大生命值造成4%的額外傷害(不超過自身攻擊力的100%),每回合最多可發動3次。" ++SkillBase_desc_1155331: "普通攻擊時,給自身附加【扭曲空間】的效果,效果持續1回合。\n【扭曲空間】:普通攻擊傷害變為120%。我方對敵方造成傷害時,會進行1次普通攻擊,並造成對方最大生命值造成4%的額外傷害(不超過自身攻擊力的100%),每回合最多可發動3次。" +-SkillBase_desc_1155332: "普通攻擊時,給自身附加【扭曲空間】的效果,效果持續1回合。\n【扭曲空間】:普通攻擊傷害變為135%。我方對敵方造成傷害時會進行普通攻擊,並對對方最大生命值造成6%的額外傷害(不超過自身攻擊力的150%),每回合最多可發動3次。" ++SkillBase_desc_1155332: "普通攻擊時,給自身附加【扭曲空間】的效果,效果持續1回合。\n【扭曲空間】:普通攻擊傷害變為135%。我方對敵方造成傷害時,會進行1次普通攻擊,並造成對方最大生命值造成6%的額外傷害(不超過自身攻擊力的150%),每回合最多可發動3次。" \ No newline at end of file diff --git a/zh-TW.json b/zh-TW.json index 61dd1bb..1504183 100644 --- a/zh-TW.json +++ b/zh-TW.json @@ -49522,8 +49522,8 @@ "SkillBase_desc_1155321": "攻擊力+50%、生命值+20%、暴擊率+10%。", "SkillBase_desc_1155322": "攻擊力+60%、生命值+25%、暴擊率+15%。", "SkillBase_desc_1155330": "將普通攻擊的傷害係數提高至110%。當我方角色對敵方造成傷害時,發動1次普通攻擊,每回合最多生效3次。", - "SkillBase_desc_1155331": "普通攻擊時,給自身附加【扭曲空間】的效果,效果持續1回合。\n【扭曲空間】:普通攻擊傷害變為120%。我方對敵方造成傷害時會進行普通攻擊,並對對方最大生命值造成4%的額外傷害(不超過自身攻擊力的100%),每回合最多可發動3次。", - "SkillBase_desc_1155332": "普通攻擊時,給自身附加【扭曲空間】的效果,效果持續1回合。\n【扭曲空間】:普通攻擊傷害變為135%。我方對敵方造成傷害時會進行普通攻擊,並對對方最大生命值造成6%的額外傷害(不超過自身攻擊力的150%),每回合最多可發動3次。", + "SkillBase_desc_1155331": "普通攻擊時,給自身附加【扭曲空間】的效果,效果持續1回合。\n【扭曲空間】:普通攻擊傷害變為120%。我方對敵方造成傷害時,會進行1次普通攻擊,並造成對方最大生命值造成4%的額外傷害(不超過自身攻擊力的100%),每回合最多可發動3次。", + "SkillBase_desc_1155332": "普通攻擊時,給自身附加【扭曲空間】的效果,效果持續1回合。\n【扭曲空間】:普通攻擊傷害變為135%。我方對敵方造成傷害時,會進行1次普通攻擊,並造成對方最大生命值造成6%的額外傷害(不超過自身攻擊力的150%),每回合最多可發動3次。", "SkillBase_desc_1155340": "自身行動結束時,發動【豪亂雪花】。", "SkillBase_desc_1155341": "自身行動結束時,發動【豪亂雪花】。", "SkillBase_desc_1155342": "自身行動結束時,發動【豪亂雪花】。",