Update language files

This commit is contained in:
2025-09-24 05:20:26 +00:00
parent 832d3f518c
commit 6779e911b3
2 changed files with 36 additions and 96 deletions

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--- en.json
+++ en.json
-BuffDescription_desc_150044: "Allies in this state will use their Basic ATK to attack other allies when acting. This effect lasts for 1 turn and does not overlap."
+BuffDescription_desc_150044: "When acting, use Basic ATK to attack an ally. Effect lasts for 1 turn and cannot overlap."
-BuffDescription_desc_160037: "ATK increases by 15%, DEF increases by 15%, and SPD increases by 5%. The effect lasts until the end of the battle."
+BuffDescription_desc_160037: "ATK +15%, DEF +15%, SPD +5%—lasts until battle ends."
-BuffDescription_desc_160038: "ATK increases by 20%, DEF increases by 20%, and SPD increases by 5%. The effect lasts until the end of the battle."
+BuffDescription_desc_160038: "ATK +20%, DEF +20%, SPD +5%—lasts until battle ends."
-BuffDescription_desc_160039: "ATK increases by 30%, DEF increases by 30%, and SPD increases by 5%. The effect lasts until the end of the battle."
+BuffDescription_desc_160039: "ATK +30%, DEF +30%, SPD +5%—lasts until battle ends."
-BuffDescription_desc_160040: "DMG Bonus increases by 20%, DMG RED increases by 20%, and HP Absorb Rate increases by 15%. The effect lasts until the end of the Battle."
+BuffDescription_desc_160040: "DMG Bonus +20%, DMG RED +20%, HP Absorb Rate +15%, lasts until battle ends."
-BuffDescription_desc_160041: "DMG Bonus increases by 30%, DMG RED increases by 30%, and HP Absorb Rate increases by 15%. The effect lasts until the end of the Battle."
+BuffDescription_desc_160041: "DMG Bonus +30%, DMG RED +30%, HP Absorb Rate +15%, lasts until battle ends."
-BuffDescription_desc_160042: "Final DMG Bonus increases by 30%, CRT Rate increases by 20%, CC RES increases by 50%, HP Absorb increases up to 30%, and when attacking, there is a 30% chance to inflict [Stun] on the target for 1 turn, lasting until the end of the Battle."
+BuffDescription_desc_160042: "Final DMG Bonus +30%, CRT Rate +20%, CC RES +50%. HP Absorb becomes 30%. When attacking, 30% chance to inflict [Stun] on the target, effect lasts 1 turns and lasts until battle ends."
-BuffDescription_desc_160043: "Final DMG Bonus increases by 50%, CRT Rate increases by 30%, CC RES increases by 50%, HP Absorb increases up to 30%, and when attacking, there is a 30% chance to inflict [Stun] on the target for 1 turn, lasting until the end of the Battle."
+BuffDescription_desc_160043: "Final DMG Bonus +50%, CRT Rate +30%, CC RES +50%. HP Absorb becomes 30%. When attacking, 30% chance to inflict [Stun] on the target, effect lasts 1 turns and lasts until battle ends."
-BuffDescription_name_150038: "Mysterious Shadow"
+BuffDescription_name_150038: "Phantom Shadow"
-BuffDescription_name_150039: "Mysterious Shadow"
+BuffDescription_name_150039: "Phantom Shadow"
-BuffDescription_name_150040: "Mysterious Shadow"
+BuffDescription_name_150040: "Phantom Shadow"
-BuffDescription_name_150041: "Mysterious Shadow"
+BuffDescription_name_150041: "Phantom Shadow"
-BuffDescription_name_150042: "Mysterious Shadow"
+BuffDescription_name_150042: "Phantom Shadow"
-BuffDescription_name_150044: "Horror"
+BuffDescription_name_150044: "Awe"
-BuffDescription_name_160037: "Sacred Seal"
+BuffDescription_name_160037: "Magic Seal"
-BuffDescription_name_160038: "Sacred Seal"
+BuffDescription_name_160038: "Magic Seal"
-BuffDescription_name_160039: "Sacred Seal"
+BuffDescription_name_160039: "Magic Seal"
-BuffDescription_name_160040: "Blessing of God"
+BuffDescription_name_160040: "Blessing"
-BuffDescription_name_160041: "Blessing of God"
+BuffDescription_name_160041: "Blessing"
-BuffDescription_name_160042: "Divine Descent"
+BuffDescription_name_160042: "Descent"
-BuffDescription_name_160043: "Divine Descent"
+BuffDescription_name_160043: "Descent"
-HeroChange_content_16: "Adjustment to Triple Barrage of Ruin: The Ignore DEF effect for Triple Barrage of Ruin Lv.1, Lv.2, and Lv.3 has been adjusted to 60%, 80%, and 100% respectively.\nAdjustment to Devil Star: A new Ignore DEF effect on follow-up attacks has been added to Devil Star.\nSatan Core: A new effect has been added to Satan Core that increases CRT rate by 5% for each layer."
+HeroChange_content_16: "Adjustment to Triple Barrage of Ruin: The Ignore DEF effect for Triple Barrage of Ruin Lv.13 has been adjusted to 60%, 80%, and 100% respectively.\nAdjustment to Devil Star: Added Ignore DEF effect when performing a follow-up attack with Devil Star.\nSatan Core: For each Satan Core x1, CRT rate +5%."
-HolyEquipBlessingType_name_22: "Favor"
+HolyEquipBlessingType_name_22: "Blessing"
-ItemBase_desc_1020705: "Get 1★ Familiar Kiki."
+ItemBase_desc_1020705: "Get 1★ Familiar [Kiki]"
-ItemBase_desc_1030704: "Get 1★ Collapse Palace Magic Circle"
+ItemBase_desc_1030704: "Get 1★ Magic Circle [Collapsing Palace Magic Circle]"
-ItemBase_desc_1030705: "Get 1★ Sealed Key Magic Circle"
+ItemBase_desc_1030705: "Get 1★ Magic Circle [Sealed Key Magic Circle]"
-ItemBase_desc_1120705: "Collect 100 Shards to get a 1★ Familiar Kiki."
+ItemBase_desc_1120705: "Collect 100 Shards to get 1★ Familiar [Kiki]"
-ItemBase_desc_1130704: "Collect 100 Shards to get a 1★ Collapse Palace Magic Circle."
+ItemBase_desc_1130704: "Collect 100 Shards to get the 1★ Magic Circle [Collapsing Palace Magic Circle]."
-ItemBase_desc_1130705: "Collect 100 Shards to get a 1★ Sealed Key Magic Circle."
+ItemBase_desc_1130705: "Collect 100 Shards to get the 1★ Magic Circle [Sealed Key Magic Circle]."
-ItemBase_name_1030704: "Collapse Palace Magic Circle"
+ItemBase_name_1030704: "Collapsing Palace Magic Circle"
-ItemBase_name_1030705: "Sealed Key Magic Circle"
+ItemBase_name_1030705: "Sealed Key Magic Circle "
-ItemBase_name_1120705: "Kiki's Shard"
+ItemBase_name_1120705: "Kiki's Shard "
-ItemBase_name_1130704: "Shard of Collapse Palace Magic Circle"
+ItemBase_name_1130704: "Collapsing Palace Magic Circle Shard"
-ItemBase_name_1130705: "Shard of Sealed Key Magic Circle"
+ItemBase_name_1130705: "Sealed Key Magic Circle Shard"
-MagicCircleBase_desc_1030704: "A magic circle that nullifies immobilize effects on allies and grants buffs."
+MagicCircleBase_desc_1030704: "Nullifies action restrictions on allies and grants a buff."
-MagicCircleBase_desc_1030705: "A Magic Circle that removes a Seal and grants a high Boost to a single target."
+MagicCircleBase_desc_1030705: "Remove the Seal and grant a Boost to a single ally."
-SecretAreaBuff_name_2: "Grace"
+SecretAreaBuff_name_2: "Blessing"
-SkillBase_name_2070510: "Mysterious Shadow"
+SkillBase_name_2070510: "Phantom Shadow"
-SkillBase_name_2070511: "Mysterious Shadow"
+SkillBase_name_2070511: "Phantom Shadow"
-SkillBase_name_2070512: "Mysterious Shadow"
+SkillBase_name_2070512: "Phantom Shadow"
-SkillBase_name_2070513: "Mysterious Shadow"
+SkillBase_name_2070513: "Phantom Shadow"
-SkillBase_name_2070514: "Mysterious Shadow"
+SkillBase_name_2070514: "Phantom Shadow"
-SkillBase_desc_1650210: "Deals DMG for 3 consecutive times to 1 front row enemy, each Mag. DMG equal to 60% of ATK. The DMG ignores 60% of the target's DEF."
+SkillBase_desc_1650210: "Deals 3 consecutive hits of Mag. DMG to 1 enemy in front, each dealing 60% of ATK as Mag. DMG. This damage ignores 60% of DEF."
-SkillBase_desc_1650211: "Inflicts continuous DMG 3 tries to a single target in front, dealing Mag. DMG of 70%/70%/80% of ATK respectively. This DMG ignores 80% of the target's DEF, and at each stage, there is a 70% chance to randomly apply either [Bleed], [Scorch], or [Curse] to the target."
+SkillBase_desc_1650211: "Deals 3 consecutive hits of Mag. DMG to 1 enemy in front, dealing 70%/70%/80% of ATK as Mag. DMG for each hit. This DMG ignores 80% of DEF. Each hit has a 70% chance to inflict either [Bleed], [Scorch], or [Curse] on the target."
-SkillBase_desc_1650212: "Continuously deals DMG to 1 front row enemy 3 times, each dealing Mag. DMG equal to 70%/80%/110% of ATK, ignoring target's DEF and randomly inflicting either [Bleed], [Scorch], or [Curse] to the target per attack. When skill ends, Heals HP equal to 15% of own max HP."
+SkillBase_desc_1650212: "Deals 3 consecutive hits of Mag. DMG to 1 enemy in front, dealing 70%/80%/110% of ATK as Mag. DMG for each hit. This DMG ignores DEF. Each hit inflicts either [Bleed], [Scorch], or [Curse] on the target. Heals self for 15% HP at the end of the Skill."
-SkillBase_desc_1650240: "When the enemy takes a regular action, self gains [Satan Core]. When an ally takes a regular action, consumes [Satan Core] x1 to perform a follow-up attack (this follow-up ignores immobilize), dealing ignore DEF Mag. DMG equal to 80% of ATK to 1 random enemy(ies), 1 time."
+SkillBase_desc_1650240: "When an enemy takes a regular action, self gains [Satan Core]. When an ally takes a regular action, consumes [Satan Core] x1 to perform a follow-up attack (ignoring immobilize), dealing Mag. DMG that ignores DEF equal to 80% of ATK to 1 random enemy."
-SkillBase_desc_1650241: "When the enemy takes a regular action, self gains [Satan Core]. When an ally takes a regular action, consumes [Satan Core] x1 to perform a follow-up attack (this follow-up ignores immobilize), dealing ignore DEF Mag. DMG equal to 90% of ATK to 1 random enemy(ies), 1 time."
+SkillBase_desc_1650241: "When an enemy takes a regular action, self gains [Satan Core]. When an ally takes a regular action, consumes [Satan Core] x1 to perform a follow-up attack (ignoring immobilize), dealing Mag. DMG that ignores DEF equal to 90% of ATK to 1 random enemy."
-SkillBase_desc_1650242: "When an enemy takes a regular action, self gains [Satan Core]. When an ally takes a regular action, consumes 1 [Satan Core] to perform a follow-up attack (this follow-up ignores immobilize), dealing Mag. DMG equal to 100% of ATK and ignores DEF to a random enemy. Additionally, there is an 80% chance to inflict one random effect from [Bleed], [Scorch], or [Curse]."
+SkillBase_desc_1650242: "When an enemy takes a regular action, self gains [Satan Core]. When an ally takes a regular action, consumes 1 [Satan Core] to perform a follow-up attack (ignoring immobilize), dealing Mag. DMG equal to 100% of ATK as ignore DEF Mag. DMG to a random enemy. Additionally, there is an 80% chance to inflict either [Bleed], [Scorch], or [Curse]."
-SkillBase_desc_2070500: "After being attacked, gain 10 Familiar Energy. When a total of 60 Familiar Energy is gained, the party uses all Familiar Energy to immediately trigger the Familiar Skill. Deals 1x Mag. DMG equal to 60% of the party member's ATK to all enemies, and additionally has a 60% chance to inflict [Terror] 1 stack on all enemies for 2 turns. In battle, when an enemy character enters the [Terror] state for the 2nd time, also inflict [Astonishment] for 1 turn. Cooldown: 5 turns. Familiar Energy is not gained while the skill is on cooldown."
+SkillBase_desc_2070500: "After being attacked, gain 10 Familiar Energy. After gaining a total of 60 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeals Mag. DMG equal to 60% of the gear owner's ATK to all enemies, and has a 60% chance to inflict [Terror] on all enemies for 2 turns. In battle, when an enemy receives [Terror] for the 2th time, inflict [Awe] for 1 turns.\nCooldown: 5 turns. Familiar Energy cannot be gained while the skill is on cooldown."
-SkillBase_desc_2070501: "After being attacked, gain 10 Familiar Energy. When a total of 60 Familiar Energy is gained, the party uses all Familiar Energy to immediately trigger the Familiar Skill. Deals 1x Mag. DMG equal to 80% of the party member's ATK to all enemies, and additionally has a 60% chance to inflict [Terror] 1 stack on all enemies for 2 turns. In battle, when an enemy character enters the [Terror] state for the 2nd time, also inflict [Astonishment] for 1 turn. Cooldown: 5 turns. Familiar Energy is not gained while the skill is on cooldown."
+SkillBase_desc_2070501: "After being attacked, gain 10 Familiar Energy. After gaining a total of 60 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeals Mag. DMG equal to 80% of the gear owner's ATK to all enemies, and has a 60% chance to inflict [Terror] on all enemies for 2 turns. In battle, when an enemy receives [Terror] for the 2th time, inflict [Awe] for 1 turns.\nCooldown: 5 turns. Familiar Energy cannot be gained while the skill is on cooldown."
-SkillBase_desc_2070502: "After being attacked, gain 10 Familiar Energy. When a total of 50 Familiar Energy is gained, the party uses all Familiar Energy to immediately trigger the Familiar Skill. Deals 1x Mag. DMG equal to 100% of the party member's ATK to all enemies, and additionally has a 60% chance to inflict [Terror] 1 stack on all enemies for 2 turns. In battle, when an enemy enters the [Terror] state for the 2nd time, also inflict [Astonishment] for 1 turn. Cooldown: 4 turns. Familiar Energy is not gained while the skill is on cooldown."
+SkillBase_desc_2070502: "After being attacked, gain 10 Familiar Energy. After gaining a total of 50 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeals Mag. DMG equal to 100% of the gear owner's ATK to all enemies, and has a 60% chance to inflict [Terror] on all enemies for 2 turns. In battle, when an enemy receives [Terror] for the 2th time, inflict [Awe] for 1 turns.\nCooldown: 4 turns. Familiar Energy cannot be gained while the skill is on cooldown."
-SkillBase_desc_2070503: "After being attacked, gain 10 Familiar Energy. When a total of 50 Familiar Energy is gained, the party uses all Familiar Energy to immediately trigger the Familiar Skill. Deals 1x Mag. DMG equal to 120% of the party member's ATK to all enemies, and additionally has a 60% chance to inflict [Terror] 1 stack on all enemies for 2 turns. In battle, when an enemy enters the [Terror] state for the 2nd time, also inflict [Astonishment] for 1 turn. Cooldown: 3 turns. Familiar Energy is not gained while the skill is on cooldown."
+SkillBase_desc_2070503: "After being attacked, gain 10 Familiar Energy. After gaining a total of 50 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeals Mag. DMG equal to 120% of the gear owner's ATK to all enemies, and has a 60% chance to inflict [Terror] on all enemies for 2 turns. In battle, when an enemy receives [Terror] for the 2th time, inflict [Awe] for 1 turns.\nCooldown: 3 turns. Familiar Energy cannot be gained while the skill is on cooldown."
-SkillBase_desc_2070504: "After being attacked, gain 10 Familiar Energy. When a total of 40 Familiar Energy is gained, the party uses all Familiar Energy to immediately trigger the Familiar Skill. Deals 1x Mag. DMG equal to 140% of the party member's ATK to all enemies, and additionally has a 60% chance to inflict [Terror] 1 stack on all enemies for 2 turns. In battle, when an enemy enters the [Terror] state for the 2nd time, also inflict [Astonishment] for 1 turn. Cooldown: 2 turns. Familiar Energy is not gained while the skill is on cooldown."
+SkillBase_desc_2070504: "After being attacked, gain 10 Familiar Energy. After gaining a total of 40 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeals Mag. DMG equal to 140% of the gear owner's ATK to all enemies, and has a 60% chance to inflict [Terror] on all enemies for 2 turns. In battle, when an enemy receives [Terror] for the 2th time, inflict [Awe] for 1 turns.\nCooldown: 2 turns. Familiar Energy cannot be gained while the skill is on cooldown."
-SkillBase_desc_2070510: "When battle starts, grant [Mysterious Shadow] to all allies."
+SkillBase_desc_2070510: "When battle starts, grant [Phantom Shadow] to all allies."

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@@ -51837,18 +51837,18 @@
"SkillBase_desc_1650140": "When self's HP drops below 60% for the first time, summon [Scarlet Dragon Soul]. Remove all abnormal states from self.\n[Scarlet Dragon Soul]: Nullify immobilize, self's ATK +20% (Unremovable). When self attacks, Scarlet Dragon Soul also triggers [Break Shock] (while Scarlet Dragon Soul exists, other follow-up type talent skills will not trigger, and all state effects of the caster are inherited). Effect lasts for 4 turns.",
"SkillBase_desc_1650141": "When self's HP drops below 60% for the first time, summon [Scarlet Dragon Soul]. Remove all abnormal states from self.\n[Scarlet Dragon Soul]: Nullify immobilize, self's ATK +25% (Unremovable). When self attacks, Scarlet Dragon Soul also triggers [Break Shock] (while Scarlet Dragon Soul exists, other follow-up type talent skills will not trigger, and all state effects of the caster are inherited). Effect lasts for 4 turns.",
"SkillBase_desc_1650142": "When self's HP drops below 60% for the first time, summon [Scarlet Dragon Soul]. Remove all abnormal states from self. Nullify all DMG received during the turn.\n[Scarlet Dragon Soul]: Nullify immobilize, self's ATK +30% (Unremovable). When self attacks, Scarlet Dragon Soul also triggers [Break Shock] (while Scarlet Dragon Soul exists, other follow-up type talent skills will not trigger, and all state effects of the caster are inherited). Effect lasts for 4 turns.",
"SkillBase_desc_1650210": "Deals DMG for 3 consecutive times to 1 front row enemy, each Mag. DMG equal to 60% of ATK. The DMG ignores 60% of the target's DEF.",
"SkillBase_desc_1650211": "Inflicts continuous DMG 3 tries to a single target in front, dealing Mag. DMG of 70%/70%/80% of ATK respectively. This DMG ignores 80% of the target's DEF, and at each stage, there is a 70% chance to randomly apply either [Bleed], [Scorch], or [Curse] to the target.",
"SkillBase_desc_1650212": "Continuously deals DMG to 1 front row enemy 3 times, each dealing Mag. DMG equal to 70%/80%/110% of ATK, ignoring target's DEF and randomly inflicting either [Bleed], [Scorch], or [Curse] to the target per attack. When skill ends, Heals HP equal to 15% of own max HP.",
"SkillBase_desc_1650210": "Deals 3 consecutive hits of Mag. DMG to 1 enemy in front, each dealing 60% of ATK as Mag. DMG. This damage ignores 60% of DEF.",
"SkillBase_desc_1650211": "Deals 3 consecutive hits of Mag. DMG to 1 enemy in front, dealing 70%/70%/80% of ATK as Mag. DMG for each hit. This DMG ignores 80% of DEF. Each hit has a 70% chance to inflict either [Bleed], [Scorch], or [Curse] on the target.",
"SkillBase_desc_1650212": "Deals 3 consecutive hits of Mag. DMG to 1 enemy in front, dealing 70%/80%/110% of ATK as Mag. DMG for each hit. This DMG ignores DEF. Each hit inflicts either [Bleed], [Scorch], or [Curse] on the target. Heals self for 15% HP at the end of the Skill.",
"SkillBase_desc_1650220": "ATK +40%, HP +20%, CRT +5%.",
"SkillBase_desc_1650221": "ATK +50%, HP +25%, CRT +10%.",
"SkillBase_desc_1650222": "ATK +60%, HP +30%, CRT +15%. At the start of each turn, get 2x [Satan Core].",
"SkillBase_desc_1650230": "When turn stats, inflicts unremovable [Hex] to the enemy with the highest HP percentage for 1 turn.",
"SkillBase_desc_1650231": "When turn stats, inflicts unremovable [Hex] to the enemy with the highest HP percentage for 1 turn.",
"SkillBase_desc_1650232": "When turn stats, inflicts unremovable [Hex] to the enemy with the highest HP percentage for 1 turn.",
"SkillBase_desc_1650240": "When the enemy takes a regular action, self gains [Satan Core]. When an ally takes a regular action, consumes [Satan Core] x1 to perform a follow-up attack (this follow-up ignores immobilize), dealing ignore DEF Mag. DMG equal to 80% of ATK to 1 random enemy(ies), 1 time.",
"SkillBase_desc_1650241": "When the enemy takes a regular action, self gains [Satan Core]. When an ally takes a regular action, consumes [Satan Core] x1 to perform a follow-up attack (this follow-up ignores immobilize), dealing ignore DEF Mag. DMG equal to 90% of ATK to 1 random enemy(ies), 1 time.",
"SkillBase_desc_1650242": "When an enemy takes a regular action, self gains [Satan Core]. When an ally takes a regular action, consumes 1 [Satan Core] to perform a follow-up attack (this follow-up ignores immobilize), dealing Mag. DMG equal to 100% of ATK and ignores DEF to a random enemy. Additionally, there is an 80% chance to inflict one random effect from [Bleed], [Scorch], or [Curse].",
"SkillBase_desc_1650240": "When an enemy takes a regular action, self gains [Satan Core]. When an ally takes a regular action, consumes [Satan Core] x1 to perform a follow-up attack (ignoring immobilize), dealing Mag. DMG that ignores DEF equal to 80% of ATK to 1 random enemy.",
"SkillBase_desc_1650241": "When an enemy takes a regular action, self gains [Satan Core]. When an ally takes a regular action, consumes [Satan Core] x1 to perform a follow-up attack (ignoring immobilize), dealing Mag. DMG that ignores DEF equal to 90% of ATK to 1 random enemy.",
"SkillBase_desc_1650242": "When an enemy takes a regular action, self gains [Satan Core]. When an ally takes a regular action, consumes 1 [Satan Core] to perform a follow-up attack (ignoring immobilize), dealing Mag. DMG equal to 100% of ATK as ignore DEF Mag. DMG to a random enemy. Additionally, there is an 80% chance to inflict either [Bleed], [Scorch], or [Curse].",
"SkillBase_desc_1650310": "Purify the CC status of the 2 ally units with the highest ATK, and grant the target unit [Nightmare RES]. When [Nightmare Res] disappears, the owner recovers 69% of the caster's ATK as HP. [Nightmare RES] lasts for 1 turn.",
"SkillBase_desc_1650311": "Purify the CC status of the 3 ally units with the highest ATK, and grant the target unit [Nightmare RES]. When [Nightmare Res] disappears, the owner recovers 89% of the caster's ATK as HP. [Nightmare RES] lasts for 1 turn.",
"SkillBase_desc_1650312": "Purify the CC status of the 4 ally units with the highest ATK, and grant the target unit [Nightmare RES]. When [Nightmare Res] disappears, the owner recovers 109% of the caster's ATK as HP. [Nightmare RES] lasts for 1 turn.",
@@ -52287,12 +52287,12 @@
"SkillBase_desc_2070412": "At the start of battle, grants all allies [Revelations Blessing]. This effect is unremovable and lasts until downed. If multiple effects with the same name are present, only the highest value effect is applied.",
"SkillBase_desc_2070413": "At the start of battle, grants all allies [Revelations Blessing]. This effect is unremovable and lasts until downed. If multiple effects with the same name are present, only the highest value effect is applied.",
"SkillBase_desc_2070414": "At the start of battle, grants all allies [Revelations Blessing]. This effect is unremovable and lasts until downed. If multiple effects with the same name are present, only the highest value effect is applied.",
"SkillBase_desc_2070500": "After being attacked, gain 10 Familiar Energy. When a total of 60 Familiar Energy is gained, the party uses all Familiar Energy to immediately trigger the Familiar Skill. Deals 1x Mag. DMG equal to 60% of the party member's ATK to all enemies, and additionally has a 60% chance to inflict [Terror] 1 stack on all enemies for 2 turns. In battle, when an enemy character enters the [Terror] state for the 2nd time, also inflict [Astonishment] for 1 turn. Cooldown: 5 turns. Familiar Energy is not gained while the skill is on cooldown.",
"SkillBase_desc_2070501": "After being attacked, gain 10 Familiar Energy. When a total of 60 Familiar Energy is gained, the party uses all Familiar Energy to immediately trigger the Familiar Skill. Deals 1x Mag. DMG equal to 80% of the party member's ATK to all enemies, and additionally has a 60% chance to inflict [Terror] 1 stack on all enemies for 2 turns. In battle, when an enemy character enters the [Terror] state for the 2nd time, also inflict [Astonishment] for 1 turn. Cooldown: 5 turns. Familiar Energy is not gained while the skill is on cooldown.",
"SkillBase_desc_2070502": "After being attacked, gain 10 Familiar Energy. When a total of 50 Familiar Energy is gained, the party uses all Familiar Energy to immediately trigger the Familiar Skill. Deals 1x Mag. DMG equal to 100% of the party member's ATK to all enemies, and additionally has a 60% chance to inflict [Terror] 1 stack on all enemies for 2 turns. In battle, when an enemy enters the [Terror] state for the 2nd time, also inflict [Astonishment] for 1 turn. Cooldown: 4 turns. Familiar Energy is not gained while the skill is on cooldown.",
"SkillBase_desc_2070503": "After being attacked, gain 10 Familiar Energy. When a total of 50 Familiar Energy is gained, the party uses all Familiar Energy to immediately trigger the Familiar Skill. Deals 1x Mag. DMG equal to 120% of the party member's ATK to all enemies, and additionally has a 60% chance to inflict [Terror] 1 stack on all enemies for 2 turns. In battle, when an enemy enters the [Terror] state for the 2nd time, also inflict [Astonishment] for 1 turn. Cooldown: 3 turns. Familiar Energy is not gained while the skill is on cooldown.",
"SkillBase_desc_2070504": "After being attacked, gain 10 Familiar Energy. When a total of 40 Familiar Energy is gained, the party uses all Familiar Energy to immediately trigger the Familiar Skill. Deals 1x Mag. DMG equal to 140% of the party member's ATK to all enemies, and additionally has a 60% chance to inflict [Terror] 1 stack on all enemies for 2 turns. In battle, when an enemy enters the [Terror] state for the 2nd time, also inflict [Astonishment] for 1 turn. Cooldown: 2 turns. Familiar Energy is not gained while the skill is on cooldown.",
"SkillBase_desc_2070510": "When battle starts, grant [Mysterious Shadow] to all allies.",
"SkillBase_desc_2070500": "After being attacked, gain 10 Familiar Energy. After gaining a total of 60 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeals Mag. DMG equal to 60% of the gear owner's ATK to all enemies, and has a 60% chance to inflict [Terror] on all enemies for 2 turns. In battle, when an enemy receives [Terror] for the 2th time, inflict [Awe] for 1 turns.\nCooldown: 5 turns. Familiar Energy cannot be gained while the skill is on cooldown.",
"SkillBase_desc_2070501": "After being attacked, gain 10 Familiar Energy. After gaining a total of 60 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeals Mag. DMG equal to 80% of the gear owner's ATK to all enemies, and has a 60% chance to inflict [Terror] on all enemies for 2 turns. In battle, when an enemy receives [Terror] for the 2th time, inflict [Awe] for 1 turns.\nCooldown: 5 turns. Familiar Energy cannot be gained while the skill is on cooldown.",
"SkillBase_desc_2070502": "After being attacked, gain 10 Familiar Energy. After gaining a total of 50 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeals Mag. DMG equal to 100% of the gear owner's ATK to all enemies, and has a 60% chance to inflict [Terror] on all enemies for 2 turns. In battle, when an enemy receives [Terror] for the 2th time, inflict [Awe] for 1 turns.\nCooldown: 4 turns. Familiar Energy cannot be gained while the skill is on cooldown.",
"SkillBase_desc_2070503": "After being attacked, gain 10 Familiar Energy. After gaining a total of 50 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeals Mag. DMG equal to 120% of the gear owner's ATK to all enemies, and has a 60% chance to inflict [Terror] on all enemies for 2 turns. In battle, when an enemy receives [Terror] for the 2th time, inflict [Awe] for 1 turns.\nCooldown: 3 turns. Familiar Energy cannot be gained while the skill is on cooldown.",
"SkillBase_desc_2070504": "After being attacked, gain 10 Familiar Energy. After gaining a total of 40 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeals Mag. DMG equal to 140% of the gear owner's ATK to all enemies, and has a 60% chance to inflict [Terror] on all enemies for 2 turns. In battle, when an enemy receives [Terror] for the 2th time, inflict [Awe] for 1 turns.\nCooldown: 2 turns. Familiar Energy cannot be gained while the skill is on cooldown.",
"SkillBase_desc_2070510": "When battle starts, grant [Phantom Shadow] to all allies.",
"SkillBase_desc_2070511": "When battle starts, grant [Mysterious Shadow] to all allies.",
"SkillBase_desc_2070512": "When battle starts, grant [Mysterious Shadow] to all allies.",
"SkillBase_desc_2070513": "When battle starts, grant [Mysterious Shadow] to all allies.",