Update language files
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en.diff
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en.diff
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--- en.json
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-SkillBase_desc_1650210: "Deals DMG for 3 consecutive times to 1 front row enemy, each Mag. DMG equal to 60% of ATK. The DMG ignores 60% of the target's DEF."
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+SkillBase_desc_1650210: "Deals 3 consecutive hits of Mag. DMG to 1 enemy in front, each dealing 60% of ATK as Mag. DMG. This damage ignores 60% of DEF."
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-SkillBase_desc_1650211: "Inflicts continuous DMG 3 tries to a single target in front, dealing Mag. DMG of 70%/70%/80% of ATK respectively. This DMG ignores 80% of the target's DEF, and at each stage, there is a 70% chance to randomly apply either [Bleed], [Scorch], or [Curse] to the target."
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+SkillBase_desc_1650211: "Deals 3 consecutive hits of Mag. DMG to 1 enemy in front, dealing 70%/70%/80% of ATK as Mag. DMG for each hit. This DMG ignores 80% of DEF. Each hit has a 70% chance to inflict either [Bleed], [Scorch], or [Curse] on the target."
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-SkillBase_desc_1650212: "Continuously deals DMG to 1 front row enemy 3 times, each dealing Mag. DMG equal to 70%/80%/110% of ATK, ignoring target's DEF and randomly inflicting either [Bleed], [Scorch], or [Curse] to the target per attack. When skill ends, Heals HP equal to 15% of own max HP."
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+SkillBase_desc_1650212: "Deals 3 consecutive hits of Mag. DMG to 1 enemy in front, dealing 70%/80%/110% of ATK as Mag. DMG for each hit. This DMG ignores DEF. Each hit inflicts either [Bleed], [Scorch], or [Curse] on the target. Heals self for 15% HP at the end of the Skill."
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-SkillBase_desc_1650240: "When the enemy takes a regular action, self gains [Satan Core]. When an ally takes a regular action, consumes [Satan Core] x1 to perform a follow-up attack (this follow-up ignores immobilize), dealing ignore DEF Mag. DMG equal to 80% of ATK to 1 random enemy(ies), 1 time."
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+SkillBase_desc_1650240: "When an enemy takes a regular action, self gains [Satan Core]. When an ally takes a regular action, consumes [Satan Core] x1 to perform a follow-up attack (ignoring immobilize), dealing Mag. DMG that ignores DEF equal to 80% of ATK to 1 random enemy."
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-SkillBase_desc_1650241: "When the enemy takes a regular action, self gains [Satan Core]. When an ally takes a regular action, consumes [Satan Core] x1 to perform a follow-up attack (this follow-up ignores immobilize), dealing ignore DEF Mag. DMG equal to 90% of ATK to 1 random enemy(ies), 1 time."
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+SkillBase_desc_1650241: "When an enemy takes a regular action, self gains [Satan Core]. When an ally takes a regular action, consumes [Satan Core] x1 to perform a follow-up attack (ignoring immobilize), dealing Mag. DMG that ignores DEF equal to 90% of ATK to 1 random enemy."
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-SkillBase_desc_1650242: "When an enemy takes a regular action, self gains [Satan Core]. When an ally takes a regular action, consumes 1 [Satan Core] to perform a follow-up attack (this follow-up ignores immobilize), dealing Mag. DMG equal to 100% of ATK and ignores DEF to a random enemy. Additionally, there is an 80% chance to inflict one random effect from [Bleed], [Scorch], or [Curse]."
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+SkillBase_desc_1650242: "When an enemy takes a regular action, self gains [Satan Core]. When an ally takes a regular action, consumes 1 [Satan Core] to perform a follow-up attack (ignoring immobilize), dealing Mag. DMG equal to 100% of ATK as ignore DEF Mag. DMG to a random enemy. Additionally, there is an 80% chance to inflict either [Bleed], [Scorch], or [Curse]."
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-SkillBase_desc_2070500: "After being attacked, gain 10 Familiar Energy. When a total of 60 Familiar Energy is gained, the party uses all Familiar Energy to immediately trigger the Familiar Skill. Deals 1x Mag. DMG equal to 60% of the party member's ATK to all enemies, and additionally has a 60% chance to inflict [Terror] 1 stack on all enemies for 2 turns. In battle, when an enemy character enters the [Terror] state for the 2nd time, also inflict [Astonishment] for 1 turn. Cooldown: 5 turns. Familiar Energy is not gained while the skill is on cooldown."
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+SkillBase_desc_2070500: "After being attacked, gain 10 Familiar Energy. After gaining a total of 60 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeals Mag. DMG equal to 60% of the gear owner's ATK to all enemies, and has a 60% chance to inflict [Terror] on all enemies for 2 turns. In battle, when an enemy receives [Terror] for the 2th time, inflict [Awe] for 1 turns.\nCooldown: 5 turns. Familiar Energy cannot be gained while the skill is on cooldown."
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-SkillBase_desc_2070501: "After being attacked, gain 10 Familiar Energy. When a total of 60 Familiar Energy is gained, the party uses all Familiar Energy to immediately trigger the Familiar Skill. Deals 1x Mag. DMG equal to 80% of the party member's ATK to all enemies, and additionally has a 60% chance to inflict [Terror] 1 stack on all enemies for 2 turns. In battle, when an enemy character enters the [Terror] state for the 2nd time, also inflict [Astonishment] for 1 turn. Cooldown: 5 turns. Familiar Energy is not gained while the skill is on cooldown."
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+SkillBase_desc_2070501: "After being attacked, gain 10 Familiar Energy. After gaining a total of 60 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeals Mag. DMG equal to 80% of the gear owner's ATK to all enemies, and has a 60% chance to inflict [Terror] on all enemies for 2 turns. In battle, when an enemy receives [Terror] for the 2th time, inflict [Awe] for 1 turns.\nCooldown: 5 turns. Familiar Energy cannot be gained while the skill is on cooldown."
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-SkillBase_desc_2070502: "After being attacked, gain 10 Familiar Energy. When a total of 50 Familiar Energy is gained, the party uses all Familiar Energy to immediately trigger the Familiar Skill. Deals 1x Mag. DMG equal to 100% of the party member's ATK to all enemies, and additionally has a 60% chance to inflict [Terror] 1 stack on all enemies for 2 turns. In battle, when an enemy enters the [Terror] state for the 2nd time, also inflict [Astonishment] for 1 turn. Cooldown: 4 turns. Familiar Energy is not gained while the skill is on cooldown."
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+SkillBase_desc_2070502: "After being attacked, gain 10 Familiar Energy. After gaining a total of 50 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeals Mag. DMG equal to 100% of the gear owner's ATK to all enemies, and has a 60% chance to inflict [Terror] on all enemies for 2 turns. In battle, when an enemy receives [Terror] for the 2th time, inflict [Awe] for 1 turns.\nCooldown: 4 turns. Familiar Energy cannot be gained while the skill is on cooldown."
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-SkillBase_desc_2070503: "After being attacked, gain 10 Familiar Energy. When a total of 50 Familiar Energy is gained, the party uses all Familiar Energy to immediately trigger the Familiar Skill. Deals 1x Mag. DMG equal to 120% of the party member's ATK to all enemies, and additionally has a 60% chance to inflict [Terror] 1 stack on all enemies for 2 turns. In battle, when an enemy enters the [Terror] state for the 2nd time, also inflict [Astonishment] for 1 turn. Cooldown: 3 turns. Familiar Energy is not gained while the skill is on cooldown."
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+SkillBase_desc_2070503: "After being attacked, gain 10 Familiar Energy. After gaining a total of 50 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeals Mag. DMG equal to 120% of the gear owner's ATK to all enemies, and has a 60% chance to inflict [Terror] on all enemies for 2 turns. In battle, when an enemy receives [Terror] for the 2th time, inflict [Awe] for 1 turns.\nCooldown: 3 turns. Familiar Energy cannot be gained while the skill is on cooldown."
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-SkillBase_desc_2070504: "After being attacked, gain 10 Familiar Energy. When a total of 40 Familiar Energy is gained, the party uses all Familiar Energy to immediately trigger the Familiar Skill. Deals 1x Mag. DMG equal to 140% of the party member's ATK to all enemies, and additionally has a 60% chance to inflict [Terror] 1 stack on all enemies for 2 turns. In battle, when an enemy enters the [Terror] state for the 2nd time, also inflict [Astonishment] for 1 turn. Cooldown: 2 turns. Familiar Energy is not gained while the skill is on cooldown."
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+SkillBase_desc_2070504: "After being attacked, gain 10 Familiar Energy. After gaining a total of 40 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeals Mag. DMG equal to 140% of the gear owner's ATK to all enemies, and has a 60% chance to inflict [Terror] on all enemies for 2 turns. In battle, when an enemy receives [Terror] for the 2th time, inflict [Awe] for 1 turns.\nCooldown: 2 turns. Familiar Energy cannot be gained while the skill is on cooldown."
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-SkillBase_desc_2070510: "When battle starts, grant [Mysterious Shadow] to all allies."
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+SkillBase_desc_2070510: "When battle starts, grant [Phantom Shadow] to all allies."
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-SkillBase_desc_2070500: "After being attacked, gain 10 Familiar Energy. After gaining a total of 60 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeals Mag. DMG equal to 60% of the gear owner's ATK to all enemies, and has a 60% chance to inflict [Terror] on all enemies for 2 turns. In battle, when an enemy receives [Terror] for the 2th time, inflict [Awe] for 1 turns.\nCooldown: 5 turns. Familiar Energy cannot be gained while the skill is on cooldown."
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+SkillBase_desc_2070500: "After being attacked, gain 10 Familiar Energy. After gaining a total of 60 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeals Mag. DMG equal to 60% of the gear owner's ATK to all enemies, and has a 60% chance to inflict [Terror] on all enemies for 2 turns. In battle, when an enemy receives [Terror] for the 2nd time, inflict [Awe] for 1 turn.\nCooldown: 5 turns. Familiar Energy cannot be gained while the skill is on cooldown."
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-SkillBase_desc_2070501: "After being attacked, gain 10 Familiar Energy. After gaining a total of 60 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeals Mag. DMG equal to 80% of the gear owner's ATK to all enemies, and has a 60% chance to inflict [Terror] on all enemies for 2 turns. In battle, when an enemy receives [Terror] for the 2th time, inflict [Awe] for 1 turns.\nCooldown: 5 turns. Familiar Energy cannot be gained while the skill is on cooldown."
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+SkillBase_desc_2070501: "After being attacked, gain 10 Familiar Energy. After gaining a total of 60 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeals Mag. DMG equal to 80% of the gear owner's ATK to all enemies, and has a 60% chance to inflict [Terror] on all enemies for 2 turns. In battle, when an enemy receives [Terror] for the 2nd time, inflict [Awe] for 1 turn.\nCooldown: 5 turns. Familiar Energy cannot be gained while the skill is on cooldown."
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-SkillBase_desc_2070502: "After being attacked, gain 10 Familiar Energy. After gaining a total of 50 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeals Mag. DMG equal to 100% of the gear owner's ATK to all enemies, and has a 60% chance to inflict [Terror] on all enemies for 2 turns. In battle, when an enemy receives [Terror] for the 2th time, inflict [Awe] for 1 turns.\nCooldown: 4 turns. Familiar Energy cannot be gained while the skill is on cooldown."
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+SkillBase_desc_2070502: "After being attacked, gain 10 Familiar Energy. After gaining a total of 50 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeals Mag. DMG equal to 100% of the gear owner's ATK to all enemies, and has a 60% chance to inflict [Terror] on all enemies for 2 turns. In battle, when an enemy receives [Terror] for the 2nd time, inflict [Awe] for 1 turn.\nCooldown: 4 turns. Familiar Energy cannot be gained while the skill is on cooldown."
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-SkillBase_desc_2070503: "After being attacked, gain 10 Familiar Energy. After gaining a total of 50 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeals Mag. DMG equal to 120% of the gear owner's ATK to all enemies, and has a 60% chance to inflict [Terror] on all enemies for 2 turns. In battle, when an enemy receives [Terror] for the 2th time, inflict [Awe] for 1 turns.\nCooldown: 3 turns. Familiar Energy cannot be gained while the skill is on cooldown."
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+SkillBase_desc_2070503: "After being attacked, gain 10 Familiar Energy. After gaining a total of 50 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeals Mag. DMG equal to 120% of the gear owner's ATK to all enemies, and has a 60% chance to inflict [Terror] on all enemies for 2 turns. In battle, when an enemy receives [Terror] for the 2nd time, inflict [Awe] for 1 turn.\nCooldown: 3 turns. Familiar Energy cannot be gained while the skill is on cooldown."
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-SkillBase_desc_2070504: "After being attacked, gain 10 Familiar Energy. After gaining a total of 40 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeals Mag. DMG equal to 140% of the gear owner's ATK to all enemies, and has a 60% chance to inflict [Terror] on all enemies for 2 turns. In battle, when an enemy receives [Terror] for the 2th time, inflict [Awe] for 1 turns.\nCooldown: 2 turns. Familiar Energy cannot be gained while the skill is on cooldown."
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+SkillBase_desc_2070504: "After being attacked, gain 10 Familiar Energy. After gaining a total of 40 Familiar Energy, use all Familiar Energy to trigger the Familiar Skill.\nDeals Mag. DMG equal to 140% of the gear owner's ATK to all enemies, and has a 60% chance to inflict [Terror] on all enemies for 2 turns. In battle, when an enemy receives [Terror] for the 2nd time, inflict [Awe] for 1 turn.\nCooldown: 2 turns. Familiar Energy cannot be gained while the skill is on cooldown."
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-SkillBase_desc_2070511: "When battle starts, grant [Mysterious Shadow] to all allies."
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+SkillBase_desc_2070511: "When battle starts, grant [Phantom Shadow] to all allies."
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-SkillBase_desc_2070512: "When battle starts, grant [Mysterious Shadow] to all allies."
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+SkillBase_desc_2070512: "When battle starts, grant [Phantom Shadow] to all allies."
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-SkillBase_desc_2070513: "When battle starts, grant [Mysterious Shadow] to all allies."
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+SkillBase_desc_2070513: "When battle starts, grant [Phantom Shadow] to all allies."
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-SkillBase_desc_2070514: "When battle starts, grant [Mysterious Shadow] to all allies."
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+SkillBase_desc_2070514: "When battle starts, grant [Phantom Shadow] to all allies."
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-SkillBase_desc_370401: "Triggers at the start of turn 1, with a cooldown of 2 turns. The 2 allies with the lowest HP percentage (%) gain a Shield equal to 60% of the Magic Circle Gear owner's ATK, lasting for 2 turns. While the Shield lasts, they ignore Immobilize. If they take DMG while this state is active, they gain 5% final DMG RED and 10% CC RES, lasting for 2 turns."
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+SkillBase_desc_370401: "Triggers at the start of turn 1, cooldown 2 turns. Grants a Shield equal to 60% of the Magic Circle Gear user's ATK to the 2 ally(ies) with the lowest HP percentage, effect lasts for 2 turns. While Shielded, ignores Immobilize. When taking DMG while Shielded, final DMG RED by +5%, CC RES by +10%, effect lasts for 2 turns."
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-SkillBase_desc_370402: "Triggers at the start of turn 1, with a cooldown of 2 turns. The 2 allies with the lowest HP percentage (%) gain a Shield equal to 70% of the Magic Circle Gear owner's ATK, lasting for 2 turns. While the Shield lasts, they ignore Immobilize. If they take DMG while this state is active, they gain 5% final DMG RED and 10% CC RES, lasting for 2 turns."
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+SkillBase_desc_370402: "Triggers at the start of turn 1, cooldown 2 turns. Grants a Shield equal to 70% of the Magic Circle Gear user's ATK to the 2 ally(ies) with the lowest HP percentage, effect lasts for 2 turns. While Shielded, ignores Immobilize. When taking DMG while Shielded, final DMG RED by +5%, CC RES by +10%, effect lasts for 2 turns."
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-SkillBase_desc_370403: "Triggers at the start of turn 1, with a cooldown of 2 turns. The 2 allies with the lowest HP percentage (%) gain a Shield equal to 80% of the Magic Circle Gear owner's ATK, lasting for 2 turns. While the Shield lasts, they ignore Immobilize. If they take DMG while this state is active, they gain 10% final DMG RED and 20% CC RES, lasting for 2 turns."
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+SkillBase_desc_370403: "Triggers at the start of turn 1, cooldown 2 turns. Grants a Shield equal to 80% of the Magic Circle Gear user's ATK to the 2 ally(ies) with the lowest HP percentage, effect lasts for 2 turns. While Shielded, ignores Immobilize. When taking DMG while Shielded, final DMG RED by +10%, CC RES by +20%, effect lasts for 2 turns."
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-SkillBase_desc_370404: "Triggers at the start of turn 1, with a cooldown of 2 turns. The 2 allies with the lowest HP percentage (%) gain a Shield equal to 90% of the Magic Circle Gear owner's ATK, lasting for 2 turns. While the Shield lasts, they ignore Immobilize. If they take DMG while this state is active, they gain 10% final DMG RED and 20% CC RES, lasting for 2 turns."
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+SkillBase_desc_370404: "Triggers at the start of turn 1, cooldown 2 turns. Grants a Shield equal to 90% of the Magic Circle Gear user's ATK to the 2 ally(ies) with the lowest HP percentage, effect lasts for 2 turns. While Shielded, ignores Immobilize. When taking DMG while Shielded, final DMG RED by +10%, CC RES by +20%, effect lasts for 2 turns."
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-SkillBase_desc_370405: "Triggers at the start of turn 1, with a cooldown of 2 turns. The 2 allies with the lowest HP percentage (%) gain a Shield equal to 100% of the Magic Circle Gear owner's ATK, lasting for 2 turns. While the Shield lasts, they ignore Immobilize. If they take DMG while this state is active, they gain 15% final DMG RED and 30% CC RES, lasting for 2 turns."
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+SkillBase_desc_370405: "Triggers at the start of turn 1, cooldown 2 turns. Grants a Shield equal to 100% of the Magic Circle Gear user's ATK to the 2 ally(ies) with the lowest HP percentage, effect lasts for 2 turns. While Shielded, ignores Immobilize. When taking DMG while Shielded, final DMG RED by +15%, CC RES by +30%, effect lasts for 2 turns."
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-SkillBase_desc_370421: "When the Magic Circle party member's HP falls below 30% for the first time, they gain a Shield equal to 10% of their Max HP, lasting for 2 turns. This effect does not overlap and triggers only once. When the Magic Circle party member dies for the first time, they revive with 20% of their Max HP."
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+SkillBase_desc_370421: "When the Magic Circle party member's HP falls below 30% for the first time, they gain a Shield equal to 10% of their Max HP for 2 turns. This effect cannot overlap and can only occur 1 time in battle. When the Magic Circle party member is downed for the first time, they revive with 20% HP."
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-SkillBase_desc_370422: "When the Magic Circle party member's HP falls below 30% for the first time, they gain a Shield equal to 12.5% of their Max HP, lasting for 2 turns. This effect does not overlap and triggers only once. When the Magic Circle party member dies for the first time, they revive with 20% of their Max HP."
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+SkillBase_desc_370422: "When the Magic Circle party member's HP falls below 30% for the first time, they gain a Shield equal to 12.5% of their Max HP for 2 turns. This effect cannot overlap and can only occur 1 time in battle. When the Magic Circle party member is downed for the first time, they revive with 20% HP."
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-SkillBase_desc_370423: "When the Magic Circle party member's HP falls below 30% for the first time, they gain a Shield equal to 15% of their Max HP, lasting for 2 turns. This effect does not overlap and triggers only once. When the Magic Circle party member dies for the first time, they revive with 20% of their Max HP."
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+SkillBase_desc_370423: "When the Magic Circle party member's HP falls below 30% for the first time, they gain a Shield equal to 15% of their Max HP for 2 turns. This effect cannot overlap and can only occur 1 time in battle. When the Magic Circle party member is downed for the first time, they revive with 20% HP."
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-SkillBase_desc_370424: "When the Magic Circle party member's HP falls below 30% for the first time, they gain a Shield equal to 17.5% of their Max HP, lasting for 2 turns. This effect does not overlap and triggers only once. When the Magic Circle party member dies for the first time, they revive with 20% of their Max HP."
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+SkillBase_desc_370424: "When the Magic Circle party member's HP falls below 30% for the first time, they gain a Shield equal to 17.5% of their Max HP for 2 turns. This effect cannot overlap and can only occur 1 time in battle. When the Magic Circle party member is downed for the first time, they revive with 20% HP."
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-SkillBase_desc_370425: "When the Magic Circle party member's HP falls below 30% for the first time, they gain a Shield equal to 20% of their Max HP, lasting for 2 turns. This effect does not overlap and triggers only once. When the Magic Circle party member dies for the first time, they revive with 20% of their Max HP."
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+SkillBase_desc_370425: "When the Magic Circle party member's HP falls below 30% for the first time, they gain a Shield equal to 20% of their Max HP for 2 turns. This effect cannot overlap and can only occur 1 time in battle. When the Magic Circle party member is downed for the first time, they revive with 20% HP."
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-SkillBase_desc_370450: "In battle, DMG RED for those equipped with a Magic Circle increases by 4%, and CRT RES increases by 10%."
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+SkillBase_desc_370450: "In battle, Magic Circle gear grants DMG RED +4% and CRT RES +10%."
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-SkillBase_desc_370451: "In battle, DMG RED for those equipped with a Magic Circle increases by 8%, and CRT RES increases by 14%."
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+SkillBase_desc_370451: "In battle, Magic Circle gear grants DMG RED +8% and CRT RES +14%."
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-SkillBase_desc_370452: "In battle, DMG RED for those equipped with a Magic Circle increases by 12%, and CRT RES increases by 18%."
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+SkillBase_desc_370452: "In battle, Magic Circle gear grants DMG RED +12% and CRT RES +18%."
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-SkillBase_desc_370453: "In battle, DMG RED for those equipped with a Magic Circle increases by 16%, and CRT RES increases by 22%."
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+SkillBase_desc_370453: "In battle, Magic Circle gear grants DMG RED +16% and CRT RES +22%."
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-SkillBase_desc_370454: "In battle, DMG RED for those equipped with a Magic Circle increases by 20%, and CRT RES increases by 26%."
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+SkillBase_desc_370454: "In battle, Magic Circle gear grants DMG RED +20% and CRT RES +26%."
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-SkillBase_desc_370455: "In battle, DMG RED for those equipped with a Magic Circle increases by 25%, and CRT RES increases by 30%."
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+SkillBase_desc_370455: "In battle, Magic Circle gear grants DMG RED +25% and CRT RES +30%."
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-SkillBase_desc_370501: "At the start of turn 1, unlock and grant the wearer 9 stacks of [Seal]. For every 15% of Max HP lost, 1 stack of Seal are removed. When 3 stacks of Seal are removed, the wearer of the Magic Circle gains a non-overlapping [Sacred Seal]. When 6 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Grace]. When 9 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Descent]. Newly acquired buffs overwrite the original buff and last until the end of the battle."
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+SkillBase_desc_370501: "At the start of turn 1, trigger and grant the Gear holder 9x [Seal]. For every 15% HP lost, remove 1x [Seal]. When 3x [Seal] are removed, gain a non-overlapping [Magic Seal]. When 6x [Seal] are removed, the Magic Circle holder gains [Blessing]. When 9x [Seal] are removed, the Magic Circle Gear holder gains [Descent]. Newly acquired buffs overwrite the original buff and last until battle ends."
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-SkillBase_desc_370502: "At the start of turn 1, unlock and grant the wearer 9 stacks of [Seal]. For every 15% of Max HP lost, 1 stack of Seal are removed. When 3 stacks of Seal are removed, the wearer of the Magic Circle gains a non-overlapping [Sacred Seal]. When 6 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Grace]. When 9 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Descent]. Newly acquired buffs overwrite the original buff and last until the end of the battle."
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+SkillBase_desc_370502: "At the start of turn 1, trigger and grant the Gear holder 9x [Seal]. For every 15% HP lost, remove 1x [Seal]. When 3x [Seal] are removed, gain a non-overlapping [Magic Seal]. When 6x [Seal] are removed, the Magic Circle holder gains [Blessing]. When 9x [Seal] are removed, the Magic Circle Gear holder gains [Descent]. Newly acquired buffs overwrite the original buff and last until battle ends."
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-SkillBase_desc_370503: "At the start of turn 1, unlock and grant the wearer 9 stacks of [Seal]. For every 15% of Max HP lost, 1 stacks of Seal are removed. When 3 stacks of Seal are removed, the wearer of the Magic Circle gains a non-overlapping [Sacred Seal]. When 6 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Grace]. When 9 stacks of Seal are removed, the wearer of the Magic Circle gains [Divine Descent]. Newly acquired buffs overwrite the original buff and last until the end of the battle."
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+SkillBase_desc_370503: "At the start of turn 1, trigger and grant the Gear holder 9x [Seal]. For every 15% HP lost, remove 1x [Seal]. When 3x [Seal] are removed, gain a non-overlapping [Magic Seal]. When 6x [Seal] are removed, the Magic Circle holder gains [Blessing]. When 9x [Seal] are removed, the Magic Circle Gear holder gains [Descent]. Newly acquired buffs overwrite the original buff and last until battle ends."
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