Update language files

This commit is contained in:
2025-09-24 05:30:26 +00:00
parent ca5b04279a
commit 1a01fc7434
2 changed files with 102 additions and 90 deletions

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en.diff
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--- en.json
+++ en.json
-SkillBase_desc_2070500: "After being attacked, gain 10 Familiar Energy. After gaining a total of 60 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeals Mag. DMG equal to 60% of the gear owner's ATK to all enemies, and has a 60% chance to inflict [Terror] on all enemies for 2 turns. In battle, when an enemy receives [Terror] for the 2th time, inflict [Awe] for 1 turns.\nCooldown: 5 turns. Familiar Energy cannot be gained while the skill is on cooldown."
+SkillBase_desc_2070500: "After being attacked, gain 10 Familiar Energy. After gaining a total of 60 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeals Mag. DMG equal to 60% of the gear owner's ATK to all enemies, and has a 60% chance to inflict [Terror] on all enemies for 2 turns. In battle, when an enemy receives [Terror] for the 2nd time, inflict [Awe] for 1 turn.\nCooldown: 5 turns. Familiar Energy cannot be gained while the skill is on cooldown."
-SkillBase_desc_2070501: "After being attacked, gain 10 Familiar Energy. After gaining a total of 60 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeals Mag. DMG equal to 80% of the gear owner's ATK to all enemies, and has a 60% chance to inflict [Terror] on all enemies for 2 turns. In battle, when an enemy receives [Terror] for the 2th time, inflict [Awe] for 1 turns.\nCooldown: 5 turns. Familiar Energy cannot be gained while the skill is on cooldown."
+SkillBase_desc_2070501: "After being attacked, gain 10 Familiar Energy. After gaining a total of 60 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeals Mag. DMG equal to 80% of the gear owner's ATK to all enemies, and has a 60% chance to inflict [Terror] on all enemies for 2 turns. In battle, when an enemy receives [Terror] for the 2nd time, inflict [Awe] for 1 turn.\nCooldown: 5 turns. Familiar Energy cannot be gained while the skill is on cooldown."
-SkillBase_desc_2070502: "After being attacked, gain 10 Familiar Energy. After gaining a total of 50 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeals Mag. DMG equal to 100% of the gear owner's ATK to all enemies, and has a 60% chance to inflict [Terror] on all enemies for 2 turns. In battle, when an enemy receives [Terror] for the 2th time, inflict [Awe] for 1 turns.\nCooldown: 4 turns. Familiar Energy cannot be gained while the skill is on cooldown."
+SkillBase_desc_2070502: "After being attacked, gain 10 Familiar Energy. After gaining a total of 50 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeals Mag. DMG equal to 100% of the gear owner's ATK to all enemies, and has a 60% chance to inflict [Terror] on all enemies for 2 turns. In battle, when an enemy receives [Terror] for the 2nd time, inflict [Awe] for 1 turn.\nCooldown: 4 turns. Familiar Energy cannot be gained while the skill is on cooldown."
-SkillBase_desc_2070503: "After being attacked, gain 10 Familiar Energy. After gaining a total of 50 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeals Mag. DMG equal to 120% of the gear owner's ATK to all enemies, and has a 60% chance to inflict [Terror] on all enemies for 2 turns. In battle, when an enemy receives [Terror] for the 2th time, inflict [Awe] for 1 turns.\nCooldown: 3 turns. Familiar Energy cannot be gained while the skill is on cooldown."
+SkillBase_desc_2070503: "After being attacked, gain 10 Familiar Energy. After gaining a total of 50 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeals Mag. DMG equal to 120% of the gear owner's ATK to all enemies, and has a 60% chance to inflict [Terror] on all enemies for 2 turns. In battle, when an enemy receives [Terror] for the 2nd time, inflict [Awe] for 1 turn.\nCooldown: 3 turns. Familiar Energy cannot be gained while the skill is on cooldown."
-SkillBase_desc_2070504: "After being attacked, gain 10 Familiar Energy. After gaining a total of 40 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeals Mag. DMG equal to 140% of the gear owner's ATK to all enemies, and has a 60% chance to inflict [Terror] on all enemies for 2 turns. In battle, when an enemy receives [Terror] for the 2th time, inflict [Awe] for 1 turns.\nCooldown: 2 turns. Familiar Energy cannot be gained while the skill is on cooldown."
+SkillBase_desc_2070504: "After being attacked, gain 10 Familiar Energy. After gaining a total of 40 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeals Mag. DMG equal to 140% of the gear owner's ATK to all enemies, and has a 60% chance to inflict [Terror] on all enemies for 2 turns. In battle, when an enemy receives [Terror] for the 2nd time, inflict [Awe] for 1 turn.\nCooldown: 2 turns. Familiar Energy cannot be gained while the skill is on cooldown."
-SkillBase_desc_2070511: "When battle starts, grant [Mysterious Shadow] to all allies."
+SkillBase_desc_2070511: "When battle starts, grant [Phantom Shadow] to all allies."
-SkillBase_desc_2070512: "When battle starts, grant [Mysterious Shadow] to all allies."
+SkillBase_desc_2070512: "When battle starts, grant [Phantom Shadow] to all allies."
-SkillBase_desc_2070513: "When battle starts, grant [Mysterious Shadow] to all allies."
+SkillBase_desc_2070513: "When battle starts, grant [Phantom Shadow] to all allies."
-SkillBase_desc_2070514: "When battle starts, grant [Mysterious Shadow] to all allies."
+SkillBase_desc_2070514: "When battle starts, grant [Phantom Shadow] to all allies."
-SkillBase_desc_370401: "Triggers at the start of turn 1, with a cooldown of 2 turns. The 2 allies with the lowest HP percentage (%) gain a Shield equal to 60% of the Magic Circle Gear owner's ATK, lasting for 2 turns. While the Shield lasts, they ignore Immobilize. If they take DMG while this state is active, they gain 5% final DMG RED and 10% CC RES, lasting for 2 turns."
+SkillBase_desc_370401: "Triggers at the start of turn 1, cooldown 2 turns. Grants a Shield equal to 60% of the Magic Circle Gear user's ATK to the 2 ally(ies) with the lowest HP percentage, effect lasts for 2 turns. While Shielded, ignores Immobilize. When taking DMG while Shielded, final DMG RED by +5%, CC RES by +10%, effect lasts for 2 turns."
-SkillBase_desc_370402: "Triggers at the start of turn 1, with a cooldown of 2 turns. The 2 allies with the lowest HP percentage (%) gain a Shield equal to 70% of the Magic Circle Gear owner's ATK, lasting for 2 turns. While the Shield lasts, they ignore Immobilize. If they take DMG while this state is active, they gain 5% final DMG RED and 10% CC RES, lasting for 2 turns."
+SkillBase_desc_370402: "Triggers at the start of turn 1, cooldown 2 turns. Grants a Shield equal to 70% of the Magic Circle Gear user's ATK to the 2 ally(ies) with the lowest HP percentage, effect lasts for 2 turns. While Shielded, ignores Immobilize. When taking DMG while Shielded, final DMG RED by +5%, CC RES by +10%, effect lasts for 2 turns."
-SkillBase_desc_370403: "Triggers at the start of turn 1, with a cooldown of 2 turns. The 2 allies with the lowest HP percentage (%) gain a Shield equal to 80% of the Magic Circle Gear owner's ATK, lasting for 2 turns. While the Shield lasts, they ignore Immobilize. If they take DMG while this state is active, they gain 10% final DMG RED and 20% CC RES, lasting for 2 turns."
+SkillBase_desc_370403: "Triggers at the start of turn 1, cooldown 2 turns. Grants a Shield equal to 80% of the Magic Circle Gear user's ATK to the 2 ally(ies) with the lowest HP percentage, effect lasts for 2 turns. While Shielded, ignores Immobilize. When taking DMG while Shielded, final DMG RED by +10%, CC RES by +20%, effect lasts for 2 turns."
-SkillBase_desc_370404: "Triggers at the start of turn 1, with a cooldown of 2 turns. The 2 allies with the lowest HP percentage (%) gain a Shield equal to 90% of the Magic Circle Gear owner's ATK, lasting for 2 turns. While the Shield lasts, they ignore Immobilize. If they take DMG while this state is active, they gain 10% final DMG RED and 20% CC RES, lasting for 2 turns."
+SkillBase_desc_370404: "Triggers at the start of turn 1, cooldown 2 turns. Grants a Shield equal to 90% of the Magic Circle Gear user's ATK to the 2 ally(ies) with the lowest HP percentage, effect lasts for 2 turns. While Shielded, ignores Immobilize. When taking DMG while Shielded, final DMG RED by +10%, CC RES by +20%, effect lasts for 2 turns."
-SkillBase_desc_370405: "Triggers at the start of turn 1, with a cooldown of 2 turns. The 2 allies with the lowest HP percentage (%) gain a Shield equal to 100% of the Magic Circle Gear owner's ATK, lasting for 2 turns. While the Shield lasts, they ignore Immobilize. If they take DMG while this state is active, they gain 15% final DMG RED and 30% CC RES, lasting for 2 turns."
+SkillBase_desc_370405: "Triggers at the start of turn 1, cooldown 2 turns. Grants a Shield equal to 100% of the Magic Circle Gear user's ATK to the 2 ally(ies) with the lowest HP percentage, effect lasts for 2 turns. While Shielded, ignores Immobilize. When taking DMG while Shielded, final DMG RED by +15%, CC RES by +30%, effect lasts for 2 turns."
-SkillBase_desc_370421: "When the Magic Circle party member's HP falls below 30% for the first time, they gain a Shield equal to 10% of their Max HP, lasting for 2 turns. This effect does not overlap and triggers only once. When the Magic Circle party member dies for the first time, they revive with 20% of their Max HP."
+SkillBase_desc_370421: "When the Magic Circle party member's HP falls below 30% for the first time, they gain a Shield equal to 10% of their Max HP for 2 turns. This effect cannot overlap and can only occur 1 time in battle. When the Magic Circle party member is downed for the first time, they revive with 20% HP."
-SkillBase_desc_370422: "When the Magic Circle party member's HP falls below 30% for the first time, they gain a Shield equal to 12.5% of their Max HP, lasting for 2 turns. This effect does not overlap and triggers only once. When the Magic Circle party member dies for the first time, they revive with 20% of their Max HP."
+SkillBase_desc_370422: "When the Magic Circle party member's HP falls below 30% for the first time, they gain a Shield equal to 12.5% of their Max HP for 2 turns. This effect cannot overlap and can only occur 1 time in battle. When the Magic Circle party member is downed for the first time, they revive with 20% HP."
-SkillBase_desc_370423: "When the Magic Circle party member's HP falls below 30% for the first time, they gain a Shield equal to 15% of their Max HP, lasting for 2 turns. This effect does not overlap and triggers only once. When the Magic Circle party member dies for the first time, they revive with 20% of their Max HP."
+SkillBase_desc_370423: "When the Magic Circle party member's HP falls below 30% for the first time, they gain a Shield equal to 15% of their Max HP for 2 turns. This effect cannot overlap and can only occur 1 time in battle. When the Magic Circle party member is downed for the first time, they revive with 20% HP."
-SkillBase_desc_370424: "When the Magic Circle party member's HP falls below 30% for the first time, they gain a Shield equal to 17.5% of their Max HP, lasting for 2 turns. This effect does not overlap and triggers only once. When the Magic Circle party member dies for the first time, they revive with 20% of their Max HP."
+SkillBase_desc_370424: "When the Magic Circle party member's HP falls below 30% for the first time, they gain a Shield equal to 17.5% of their Max HP for 2 turns. This effect cannot overlap and can only occur 1 time in battle. When the Magic Circle party member is downed for the first time, they revive with 20% HP."
-SkillBase_desc_370425: "When the Magic Circle party member's HP falls below 30% for the first time, they gain a Shield equal to 20% of their Max HP, lasting for 2 turns. This effect does not overlap and triggers only once. When the Magic Circle party member dies for the first time, they revive with 20% of their Max HP."
+SkillBase_desc_370425: "When the Magic Circle party member's HP falls below 30% for the first time, they gain a Shield equal to 20% of their Max HP for 2 turns. This effect cannot overlap and can only occur 1 time in battle. When the Magic Circle party member is downed for the first time, they revive with 20% HP."
-SkillBase_desc_370450: "In battle, DMG RED for those equipped with a Magic Circle increases by 4%, and CRT RES increases by 10%."
+SkillBase_desc_370450: "In battle, Magic Circle gear grants DMG RED +4% and CRT RES +10%."
-SkillBase_desc_370451: "In battle, DMG RED for those equipped with a Magic Circle increases by 8%, and CRT RES increases by 14%."
+SkillBase_desc_370451: "In battle, Magic Circle gear grants DMG RED +8% and CRT RES +14%."
-SkillBase_desc_370452: "In battle, DMG RED for those equipped with a Magic Circle increases by 12%, and CRT RES increases by 18%."
+SkillBase_desc_370452: "In battle, Magic Circle gear grants DMG RED +12% and CRT RES +18%."
-SkillBase_desc_370453: "In battle, DMG RED for those equipped with a Magic Circle increases by 16%, and CRT RES increases by 22%."
+SkillBase_desc_370453: "In battle, Magic Circle gear grants DMG RED +16% and CRT RES +22%."
-SkillBase_desc_370454: "In battle, DMG RED for those equipped with a Magic Circle increases by 20%, and CRT RES increases by 26%."
+SkillBase_desc_370454: "In battle, Magic Circle gear grants DMG RED +20% and CRT RES +26%."
-SkillBase_desc_370455: "In battle, DMG RED for those equipped with a Magic Circle increases by 25%, and CRT RES increases by 30%."
+SkillBase_desc_370455: "In battle, Magic Circle gear grants DMG RED +25% and CRT RES +30%."
-SkillBase_desc_370501: "At the start of turn 1, unlock and grant the wearer 9 stacks of [Seal]. For every 15% of Max HP lost, 1 stack of Seal are removed. When 3 stacks of Seal are removed, the wearer of the Magic Circle gains a non-overlapping [Sacred Seal]. When 6 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Grace]. When 9 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Descent]. Newly acquired buffs overwrite the original buff and last until the end of the battle."
+SkillBase_desc_370501: "At the start of turn 1, trigger and grant the Gear holder 9x [Seal]. For every 15% HP lost, remove 1x [Seal]. When 3x [Seal] are removed, gain a non-overlapping [Magic Seal]. When 6x [Seal] are removed, the Magic Circle holder gains [Blessing]. When 9x [Seal] are removed, the Magic Circle Gear holder gains [Descent]. Newly acquired buffs overwrite the original buff and last until battle ends."
-SkillBase_desc_370502: "At the start of turn 1, unlock and grant the wearer 9 stacks of [Seal]. For every 15% of Max HP lost, 1 stack of Seal are removed. When 3 stacks of Seal are removed, the wearer of the Magic Circle gains a non-overlapping [Sacred Seal]. When 6 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Grace]. When 9 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Descent]. Newly acquired buffs overwrite the original buff and last until the end of the battle."
+SkillBase_desc_370502: "At the start of turn 1, trigger and grant the Gear holder 9x [Seal]. For every 15% HP lost, remove 1x [Seal]. When 3x [Seal] are removed, gain a non-overlapping [Magic Seal]. When 6x [Seal] are removed, the Magic Circle holder gains [Blessing]. When 9x [Seal] are removed, the Magic Circle Gear holder gains [Descent]. Newly acquired buffs overwrite the original buff and last until battle ends."
-SkillBase_desc_370503: "At the start of turn 1, unlock and grant the wearer 9 stacks of [Seal]. For every 15% of Max HP lost, 1 stacks of Seal are removed. When 3 stacks of Seal are removed, the wearer of the Magic Circle gains a non-overlapping [Sacred Seal]. When 6 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Grace]. When 9 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Descent]. Newly acquired buffs overwrite the original buff and last until the end of the battle."
+SkillBase_desc_370503: "At the start of turn 1, trigger and grant the Gear holder 9x [Seal]. For every 15% HP lost, remove 1x [Seal]. When 3x [Seal] are removed, gain a non-overlapping [Magic Seal]. When 6x [Seal] are removed, the Magic Circle holder gains [Blessing]. When 9x [Seal] are removed, the Magic Circle Gear holder gains [Descent]. Newly acquired buffs overwrite the original buff and last until battle ends."
-SkillBase_desc_370504: "At the start of turn 1, unlock and grant the wearer 9 stacks of [Seal]. For every 15% of Max HP lost, 1 stack of Seal are removed. When 3 stacks of Seal are removed, the wearer of the Magic Circle gains a non-overlapping [Sacred Seal]. When 6 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Grace]. When 9 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Descent]. Newly acquired buffs overwrite the original buff and last until the end of the battle."
+SkillBase_desc_370504: "At the start of turn 1, triggers and grants the Gear holder 9x [Seal]. For every 15% HP lost, removes 1x [Seal]. When 3x [Seal] are removed, gain a non-overlapping [Magic Seal]. When 6x [Seal] are removed, the Magic Circle holder gains [Blessing]. When 9x [Seal] are removed, the Magic Circle Gear holder gains [Descent]. Newly acquired buffs overwrite the original buff and last until battle ends."
-SkillBase_desc_370505: "At the start of turn 1, unlock and grant the wearer 9 stacks of [Seal]. For every 15% of Max HP lost, 1 stack of Seal are removed. When 3 stacks of Seal are removed, the wearer of the Magic Circle gains a non-overlapping [Sacred Seal]. When 6 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Grace]. When 9 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Descent]. Newly acquired buffs overwrite the original buff and last until the end of the battle."
+SkillBase_desc_370505: "At the start of turn 1, triggers and grants the Gear holder 9x [Seal]. For every 15% HP lost, removes 1x [Seal]. When 3x [Seal] are removed, gain a non-overlapping [Magic Seal]. When 6x [Seal] are removed, the Magic Circle holder gains [Blessing]. When 9x [Seal] are removed, the Magic Circle Gear holder gains [Descent]. Newly acquired buffs overwrite the original buff and last until battle ends."
-SkillBase_desc_370521: "When the Magic Circle Gear wearer receives healing from an ally, there is a 40% chance to remove 1 stack of [Seal]. Each time 1 ally dies, immediately remove 1 stack of [Seal]."
+SkillBase_desc_370521: "Each time the Magic Circle Gear user receives a heal from an ally, there is a 40% chance to remove [Seal] 1x. Each time an ally is downed, remove [Seal] 1x."
-SkillBase_desc_370522: "When the Magic Circle Gear wearer receives healing from an ally, there is a 45% chance to remove 1 stack of [Seal]. Each time 1 ally dies, immediately remove 1 stack of [Seal]."
+SkillBase_desc_370522: "Each time the Magic Circle Gear user receives a heal from an ally, there is a 45% chance to remove [Seal] 1x. Each time an ally is downed, remove [Seal] 1x."
-SkillBase_desc_370523: "When the Magic Circle Gear wearer receives healing from an ally, there is a 50% chance to remove 1 stack of [Seal]. Each time 1 ally dies, immediately remove 1 stack of [Seal]."
+SkillBase_desc_370523: "Each time the Magic Circle Gear user receives a heal from an ally, there is a 50% chance to remove [Seal] 1x. Each time an ally is downed, remove [Seal] 1x."
-SkillBase_desc_370524: "When the Magic Circle Gear wearer receives healing from an ally, there is a 55% chance to remove 1 stack of [Seal]. Each time 1 ally dies, immediately remove 1 stack of [Seal]."
+SkillBase_desc_370524: "Each time the Magic Circle Gear user receives a heal from an ally, there is a 55% chance to remove [Seal] 1x. Each time an ally is downed, remove [Seal] 1x."
-SkillBase_desc_370525: "When the Magic Circle Gear wearer receives healing from an ally, there is a 60% chance to remove 1 stack of [Seal]. Each time 1 ally dies, immediately remove 1 stack of [Seal]."
+SkillBase_desc_370525: "Each time the Magic Circle Gear user receives a heal from an ally, there is a 60% chance to remove [Seal] 1x. Each time an ally is downed, remove [Seal] 1x."
-SkillBase_desc_370550: "In battle, those who have formed a Magic Circle gain 5% Barrage Rate and 5% Inc. Heal Bonus."
+SkillBase_desc_370550: "In battle, Magic Circle gear users have a Barrage Rate of +5% and an Inc. Heal Bonus of +5%."
-SkillBase_desc_370551: "In battle, those who have formed a Magic Circle gain 5% Barrage Rate and 10% Inc. Heal Bonus."
+SkillBase_desc_370551: "In battle, Magic Circle gear users have a Barrage Rate of +5% and an Inc. Heal Bonus of +10%."
-SkillBase_desc_370552: "In battle, those who have formed a Magic Circle gain 10% Barrage Rate and 15% Inc. Heal Bonus."
+SkillBase_desc_370552: "In battle, Magic Circle gear users have a Barrage Rate of +10% and an Inc. Heal Bonus of +15%."
-SkillBase_desc_370553: "In battle, those who have formed a Magic Circle gain 10% Barrage Rate and 20% Inc. Heal Bonus."
+SkillBase_desc_370553: "In battle, Magic Circle gear users have a Barrage Rate of +10% and an Inc. Heal Bonus of +20%."
-SkillBase_desc_370554: "In battle, those who have formed a Magic Circle gain 20% Barrage Rate and 25% Inc. Heal Bonus."
+SkillBase_desc_370554: "In battle, Magic Circle gear users have a Barrage Rate of +20% and an Inc. Heal Bonus of +25%."
-SkillBase_desc_370555: "In battle, those who have formed a Magic Circle gain 20% Barrage Rate and 30% Inc. Heal Bonus."
+SkillBase_desc_370555: "In battle, Magic Circle gear users have a Barrage Rate of +20% and an Inc. Heal Bonus of +30%."
-SkillBase_name_2070500: "Demonic Onslaught"
+SkillBase_name_2070500: "Spectral Assault"
-SkillBase_name_2070501: "Demonic Onslaught"
+SkillBase_name_2070501: "Spectral Assault"
-SkillBase_name_2070502: "Demonic Onslaught"
+SkillBase_name_2070502: "Spectral Assault"
-SkillBase_name_2070503: "Demonic Onslaught"
+SkillBase_name_2070503: "Spectral Assault"
-SkillBase_name_2070504: "Demonic Onslaught"
+SkillBase_name_2070504: "Spectral Assault"
-SkillBase_name_370401: "Oracle"
+SkillBase_name_370401: "Revelation"
-SkillBase_name_370402: "Oracle"
+SkillBase_name_370402: "Revelation"
-SkillBase_name_370403: "Oracle"
+SkillBase_name_370403: "Revelation"
-SkillBase_name_370404: "Oracle"
+SkillBase_name_370404: "Revelation"
-SkillBase_name_370405: "Oracle"
+SkillBase_name_370405: "Revelation"
-SkillBase_name_370406: "Oracle"
+SkillBase_name_370406: "Revelation"
-SkillBase_name_370407: "Oracle"
+SkillBase_name_370407: "Revelation"
-SkillBase_name_370408: "Oracle"
+SkillBase_name_370408: "Revelation"
-SkillBase_name_370409: "Oracle"
+SkillBase_name_370409: "Revelation"
-SkillBase_name_370410: "Oracle"
+SkillBase_name_370410: "Revelation"
-SkillBase_name_370421: "Sanctuary's Blessing"
+SkillBase_name_370421: "Blessing of Hidden Realm"
-SkillBase_name_370422: "Sanctuary's Blessing"
+SkillBase_name_370422: "Blessing of Hidden Realm"
-SkillBase_name_370423: "Sanctuary's Blessing"
+SkillBase_name_370423: "Blessing of Hidden Realm"
-SkillBase_name_370424: "Sanctuary's Blessing"
+SkillBase_name_370424: "Blessing of Hidden Realm"
-SkillBase_name_370425: "Sanctuary's Blessing"
+SkillBase_name_370425: "Blessing of Hidden Realm"
-SkillBase_name_370501: "Hall Opening"
+SkillBase_name_370501: "Ceremony of Raising the Palace"