Update language files

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2025-09-24 05:20:26 +00:00
parent 832d3f518c
commit 6779e911b3
2 changed files with 36 additions and 96 deletions

24
en.json
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@@ -51837,18 +51837,18 @@
"SkillBase_desc_1650140": "When self's HP drops below 60% for the first time, summon [Scarlet Dragon Soul]. Remove all abnormal states from self.\n[Scarlet Dragon Soul]: Nullify immobilize, self's ATK +20% (Unremovable). When self attacks, Scarlet Dragon Soul also triggers [Break Shock] (while Scarlet Dragon Soul exists, other follow-up type talent skills will not trigger, and all state effects of the caster are inherited). Effect lasts for 4 turns.",
"SkillBase_desc_1650141": "When self's HP drops below 60% for the first time, summon [Scarlet Dragon Soul]. Remove all abnormal states from self.\n[Scarlet Dragon Soul]: Nullify immobilize, self's ATK +25% (Unremovable). When self attacks, Scarlet Dragon Soul also triggers [Break Shock] (while Scarlet Dragon Soul exists, other follow-up type talent skills will not trigger, and all state effects of the caster are inherited). Effect lasts for 4 turns.",
"SkillBase_desc_1650142": "When self's HP drops below 60% for the first time, summon [Scarlet Dragon Soul]. Remove all abnormal states from self. Nullify all DMG received during the turn.\n[Scarlet Dragon Soul]: Nullify immobilize, self's ATK +30% (Unremovable). When self attacks, Scarlet Dragon Soul also triggers [Break Shock] (while Scarlet Dragon Soul exists, other follow-up type talent skills will not trigger, and all state effects of the caster are inherited). Effect lasts for 4 turns.",
"SkillBase_desc_1650210": "Deals DMG for 3 consecutive times to 1 front row enemy, each Mag. DMG equal to 60% of ATK. The DMG ignores 60% of the target's DEF.",
"SkillBase_desc_1650211": "Inflicts continuous DMG 3 tries to a single target in front, dealing Mag. DMG of 70%/70%/80% of ATK respectively. This DMG ignores 80% of the target's DEF, and at each stage, there is a 70% chance to randomly apply either [Bleed], [Scorch], or [Curse] to the target.",
"SkillBase_desc_1650212": "Continuously deals DMG to 1 front row enemy 3 times, each dealing Mag. DMG equal to 70%/80%/110% of ATK, ignoring target's DEF and randomly inflicting either [Bleed], [Scorch], or [Curse] to the target per attack. When skill ends, Heals HP equal to 15% of own max HP.",
"SkillBase_desc_1650210": "Deals 3 consecutive hits of Mag. DMG to 1 enemy in front, each dealing 60% of ATK as Mag. DMG. This damage ignores 60% of DEF.",
"SkillBase_desc_1650211": "Deals 3 consecutive hits of Mag. DMG to 1 enemy in front, dealing 70%/70%/80% of ATK as Mag. DMG for each hit. This DMG ignores 80% of DEF. Each hit has a 70% chance to inflict either [Bleed], [Scorch], or [Curse] on the target.",
"SkillBase_desc_1650212": "Deals 3 consecutive hits of Mag. DMG to 1 enemy in front, dealing 70%/80%/110% of ATK as Mag. DMG for each hit. This DMG ignores DEF. Each hit inflicts either [Bleed], [Scorch], or [Curse] on the target. Heals self for 15% HP at the end of the Skill.",
"SkillBase_desc_1650220": "ATK +40%, HP +20%, CRT +5%.",
"SkillBase_desc_1650221": "ATK +50%, HP +25%, CRT +10%.",
"SkillBase_desc_1650222": "ATK +60%, HP +30%, CRT +15%. At the start of each turn, get 2x [Satan Core].",
"SkillBase_desc_1650230": "When turn stats, inflicts unremovable [Hex] to the enemy with the highest HP percentage for 1 turn.",
"SkillBase_desc_1650231": "When turn stats, inflicts unremovable [Hex] to the enemy with the highest HP percentage for 1 turn.",
"SkillBase_desc_1650232": "When turn stats, inflicts unremovable [Hex] to the enemy with the highest HP percentage for 1 turn.",
"SkillBase_desc_1650240": "When the enemy takes a regular action, self gains [Satan Core]. When an ally takes a regular action, consumes [Satan Core] x1 to perform a follow-up attack (this follow-up ignores immobilize), dealing ignore DEF Mag. DMG equal to 80% of ATK to 1 random enemy(ies), 1 time.",
"SkillBase_desc_1650241": "When the enemy takes a regular action, self gains [Satan Core]. When an ally takes a regular action, consumes [Satan Core] x1 to perform a follow-up attack (this follow-up ignores immobilize), dealing ignore DEF Mag. DMG equal to 90% of ATK to 1 random enemy(ies), 1 time.",
"SkillBase_desc_1650242": "When an enemy takes a regular action, self gains [Satan Core]. When an ally takes a regular action, consumes 1 [Satan Core] to perform a follow-up attack (this follow-up ignores immobilize), dealing Mag. DMG equal to 100% of ATK and ignores DEF to a random enemy. Additionally, there is an 80% chance to inflict one random effect from [Bleed], [Scorch], or [Curse].",
"SkillBase_desc_1650240": "When an enemy takes a regular action, self gains [Satan Core]. When an ally takes a regular action, consumes [Satan Core] x1 to perform a follow-up attack (ignoring immobilize), dealing Mag. DMG that ignores DEF equal to 80% of ATK to 1 random enemy.",
"SkillBase_desc_1650241": "When an enemy takes a regular action, self gains [Satan Core]. When an ally takes a regular action, consumes [Satan Core] x1 to perform a follow-up attack (ignoring immobilize), dealing Mag. DMG that ignores DEF equal to 90% of ATK to 1 random enemy.",
"SkillBase_desc_1650242": "When an enemy takes a regular action, self gains [Satan Core]. When an ally takes a regular action, consumes 1 [Satan Core] to perform a follow-up attack (ignoring immobilize), dealing Mag. DMG equal to 100% of ATK as ignore DEF Mag. DMG to a random enemy. Additionally, there is an 80% chance to inflict either [Bleed], [Scorch], or [Curse].",
"SkillBase_desc_1650310": "Purify the CC status of the 2 ally units with the highest ATK, and grant the target unit [Nightmare RES]. When [Nightmare Res] disappears, the owner recovers 69% of the caster's ATK as HP. [Nightmare RES] lasts for 1 turn.",
"SkillBase_desc_1650311": "Purify the CC status of the 3 ally units with the highest ATK, and grant the target unit [Nightmare RES]. When [Nightmare Res] disappears, the owner recovers 89% of the caster's ATK as HP. [Nightmare RES] lasts for 1 turn.",
"SkillBase_desc_1650312": "Purify the CC status of the 4 ally units with the highest ATK, and grant the target unit [Nightmare RES]. When [Nightmare Res] disappears, the owner recovers 109% of the caster's ATK as HP. [Nightmare RES] lasts for 1 turn.",
@@ -52287,12 +52287,12 @@
"SkillBase_desc_2070412": "At the start of battle, grants all allies [Revelations Blessing]. This effect is unremovable and lasts until downed. If multiple effects with the same name are present, only the highest value effect is applied.",
"SkillBase_desc_2070413": "At the start of battle, grants all allies [Revelations Blessing]. This effect is unremovable and lasts until downed. If multiple effects with the same name are present, only the highest value effect is applied.",
"SkillBase_desc_2070414": "At the start of battle, grants all allies [Revelations Blessing]. This effect is unremovable and lasts until downed. If multiple effects with the same name are present, only the highest value effect is applied.",
"SkillBase_desc_2070500": "After being attacked, gain 10 Familiar Energy. When a total of 60 Familiar Energy is gained, the party uses all Familiar Energy to immediately trigger the Familiar Skill. Deals 1x Mag. DMG equal to 60% of the party member's ATK to all enemies, and additionally has a 60% chance to inflict [Terror] 1 stack on all enemies for 2 turns. In battle, when an enemy character enters the [Terror] state for the 2nd time, also inflict [Astonishment] for 1 turn. Cooldown: 5 turns. Familiar Energy is not gained while the skill is on cooldown.",
"SkillBase_desc_2070501": "After being attacked, gain 10 Familiar Energy. When a total of 60 Familiar Energy is gained, the party uses all Familiar Energy to immediately trigger the Familiar Skill. Deals 1x Mag. DMG equal to 80% of the party member's ATK to all enemies, and additionally has a 60% chance to inflict [Terror] 1 stack on all enemies for 2 turns. In battle, when an enemy character enters the [Terror] state for the 2nd time, also inflict [Astonishment] for 1 turn. Cooldown: 5 turns. Familiar Energy is not gained while the skill is on cooldown.",
"SkillBase_desc_2070502": "After being attacked, gain 10 Familiar Energy. When a total of 50 Familiar Energy is gained, the party uses all Familiar Energy to immediately trigger the Familiar Skill. Deals 1x Mag. DMG equal to 100% of the party member's ATK to all enemies, and additionally has a 60% chance to inflict [Terror] 1 stack on all enemies for 2 turns. In battle, when an enemy enters the [Terror] state for the 2nd time, also inflict [Astonishment] for 1 turn. Cooldown: 4 turns. Familiar Energy is not gained while the skill is on cooldown.",
"SkillBase_desc_2070503": "After being attacked, gain 10 Familiar Energy. When a total of 50 Familiar Energy is gained, the party uses all Familiar Energy to immediately trigger the Familiar Skill. Deals 1x Mag. DMG equal to 120% of the party member's ATK to all enemies, and additionally has a 60% chance to inflict [Terror] 1 stack on all enemies for 2 turns. In battle, when an enemy enters the [Terror] state for the 2nd time, also inflict [Astonishment] for 1 turn. Cooldown: 3 turns. Familiar Energy is not gained while the skill is on cooldown.",
"SkillBase_desc_2070504": "After being attacked, gain 10 Familiar Energy. When a total of 40 Familiar Energy is gained, the party uses all Familiar Energy to immediately trigger the Familiar Skill. Deals 1x Mag. DMG equal to 140% of the party member's ATK to all enemies, and additionally has a 60% chance to inflict [Terror] 1 stack on all enemies for 2 turns. In battle, when an enemy enters the [Terror] state for the 2nd time, also inflict [Astonishment] for 1 turn. Cooldown: 2 turns. Familiar Energy is not gained while the skill is on cooldown.",
"SkillBase_desc_2070510": "When battle starts, grant [Mysterious Shadow] to all allies.",
"SkillBase_desc_2070500": "After being attacked, gain 10 Familiar Energy. After gaining a total of 60 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeals Mag. DMG equal to 60% of the gear owner's ATK to all enemies, and has a 60% chance to inflict [Terror] on all enemies for 2 turns. In battle, when an enemy receives [Terror] for the 2th time, inflict [Awe] for 1 turns.\nCooldown: 5 turns. Familiar Energy cannot be gained while the skill is on cooldown.",
"SkillBase_desc_2070501": "After being attacked, gain 10 Familiar Energy. After gaining a total of 60 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeals Mag. DMG equal to 80% of the gear owner's ATK to all enemies, and has a 60% chance to inflict [Terror] on all enemies for 2 turns. In battle, when an enemy receives [Terror] for the 2th time, inflict [Awe] for 1 turns.\nCooldown: 5 turns. Familiar Energy cannot be gained while the skill is on cooldown.",
"SkillBase_desc_2070502": "After being attacked, gain 10 Familiar Energy. After gaining a total of 50 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeals Mag. DMG equal to 100% of the gear owner's ATK to all enemies, and has a 60% chance to inflict [Terror] on all enemies for 2 turns. In battle, when an enemy receives [Terror] for the 2th time, inflict [Awe] for 1 turns.\nCooldown: 4 turns. Familiar Energy cannot be gained while the skill is on cooldown.",
"SkillBase_desc_2070503": "After being attacked, gain 10 Familiar Energy. After gaining a total of 50 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeals Mag. DMG equal to 120% of the gear owner's ATK to all enemies, and has a 60% chance to inflict [Terror] on all enemies for 2 turns. In battle, when an enemy receives [Terror] for the 2th time, inflict [Awe] for 1 turns.\nCooldown: 3 turns. Familiar Energy cannot be gained while the skill is on cooldown.",
"SkillBase_desc_2070504": "After being attacked, gain 10 Familiar Energy. After gaining a total of 40 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeals Mag. DMG equal to 140% of the gear owner's ATK to all enemies, and has a 60% chance to inflict [Terror] on all enemies for 2 turns. In battle, when an enemy receives [Terror] for the 2th time, inflict [Awe] for 1 turns.\nCooldown: 2 turns. Familiar Energy cannot be gained while the skill is on cooldown.",
"SkillBase_desc_2070510": "When battle starts, grant [Phantom Shadow] to all allies.",
"SkillBase_desc_2070511": "When battle starts, grant [Mysterious Shadow] to all allies.",
"SkillBase_desc_2070512": "When battle starts, grant [Mysterious Shadow] to all allies.",
"SkillBase_desc_2070513": "When battle starts, grant [Mysterious Shadow] to all allies.",